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  1. #11
    dont forget orochi: broken as ****
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  2. #12
    The orochi is fine, just learn to block.
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  3. #13
    Originally Posted by Charmzzz Go to original post
    Conq - strongest "50:50" in the game right now, massive OOS pressure, high defense and good offense
    I think you misspelled "Highlander". 50/50 that cant be avoided on reaction, crushing counter from all sides, dodge and roll tracking attacks, hyperarmour, 400 ms dodges, easy 40+ damage on punish, and lights actually stronger than conq's.
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  4. #14
    To be honest I don't have trouble Kensei he a good class and his rework is not overpower at all. lol The only thing I agree with is Berserker, mine I'm fine with the feints and how much high damage he does but in no right mind do a assassin class should have hyper armor at all unless they do a defect is the only time it should be done but as I said in my mind Kensei is in a good spot right now and don't seem to be to bad and this is coming from a Shugoki mine and not the trutle kind. (Before anyone ask what platform I use I have been on both PS4 and Xbox One, PC in my mind should have their buffs and reworks done differently from Console and alot of people agree.)
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  5. #15
    dinosaurlicker's Avatar Banned
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    You’re legit wrong if you think Kensei isn’t broken or overpowered, because he can literally do everything. He had no downsides, and everything a plus, nothing mediocre. CHECK OUT MY ARAMUSHA REWORK IDEAS IN MY OTHER THREAD, THEY NEEED TO MAKE IT INTO THE GAME
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  6. #16
    Yep those zerk's soft feints are a real pain, same for the shaman.
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  7. #17
    Kensei is balanced and would balance all the other characters to that level, his heavy feint into other things is reactable and slow, (cause if you add the time of his heavy feint + actual action it's a very big number, higher than raider side heavy into top light) you just need to do a light to cancel it or just do a side dodge + attack if he is spamming the CC (that btw is really slow and can only be started from top so you know if he is going to do it or not) Overall he has 33% actions mixups from that, pretty normal and good.

    Conqueror on the other hand has the best 50/50 and should be nerfed into kensei level.
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  8. #18
    As much as I understand the Kensei mains who defend him for how long it takes to soft feint that top heavy out of neutral, but don't forget that literally all options except a full feint into gb or the unblockable tap have hyper armor and will 9 times out of 10 out damage whatever someone could throw at you in return to respond. If someone tries to parry you and let it go, you can parry it or dodge into it for free gb. If they try to crushing counter you, just dodge into it. The number of superior block frames on his dodges is absolutely mind-blowing. You can practically end your dodge and up until you stop moving your superior block is still active from that direction.

    Not to mention his recovery frames are disgustingly small. I find it unbearably difficult to gb a Kensei out of just about anything, including the top heavy from neutral. The whole point of making it slow was to make it slightly risky to do, but if he's practically immune to gbs during that time it has no obvious counter.

    Put these things together with his decent damage, unnecessarily fast zone attack, and overall number of safe options and you get a character that is overtuned just like Highlander but for completely different reasons. Their kits on their own are solid and don't really need much of a change, but there are some numbers with recoveries and vulnerability times that need a small adjustment.

    Give players more opportunities to punish these characters for making mistakes, and you'll find significantly less complaining about them.
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  9. #19
    IMO, I have no qualms with these characters. Maybe a few, but in their current state as general, they're just strong, not broken.

    Kensei - Kensei is probably the weakest out of the Season 5 Buffed Heroes. His soft feints are very reactable, and tbh, he actually okay. He's strong, but none of his mechanics are broken . They just work. IMO, the only thing keeping him from going down a tier is his Pommel Strike. Without it, he would be like Peacekeeper and Orochi. So overall, hes good, but not broken or monstrous.

    Conqueror - Conq is very strong right now, arguably the strongest out of the 3 but still, like Kensei, none of his mechanics are inherently broken. Hes in a good place right now. His Full Block cancel isnt going to do much unless the enemy is very aggressive or parry hungry, but a patient player knows that basic trick. His Shield Uppercut is very slow, so it might catch some people, but most will dodge it. Really my only qualm with him is his Dodge Bash. I feel like it could use a slight nerf to its Missed Stamina Cost and its Missed Recovery. Make those a little more worse and he'd be solid. Also make it so it cant have variable timing. Warlord used to have variable timing on his headbutt, and people were livid back then, and i feel like he should receive the same treatment. So overall, a solid hero, with a couple of questionable quarks

    Zerker - He is also very strong, but IMO, he is not broken. Just like the rest, his mechanics aren't inherently broken. Now you might question my intelligence when i say that. He has fast attacks, high damage, hyperarmor, and easily accessed unblockable mix ups. Hear me out. These on paper seem really bad, but in practise, its strong but not monstrous. The problem people have is that they are too aggressive or too parry hungry with Zerk. Zerk is supposed to be the killing machine who will fight several people on a whim. Don't be so aggressive with him. Just try and break his combos. Try and predict that he'll most likely feint the heavy, easy light block. His combo was just broken and now your'e both at neutral. This is your time to strike. Feint an attack or get the Zerk to react. Zerks can be very itchy, and might move on the slightest action. Thats when you go for the guardbreak in his dodge or the parry from his Dodge Light. So overall, hes strong, but a competent player will know how to adapt and deal with the sitation.

    Thank you for your time,
    ~A Lawdaddy & Papidibilis main
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  10. #20
    Kensei needs his side heavies from neutral reduced in damage. 40 is ridiculous. Put it to 35 and I think we are good. Also his travel distance for his dodge attacks and his dodge has to be reduced. He has already the reach, speed and damage output (which is already questionable to have all together) but he can also easily disengage or get out of reach of potential threats that start to cluster around you by simply going for a different target. And by the nature of the side dodge attack he usually circles around the new target, disappearing out of reach for those who fought him previously. This would also decrease the length he stays in his dodge attack.

    Also I would get rid of the stamina recovery feat for him and rework or sort out the unblockable level 4 feat.
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