My wishlist for TD2:
- Hope to see a return of D3-FNC of somekind.
- All missions to be random layout just like the underground.
- The return of the underground.
- High end loot to only drop from bosses not falling from the sky as it is right now.
- The feel of feeling powerfull when fully geared up like it is now.
- All items to be able to have a skin that will also override the current skin...i.e Barrets Chestpiece.
- More colors of vanity items, i.e pants are pretty much all dark colors.
- More player customization, i.e glasses, beards etc etc, right now it's very poor.
- If crafting is in TD2 make it so that blueprints drop from bosses and also shareable.
- A more accurate sat nav guide arrow, the one in the underground is very bad.
- Try and balance each mission for farming, i.e lexington is the go to place for things, not good.
- Make gearing up less easy, it's way to easy to get a fully geared up player right now.
- Tabs for inventory, may not be needed now due to the change to weapon mods.
- Large inventory, not the one we had when TD1 came out.
- Make it harder to max out the base of operations, it was way to easy (if there is one to max out).
- Less currencies, way to many in TD1.
- Items not to be locked behind group commendations, be able to get them in solo play, unless it's a raid.
- Control settings to be more precise, i.e not jump up in 5's.
- Be able to turn of mission dialogue.
- Be able to bind your favorite consumable etc to atleast one or two buttons.
- The option to turn of swear words in game, would like to play the game without headphones.
- No specific loot dropped by specific bosses.
- More detail to weapons.
- More Loadouts.
- Better shooting range that tells us how talents etc etc effect the target.
- Dressing room to try out different vanity items with good lighting.
- Would love to see other players in the LZ (24 i think per server like the DZ) very lonely place.
- Be able to give loadouts our own name, not pre-defined ones.
That's it i think, my brain has gone brain dead![]()
Good points - crafting is something I want to see more of, in particular though take away the complete randomness of it. Roll for a specific electronics mod and it's like rolling some huge roulette wheel to the point you just don't bother. Crafting needs to allow you to specifically create exactly what you want.
I highlighted red what I agree with! Blue are my notes [
QUOTE=JayKay040792;13548474]My wishlist for TD2:
- Hope to see a return of D3-FNC of somekind.
- All missions to be random layout just like the underground.
- The return of the underground. I want a return of Survival, Underground. I am excited about the dynamic city they are talking about. I picture the Fallout 4 concept minus the base building.
- High end loot to only drop from bosses not falling from the sky as it is right now.
- The feel of feeling powerfull when fully geared up like it is now.
- All items to be able to have a skin that will also override the current skin...i.e Barrets Chestpiece.
- More colors of vanity items, i.e pants are pretty much all dark colors.
- More player customization, i.e glasses, beards etc etc, right now it's very poor. THIS. I am not looking for a Bethesda intensive character modification, but something more in depth then 12 faces to choose from...
- If crafting is in TD2 make it so that blueprints drop from bosses and also shareable.
- A more accurate sat nav guide arrow, the one in the underground is very bad.
- Try and balance each mission for farming, i.e lexington is the go to place for things, not good.
- Make gearing up less easy, it's way to easy to get a fully geared up player right now.
- Tabs for inventory, may not be needed now due to the change to weapon mods.
- Large inventory, not the one we had when TD1 came out.
- Make it harder to max out the base of operations, it was way to easy (if there is one to max out).
- Less currencies, way to many in TD1.
- Vanity items not to be locked behind commendations. Disagree I enjoy these prizes for accomplishing a commendation.
- Control settings to be more precise, i.e not jump up in 5's.
- Be able to turn of mission dialogue.
- Be able to bind your favorite consumable etc to atleast one or two buttons.
- The option to turn of swear words in game, would like to play the game without headphones. My wife complains about this with my kids around too
- No specific loot dropped by specific bosses.
- More detail to weapons.
- More Loadouts.
- Better shooting range that tells us how talents etc etc effect the target.
That's it i think, my brain has gone brain dead[/QUOTE]
I
# Optional DZ ( PVE or PVP )
# If crafting benches return be able to craft multiple items at once rather than one at a time
# Anti Cheat
# Different guns
# Survival with modifiers
# More information about The Hunters
# Multi outcome missions ( Choices you make effect ending outcome )
# More loadouts on character both build and vanity types
# No glitches 🙄
- Anticheat: Vital, this NEEDS to be implemented from the START! BattleEye like for Siege, or better. NEEDS to be automatic in game-engine.
- Better inventory management! PC style, NOT console style! And sort options! Sorting does not exist in the PC version now (auto on gear score ONLY, which SUCKS), but can select on console. WHY!?!?
- Return of Survival, but randomized locations for pickups. Guess we need water and sunblock this time hehehe
- Return of the Underground, but just better, more variation. I am sure this will return.
- All loot sets need to be viable!
- Skills need to return, and stop with the endless nerfing of skills. The Division is NOT just a game with guns, like some people wants it to be.
- PvP/Darkzone need to be changed for less ganking, and more PvP. Going Rogue should not just have a 90 sec auto reset timer. It should be a choice, and once you go Rogue you cannot remove it until you clean it from a station (or something like a go offline and then resets after 1 hour of being offline). No more kill run off timer, kill again run off timer etc. Someone getting killed by a Rogue should have something like a 5 min timer, maybe even 10 to get revenge. The revenge timer in TD1 is a joke.
- More rewards for PvEing/exploring in the 'dark zone'/PvP area
- SLI support, or even better DX12 multiGPU support in the game-engine!
Sure its more, but this is what I can think of right now...
I have changed that too "Items not to be locked behind group commendations, be able to get them in solo play, unless it's a raid."Originally Posted by dadbodking Go to original post
Your hope is their command.Originally Posted by Wombles-_- Go to original post
That is a good summary of exactly what they envision for TD2. The last interview with the 2 main peanuts and Skill-Up is worth a watch.
How exactly it is implemented however will be the very subject of countless arguments on these boards, unrealistic expectations and all that. There will however be a tangible improvement on TD1, of that you can be assured of.