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  1. #1

    Ugly textures and poor draw distance

    I've mentioned this before in previous tests and I was expecting this to be fixed before the game comes out. Given that the game is out in 5 days I am assuming the graphics in the open beta are final? Please correct me if im wrong.

    The game has really poor draw distance, I see pop-in everywhere on trees, textures, buildings etc and it makes the game look blury and ugly.
    And yes before you ask all my settings are maxed out so there is no excuse.

    Look at the buildings on the left and the mountains in the background


    Here's a few examples of the ugly textures




    Look at the trees


    I am more than happy to retract my statement if this isnt the final graphics for this game but if it is then I am really dissapointed
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  2. #2
    I agree 100%, the only thing that looks good are the vehicles themselves, a very possible reason for the poor textures is that when flying ther is a lot that has to be rendered, thus resulting in poor performance if the textures were too detailed, if that's the case the only excuse is that they were to lazy to scale it, being far away you won't see every detail anyways, so why render them in? Scaling would be part of the solution but I don't see any of it present. Then there's also the issue of few and poorly placed assets, just look at the hills northwest of L.A!!! All the little shrubs look the same, and almmost all of them are floating above the ground!

    Usually in Ubisoft games I can't run on max settings and have a stable framerate at all, but here I get a constant capped 60, which is awful, if I can get more than 60 FPS, why not let me?
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  3. #3
    Originally Posted by Brevlada-00 Go to original post
    I agree 100%, the only thing that looks good are the vehicles themselves, a very possible reason for the poor textures is that when flying ther is a lot that has to be rendered, thus resulting in poor performance if the textures were too detailed, if that's the case the only excuse is that they were to lazy to scale it, being far away you won't see every detail anyways, so why render them in? Scaling would be part of the solution but I don't see any of it present. Then there's also the issue of few and poorly placed assets, just look at the hills northwest of L.A!!! All the little shrubs look the same, and almmost all of them are floating above the ground!

    Usually in Ubisoft games I can't run on max settings and have a stable framerate at all, but here I get a constant capped 60, which is awful, if I can get more than 60 FPS, why not let me?
    I was expecting more from the PC version. I get why consoles can have pop-in but if I have a good enough PC why not let me use that power?!
    I hope I am wrong about this
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  4. #4
    Ubi-Rich's Avatar Community Developer
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    Jan 2018
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    North America
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    880
    Hey!

    Can everyone who is experiencing this please provide me with your system specs?

    Thanks!
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  5. #5
    Same here:

    with some custom settings (that should enhance quality):
    https://prnt.sc/jxozn4

    with default ultra - it still looks like arse:
    https://prnt.sc/jxp18m




    and all that on an i7 7700k, 32 Gigs RAM and a freakin' GTX1080...

    It's just mind boggling how bad it looks!!!

    And now add the gravity sucking physics, ramps and the non-existing impacts when you run stuff over....


    I kinda played so much crew 1 and loved it; but I just can't bring myself to play #2.


    Sorry, but if that's your idea of a full product upgrade... nope. nope. nope.
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  6. #6
    Originally Posted by Ubi-Rich Go to original post
    Hey!

    Can everyone who is experiencing this please provide me with your system specs?

    Thanks!
    Windows 10
    Nvidia GTX 1080 Founders Edition
    Intel i7 6700k 4ghz
    16gb RAM
     1 people found this helpful
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  7. #7
    Windows 10
    GTX 1080
    Intel i7-4770k
    16gb

    But its not the specs we have its the forced taa in the settings file which makes the image blurry. Try to stay still and picture is sharp, start moving the picture it gets blurry.

    Also the draw distance for the models (trees, buildings, cars, ect) needs to be ramped up a lot. Its an ugly mess right now and I dare to say tc1 looked way better. Everything loads in higher details in a way to short distance.
     2 people found this helpful
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  8. #8
    crew2 open beta still unplayable for me. 3 to 8 fps on a I-7 6700k 16gb ram, GTX960 8gb video card
    while my system is above minimum spec for the game, it wont run at any settings. so disappointing





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  9. #9
    Same here.

    Monitor 1920x1080
    CPU: Intel Core i5 4570
    GPU: MSI GTX 970 4G
    RAM: 8GB
    Windows 7x64
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  10. #10
    Same.
    Specs:
    Monitor: 1920x1080
    CPU: Intel Core i5 6600
    GPU: MSI GTX 970 4G
    RAM: 16GB
    Windows: 8x64
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