Since Ubi hasn't seen fit to set up a method to actually properly report and attach evidence of cheats in the PvP mode, I figure I'll just leave this little tidbit here and maybe the mods can forward the link to the correct place. Incidentally, the "correct procedure" includes reporting from the ingame lobby, but this isn't possible as the player was not on my recently played with list.
Oh, and when are we getting a dedicated host server for Ghost War? Peer to peer is fine for multiplayer co-op, but terrible for any PvP situation. What is this, 1995? Have server farms not been invented yet? Get with it Ubi. Oh, and since the PvP and PvE clients are seperate entities, why not sell them as such so you'd expand the player population of PvP, as well as bring in more revenue from PvE fans. Most players don't play both modes and, therefore, aren't willing to shell out $60 bucks for a game that's worth maybe $30, at the most.
^^ To be honest, it looks like a possible visual bug. The first round goes right through your torso (you can freeze on that frame) and you don't appear to take any damage. i,e the bullet penetration algorithm worked, but the tracer algorithm was bugged or that rock has the wrong mesh settings. If you did want to report, the player name appears on the kill feed. Interestingly that shows two players hit you during the game, so if you weren't hit earlier then that first round did count.
I'd like dedicated servers too, even on Azure as R6 Siege is, but it is unlikely.