1. #11

    Yeah here we go again nerf fantasy buff sci-fi

    It seems u only nerf any and all themes except sci-fi since that's what the developers and who ever does the live stream.never once have I seen them use any other combo of themes without it. Secondly I think the rare card request should be higher. In a 24hour period u can do 3 requests so for common cards I can get 36 ov them to where as rare is 9 per day max. U should bump it up to at least 4-6 cards per request as ov now it'll take me 66.6 days for a lvl6 rare to where it's 27.7 for lvl6 common cards and thats requesting 3times per 8hrs daily if only do 2 requests per day on rares its 100days away. But if just moved it up to 4 or 6 per request I won't have to wait a lifetime to get it to lvl6
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  2. #12
    Thanks for the updates, that's a welcome improvement.

    Kill locker limits during events... like the one upcoming for example!!!
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  3. #13
    Finding the game pretty balanced as it is, requesting epics/legendary I think is a bad idea.
    Some lottery of some kind would be better.
    It should take some time to get the upgrades, keeps people playing, otherwise people just rush to get high level cards and just quit after that. Yeah, I know it's takes some time to get a lv 6 rare, but I think that's good also, the game would become to hard and unbalanced otherwise.
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  4. #14

    Re: server issues with last two events

    The last two events you held, you had server issues, I constantly got kicked from game, actually got kicked from a victory pvp match got no rewards, and points. Why would we want this new event when you couldn’t maintain your last two events and not publicly tell players you told us after screen shots of these errors which there were 3
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  5. #15
    How about a way to farm materials? I feel this is one of the biggest problems in the game. I have beaten all of the single player levels with the mats that I am looking for and now I have no way of getting them except packs, lockers and the store. 2 of those options are random and it seems like certain materials show up in the shop once a week.

    Once single player is beaten, all that's left is to battle real people. Quite honestly, sometimes playing against other real people gets old/boring. Most games like this have a single player part to farm materials a certain amount of times a day.

    For example, a new house to go to that is single player (player vs computer). You get 24 turds to start. Single player match costs 2 turds. You get 1 turd every fifteen minutes. It stops once you get back to 24.

    It seems like a no brainier to me to add something like this to keep people coming back to your game. Eventually you hit a wall in this game and you start playing a different game. Some will play both games but some will stop playing this game all together. I have picked up another game and still play this one but I play it far less because there is simply not enough to do.

    Keep the good balance updates coming but I would consider dropping a new game changing update/feature soon.
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  6. #16
    DvL05's Avatar Junior Member
    Join Date
    Apr 2018
    Posts
    25
    If you nerf more of my cards (adv/fant) and leave poison and Alien queen Red alone, I'm just plain quitting this game and spending my dollars elsewhere.
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  7. #17

    where are the solo games to ensure i can get blood elf?

    Last event I looked everywhere for the solo mission so I could get Kenny but couldn't find it anywhere and don't want to miss out on blood elf too.
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  8. #18
    DarthCh3f's Avatar Member
    Join Date
    Apr 2018
    Location
    USA
    Posts
    130
    Still haven't fixed mind control bugs. Do your play testers know what their job is?
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  9. #19
    Congratulations you made green even more powerful. Most the time when I run into a top 100 player he's playing green. Zen Cartman is way too overpowered at level 5. It is literally impossible to kill him without using at least 5 energy, resulting in at least +2 energy to anyone who plays him. How about making him a 4 cost?
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  10. #20
    I agree... mystic was never weak and now it's OP again. And so boring to play against mystic.. always the same slowplaying with zen, friar and angel; purify nulifies poison or mind control; regen keeps the units alive and healthy; Mystic is very energy efficient and can be combined with any of the other themes for an OP deck. Mainly with Adv with its low cost very good cards, and its spells.

    You mystic players never get bored of that slow playing so called 'strategy'? Always the same, no real strategy there, just putting your Zen Cartman like a wall and that super-OP Friar Jimmy... Try something new, you may have some fun.

    Developers, here is a balance suggestion for you: Zen Cartman should cost 4 energy; Friar Jimmy should not heal the Newkid.
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