Please , please , please put the current character mechanics in The Division One into The Division 2. The movement and combat in the current game looks and I am assuming feels, so much better than what I saw in the D2 demo. The demo reminded me of the mechanics in Ghost Recon Wildlands. I was so pumped for this game until I saw the running animations and the combat looked sluggish and toned down. Again, Massive please put the current combat system in D2.
Not happening... NEXT!Originally Posted by tHeNegative1 Go to original post
While I agree that mechanics such as this will in the short term stop face tanking and chicken dancing, I will be surprised if it will in the long term halt it. The reason comes back to TTK. People are going to close to knife fighting range, because it'll end up being the only way to defeat a players defenses.
It actually won't bother me if every chicken dancer from Division 1, passes on Division 2. But lets face it, where else are they gonna go to get their coop on? Not to ruffle anyone's feathers!You have strut as a rooster don't you? Okay, enough puns.
The incendiary gas cloud will turn every DZ corner into a Chik-Fil-A outlet!Originally Posted by sgtnogo Go to original post