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  1. #41
    Originally Posted by DacianWarrior Go to original post
    Oh look , is the guy who said in this thread that the game is working fine and he didnt experience any bug . funny .anyway if you guys finaly admit that the bugs ar still there here is another one . go with a friend and make a costum dominion . finde echother in the middle and try to parry his attacks in the middle of his minions , you will get only parry animations and his hits will pass couse the game consider that you parry the minions . as i remember they solve the priority targets in dominion . looks like not and the list continues.
    It's not a bug if it's intended. And what je le talking about clearly is intended.
    Actually the parry bug with minions nearby have never allowed any attack to slip through for me, and well this is not really a bug as you do parry minions.
    Still waiting for some serious bugs to take care of...
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  2. #42
    Originally Posted by Vakris_One Go to original post
    Originally Posted by BlowHard74728 Go to original post
    Here is your damn proof so stop being in denial and saying people "cant CGB"

    https://youtu.be/SgKYT06ncMM
    Thank you for making a video of it. That is pretty bad, albeit quite funny in a way. Seems like the ledge has lost its "safety recognition" of a player wishing to jump from it of their own free will and is instead registering the action as if that player was pushed off the ledge. It's not the same thing as the bug that made the ledge suck in the player like a black hole. This one is a new bug. Could be a problem with the ledge safety recognition zone or could be a problem with the character model itself playing the falling death sequence incorrectly when it should be just a jump down action. Make sure you shoot this off to the Ubi bug support team so they can get on this.
    what vakris said. This does not seem to be the sucking ledges bug (which was triggered a bit differently), but as Vakris said a property thing. Since you also pointed out that it occured on market town I assume that this is really a map specific issue not universal (as multiple ppl stated already not having experienced this issue thus far into season 6)
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  3. #43
    Darkmight_cz's Avatar Member
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    Originally Posted by Ianoneshot Go to original post
    Only Orochi is broken now.
    Have you seen how much the game has been fixed?
    Unbalance, where!?
    What BUGS? All are gone now!
    Also, connectivity is no longer an issue with dedicated servers now.
    Well orochi is slightly op now but I think that conq is even worse he will be also banned from some tournaments and that says it all 😉
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  4. #44
    Darkmight_cz's Avatar Member
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    Originally Posted by Ianoneshot Go to original post
    Only Orochi is broken now.
    Have you seen how much the game has been fixed?
    Unbalance, where!?
    What BUGS? All are gone now!
    Also, connectivity is no longer an issue with dedicated servers now.

    I agree that game is in this season in best shape then ever. Also orochi is slightly op right now but conq is even worse he will be banned from some tournaments and that says it all. But I can understand problems with balance coz its very specific game and it's hard to balance all heroes on same lvl 😉
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  5. #45
    Actually it shouldn't be so hard to balance For Honor properly as there is not a lot of heroes right now but the difficulty (In my opinion at least) lies in this thin limit between a move that is To easy to counter and one that cannot be reacted to, but they could at least work harder on the numbers and the risk/reward.
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  6. #46
    Charmzzz's Avatar Senior Member
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    Wait, that one guy said it was in a Custom Match? Does it only happen there? I have never ever experienced that Bug since dedicated Servers went Live. In Custom Matches it is still P2P, isn't it?
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  7. #47
    UbiInsulin's Avatar Community Manager
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    Closing this thread as it's a flamefest.

    We do always welcome bug reports (if they clearly describe the issue), as we can send them to the team so they can look into the problem.
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