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  1. #11
    SevenNVD's Avatar Volunteer Moderator
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    Originally Posted by III_Hammer_III Go to original post
    The running animation is really bad compared to the TD1 animation. Toons look like they are running chafed. What seems to be happening, they are using the Wildlands skeleton, because that skeleton is already rigged for customization options.

    I thought so to, but apparently that's not the case.

    This is what Marcostyle posted on Twitter:
    People keep saying that the animations in The Division 2 look like wildlands, But I just compared the 2 in Adobe Premiere and honestly the animations are almost the same as in The Division 1. The camera is just placed slightly closer to the player in TD2, like in wildlands.
    He usually is quite accurate with his analysis, but keep in mind this is just a random dudes opinion.
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  2. #12
    gt2k's Avatar Senior Member
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    Originally Posted by SevenNVD Go to original post
    I thought so to, but apparently that's not the case.

    This is what Marcostyle posted on Twitter:


    He usually is quite accurate with his analysis, but keep in mind this is just a random dudes opinion.
    Marco will provide evidence to back his claims.
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  3. #13
    SevenNVD's Avatar Volunteer Moderator
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    Originally Posted by gt2k Go to original post
    Marco will provide evidence to back his claims.


    I know, but I didn't want to come across as "Marco said it so it's true". I only figured the tweet was worthwhile to post here.
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  4. #14
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    Originally Posted by SevenNVD Go to original post
    I thought so to, but apparently that's not the case.

    This is what Marcostyle posted on Twitter:


    He usually is quite accurate with his analysis, but keep in mind this is just a random dudes opinion.
    I mean, it's just an animation. If anything it's something to get a good laugh out of rather than something to be super concerned about.

    Now, if the animation took control away and handicapped you from completing a function, then we'd have a problem.
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  5. #15
    Originally Posted by SevenNVD Go to original post
    I thought so to, but apparently that's not the case.

    This is what Marcostyle posted on Twitter:


    He usually is quite accurate with his analysis, but keep in mind this is just a random dudes opinion.
    You don't need Adobe Premiere (why would one use it to begin with? 3DMax perhaps?) to see the difference in the running animation. No angle in TD1 is going to make the space between the toon's knees while running as wide as it looks in TD2.
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  6. #16
    Trippul G's Avatar Senior Member
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    Originally Posted by III_Hammer_III Go to original post
    You don't need Adobe Premiere (why would one use it to begin with? 3DMax perhaps?) to see the difference in the running animation. No angle in TD1 is going to make the space between the toon's knees while running as wide as it looks in TD2.
    3D Studio Max is a 3D content creation and visual effects tool. Not very well suited for frame by frame viewing, editing, and analysis of video footage, which is precisely what Adobe Premiere is built for.
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  7. #17
    Originally Posted by Trippul G Go to original post
    3D Studio Max is a 3D content creation and visual effects tool. Not very well suited for frame by frame viewing, editing, and analysis of video footage, which is precisely what Adobe Premiere is built for.
    Indeed, 3DMax is a content creation and visual effects tool, in which you can play animations (even side by side) and rotate the models any which way you want, which would be much, much, much more effective than frame by frame video analysis of an animation.
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  8. #18
    Trippul G's Avatar Senior Member
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    Originally Posted by III_Hammer_III Go to original post
    Indeed, 3DMax is a content creation and visual effects tool, in which you can play animations (even side by side) and rotate the models any which way you want, which would be much, much, much more effective than frame by frame video analysis of an animation.
    I know what I'm talking about, I worked in visual effects for 15 years and used programs like Max and Premiere on a daily basis. Trust me when I say that 3D Studio Max is NOT the right tool for the job of comparing video footage.

    MarcoStyle does not have access to the actual 3D models used in TD2 (nor, presumably, those from TD1), nor the animation data has been applied to them, to be able to analyze them in a 3D environment, as 3D Studio Max would require.

    All he does have, is flat, 2D video footage that has been captured of each game. Adobe Premiere is absolutely the proper tool for analyzing such a thing.
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  9. #19
    Originally Posted by Trippul G Go to original post
    I know what I'm talking about, I worked in visual effects for 15 years and used programs like Max and Premiere on a daily basis. Trust me when I say that 3D Studio Max is NOT the right tool for the job of comparing video footage.
    And what would be the right tool for analyzing computer animations?

    All he does have, is flat, 2D video footage that has been captured of each game. Adobe Premiere is absolutely the proper tool for analyzing such a thing.
    Or youtube for that matter. I don't think a frame by frame analysis is necessary to see the gap between the knees in the running animation.
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  10. #20
    Trippul G's Avatar Senior Member
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    Originally Posted by III_Hammer_III Go to original post
    And what would be the right tool for analyzing computer animations?



    Or youtube for that matter. I don't think a frame by frame analysis is necessary to see the gap between the knees in the running animation.
    I'm not going to argue with you. You clearly have your own opinion and are not receptive to being told differently.

    You can't just load up a video of something into a 3D program, and expect to magically have 3-dimensional data. Strictly speaking, video footage has an X dimension, and a Y dimension. That's it. A 3D program additionally requires the existence of data for a Z dimension in order to be able to rotate around an object and view it from different angles.

    It's like the difference between holding a can of soda in your hand, which you can rotate around, see the back of, look underneath, etc...versus taking a picture of that can of soda. You can't rotate that picture around to look at the back of the can, because all that information is gone. The picture is just flat pixels arranged side by side which contains colors so that it resembles a soda can.

    Point being, if you wanted to analyze something in 3D space and be able to rotate around it, zoom in and out, etc...you need to have the 3D models which contain that extra data, which neither MarcoStyle (nor anyone else not on the development team of The Division 2) has access to. All he does have is flat, 2D video footage, which makes analyzing it using 3D Studio Max or any other similar 3D content creation tool, pointless.
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