I am not gonna complain about orochi being broken i think that everyone know about how OP he is, He is very well designed but when compared to other heroes orochi is damn OP. When playing against Orochi which is every match be it domination or anything the games modes aren't. Don't get on you high horses lemme explain.
He's fast so he can traverse all over the map much quickly. so he can leave any time he wants to and you wont be able to catch him unless any ally blocks his path.
Secondly fighting against him isn't much about skill it's more about luck and guess as his light attacks and side attacks are too fast to react too and even if you do your hero takes few ms to shift its guard ie law breakers.
Thirdly his attacks for him consume very less stamina and requires hardly any skill which makes spamming easy but this kind of playstyle isn't helping anyone its bad for the player playing as orochi and the one against him as well. As in the end the players keep facing orochi will either start playing with him or just leave the game entirely, He's crazy OP in 1v1 and much worse when 4v4 happens with multiple orochi in one team as his agility is hard to counter in battle and outside of it.
valkyre is so bad right now facing against orochi that even if the valkyre player plays everything right can still trade damage with orochi.
I have been seeing videos of how OP and broken he is and forums, reddit is also full of it. still no NERF? no fixes? no balances?
IS THIS FOR HONOR? is the the state of the game where matchmaking has infinite loading screens, Being kicked out of a match, disconnections, BROKEN HEROES and NO FIXES.
feels like the devs don't care much about the balance or experience
Exactly my point you can't do anything but blocking countering him is very difficult and his attacks consume such less stamina that it promotes the spam playstyle. It isn't hard to counter him on 1v1 but dominion 4v4 game modes with most matches having 2-3 orochis is really tough since he's crazy fast, his attacks consumes less stamina with high damage well at least higher than Valkyrie and so a skill based game has a character that promotes no skill gameplay. Anyone can pick orochi and deck anyone just by spamming and being unpredictable since your opponent is turtling.Originally Posted by RolandVermund Go to original post
I see where you are coming from but I cannot agree on that he is "stupidly op". He is fast yes, but as Roland stated it, you can shut his attempts down by blocking. When I am in a 1vX situation I always keep the orochi on the outside. That way you can easily shut down all their attacks because they only come from one direction and you're getting your revenge bar filled up quite quickly. He is nowwhere near Kensei for instance and hence - definitely not S-Tier.
His stamina consumption is absolutely fine. Whenever I play him I can get OOS quite quickly by a fair amount of actions taken. Not getting OOS stamina is for an Orochi very important. Maybe you encounter a lot of orochis who address that for their character by investing into stam recovery and costs. The tradeoff is then of course that they take a lot of damage once you hit them and as a result die quickly.
In a 1v1 scenario I also don't have to many troubles dealing with the roaches. Side dodge attacks grant you a light parry punish as well as if you read the reptide attemps. The thing is with the orochi you need to figure out what kind of opponent you have in front of you.
I paint a few scenarios for you with a most likely reaction and some strategies to go for:
1. Closequarter combat
Orochis that stick right in your face tend to resort to light attacks and their power to interrupt the opponent.
Strats to deal with it:
- Turtle up and parry what you can (look out for combo finishers for example),
- Block everything and counter attack with a quick attack right after
- Attack before they can, break their rythm (orochi lives from having the control over the fight)
- Dodge and attack after the whiffed first light or dodge attack
- Utilize your characters hyper armor for trades (you might need to go to mid range to have enough distance to initiate from neutral), with Shugo block top to prevent double lights and go for direct light into headbutt trades for other sides
If you have an Orochi in front of you that utilizes riptide strike, side dodge attacks and stormrush go from GB attempts after blocking as all of those can be guardbroken on startup and it is likely to use these moves whenever the opponents tends to return a stroke.
You can also mix in some heavy feints to bait out a reaction and go for a parry right after or for the appropriate response the next time.
2. Mid-Range
In mid range fights it is more likely that he utilizes all of his dodge moves since they are not as easily guardbroken as before. However all moves are also more telegraphed and his lights tend to whiff (recovery on that is not the best btw so that 400 ms chain light you only get on a connected initial attack if I recall correctly)
Strats:
bait him out to do something
- and parry punish
- counter attack
- dodge (+) attack
- use your hyper armor for trades
Throw in occasional lights and also heavies to intercept whatever he is initiating. Especially stormrush can be neatly intercepted by normal attacks. Riptide can also fall victim to light attacks once the orochi does not directly direct to it but just out of habit or on a feint that you threw out beforehand.
Side note Orochis need space and their mobility to fight effectively. Use that to your advantage.
If you are playing with a team then go and dispatch yourselves from the orochis in the other team in Xv1 szenario. They don't have good tools to actually deal with a lot of opponents at the same time. Kiai is most likely the only thing besides sharpened blade that can be used well do deal with groups with Kiai being more the option to actually escape (since you are too sqishy) and sharpened blade would be the offensive option but a level 3 feat that is not that often available for use.
I have to add, you can actually parry their lights if you keep trying and maybe practicing. I think that most people killed by orochies keep falling to them because they are frustrated that they died for a so low-skilled offense. I used to have the same problem with berserker, I just couldn't parry anything they threw at me, because they killed me so many times that I considered them unbeatable. They aren't, though they are probably the strongest assassins right now.
Try to block some of their attacks, figure out if they go for heavies too, or just stick to lights/zones, maybe guardbreaks. Block them, but single out a direction where you want to go for the parry, and you will be able to parry it. After a few times, they will either adapt and use their full kit, or they will fall. I know how hard it is to parry light attacks, but you get a very great reward on most characters (30-40 damage on most, though the valk is a bad one, she only gets 25, you might consider training your superior dodge instead).
One thing that might help: if an orochi lands anything, more often than not, they will go for a guardbreak, so a light attack will most likely hit them. You can get some damage on most orochis that way.
I agree in some parts, Orochi is one of the fastest classes in the game but not the fastest and of course it is difficult to defeat it if you do not know how to play with your class, you always need to change your playstyle against different classes, you can not play and do the same thing in every fight and hope to win, do not work like way.
The orochis have a lot difficult against some classes, if the foe knows what he does.
Anyway, that game is the most adaptative game i ever played, you never can do the same thing, hoping different results.
Good luck.
I would correct you:Any idiot can choose the orochi, spam light attacks and win. Orochi is a s**tty and OP character. Please fix, or change job
Any idiot can choose orochi, spam light attacks and win, if:
- Their opponent is sleeping.
- Their opponent is very, very slow.
- Their opponent is unwilling to adapt to anything that they can't beat for the first try.
thank you guys for your feedback and suggestions.
i have been practicing against Roch's since everyone is running Roch it aint so hard to find matches :P. so i found few ways i was able to handle orochi as i play valk one of the weakest character in ganks with low hp and low damage.
so first thing worked for me was i didnt put on my headphones when against Roch as it was too distracting. I found that i was more easily able to block most attacks. Valkyre with passive aggresive worked great against orochis. First draining there stamina away then punishing them in vortex and mixups that valk is rich in.
I even found few weakness that Roch has and have few suggestions:
Providing Roch with an unblockable.
attacks consume little more stamina - i noticed that a Roch and do 3 full chains with atleast 2 riptide strike before his stamina is depleted.
I think Roch needs more mixups in his attacks.
overall game change is i feel that deflect attacks and punish should have a bigger window so as to make Roch's, valk's and PK's deflect strike more viable. Even found that valk and roch and trade damage after spear swipe which is weakness on valk's part.
Roch's players most of them are not so skilled so they fight in patterns atleast the new ones its easier to know what they gonna do. Inceasing the Roch stamina cost and giving him few touch ups will make him more skilled assassin than a spammer IMO.