1. #11
    VEGASTRASH's Avatar Senior Member
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    It's possible they can change the rating system still? with 8 months to go.
    To get a true rating you need a star system. This isn't even an opinion here. It's just math. Why not have a vote from the community and see what they think?

    The game is looking great though...as we all know. Things like a Like/Dislike vs. Star system sounds like a very small detail, but it's actually up there with the graphic interface for track central.
    You actually want something like a 3 part rating. Make it fast and almost a mini game, so people want to rate tracks. Just like the wheel in Frontier. It's somewhat fun itself.

    Driveline
    Decor
    Replay value

    Something like that or vary ratings per player

    Driveline
    Decor
    Fun Factor (

    and so on. It would be good to know from a creator's side to see where things went wrong in your creation. This would be a valuable tool for new builders and old even.

    So if a driveline is chopped up and terrible, but they have a great looking track...the person will know it....so, better tracks overall.
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  2. #12
    I was really kind of shocked when Shogun said that Rising would keep the like/dislike system.
    We are so many people who keep saying how flawed, useless, misleading, unfair, toxic and stupid it is, and I don't remember anyone ever dropping into the discussion and having the opposite opinion...?
    I understand that the lobby for like/dislike probably thinks that too many players don't want to be bothered with a rating system that takes more than 0.2 seconds to get done with. But of what use are votes by those people? I think there are enough track central addicts who are willing to spend some time on the vote to make TC better, both by giving feedback to the builders and by making sure that the better tracks get to the top of the "best rated" feeds.
    I am just as hyped for the new editor as every other builder, but I might lose motivation quickly if the rating system ruins the feeds etc.

    Btw. I think we need to wait for more information on how the new track central will be structured before discussing upload cooldowns. As I had suggested before, I think it would be great to be able to make a difference between entirely new tracks and a fix/version/sequel/whatever upload, reflecting both in the TC feeds and in the cooldown. I am not really confident that we will get something like that, but maybe something else that will make spam uploads less annoying and fixes etc. easier... simply increasing the cooldown in general would suck IMHO.
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  3. #13
    I am as frustrated by spammers as the next guy, but really, limiting uploads to 1 every 3-14 days? That’s mental! It’s elitist and is trying too hard to dictate how people play the game. There really are plenty of people out there that can make things worth playing in just a couple hours time. And PLEASE don’t forget about skill games. People can build literally almost anything in the editor. People can make goofy little games, and there’s no standard of quality for that. I would HATE being told I can’t put something out for another week because I released something else.

    As for the ratings system. I would just caution changing things wildly. I don’t think there’s a perfect way to go about it. I would opt for a 5 star system like Evo, BUT the submission NEEDS to show the overall score like in Fusion. Evo’s system failed because 99% of everything was just a 4/5, but it’d be better if we actually saw the actual score. Fusion’s thumbs up/down system actually works ok for me, but I get why people don’t like it. The big thing for me is showing the overall rating in detail. Fusion did it, and it it were to go back to stars, it should do it there too.

    The thing I question, is should the game even ask for a rating after a finish? Would it be better to have people rate it back in the menu at a time they decide? Should rating after a finish be the default setting, but the player is given the choice of turning it off, so they can rate only when they decide? These are the real questions IMO.

    If the box read:

    Thumbs UP / thumbs DOWN

    _ (click here) I would like to rate tracks from track central when I feel I am ready.


    This might be a way to go.
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  4. #14
    IImayneII's Avatar Senior Member
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    my 2 cents

    - option to skip rating

    - star rating
    thumbs up/down is flawed, way too much spread

    - improve upon the rating
    - ghost track creators so they don't show up in their TC
    - set ranges when looking for tracks (3-5 stars)
    - favorite track creators in one list
    - weight spam votes less
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  5. #15
    VEGASTRASH's Avatar Senior Member
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    Ubish: It’s elitist and is trying too hard to dictate how people play the game.

    Do you know what elitist means?
    This would be along the lines of “if your track isn’t good enough, we will take it down”.

    There is no need to upload more than a few a week. I’ve seen it for a long time. Some creators can single handedly ruin a feed by putting up too many builds.

    What a proper spam filter will do is increase the quality of builds on TC. One per 48 hours is still way too many. If you build a bunch, just wait to upload.
    Most can barely create a single line without issues, no less crank out decent decor, and a clean line 3x a week.

    Better overall tracks will be there. I can’t think of any good/great creator who makes more than one a week...literally nobody comes to mind.

    We need a better quality TC in general. I’ve talked to a few causals who go on play a few duds, then never return. Improve quality...not quantity.

    Someone can still upload there subpar builds...just once a week though. Great builds take time. That’s what people love playing. It’s simple really.
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  6. #16
    My thought would be to limit a builder to one track every six hours. That's four tracks a day and there are some builders who make decent lines using the natural environment as the background. And I highly doubt an individual would be able to stick to that schedule when you factor in sleep, work, eating, etc... So it's not like one person could flood TC with trash on a consistent basis.

    If RedLynx puts an absurd cooldown time on track releases per creator, lets say for example anywhere from 3-5 days, I feel as though that will cripple track central (the longer the game has been out) to the point where people wont even bother logging in to check track central regularly, thus reducing the daily traffic or users getting on to play Trials Rising in general.

    If it weren't for some of these builders releasing a few tracks per day or dropping eight tracks in four days (some with decent lines) on Fusion TC right now, regardless of cross platform sharing, TC would be emptier and even more disappointing then what it currently is.

    I'm not trying to advocate for bad tracks littering TC but I'm also not going to knock or take some of these builders for granted who are actually putting lines down for people to run regardless if they're somewhat shoddy. I believe some of these track creators who do release multiple tracks or drive lines with minimal deco every few days are legitimately trying to produce (in their minds and the eyes of others) decent tracks. If it weren't for them, then who? Who else is building? They're making content and I'm not holding my breath at this point for the next super elite "dope" track to drop on Fusion TC because chances are one isn't coming at this stage in the game.

    My point is, eventually Trials Rising is going to come to the same point where Fusion is now and if there's an excessive cooldown time on tracks and when they can be released, then TC is going to be a very sad and empty place on Rising sooner rather than later... with the same bad tracks you saw sitting where they were in TC day after day, for days on end, until a cooldown 'cools down' and the few people who are actually still building are finally able to release another track again.

    I think to myself, for instance, if I'm on Rising TC 2-3 years from now... 'If there's a 5 day cooldown and I check TC and see nothing that I like, check back the next day and have the same outcome, then I might as well come back in 3 days. If at that point nothing has really changed, then I guess I'll pop back in 5 days from now and give it another go because all of these super sick track creators who lobbied for this cooldown time must be on some type of cooldown themselves and its just a matter of time here before they drop the bomb here in TC and really blow my socks off with 25 seconds of driveline paired with deco dressed to the nine's boy.'
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  7. #17
    A huge cooldown may seem reasonable to people who just want to release a well-polished speedrun track once a week, but that's not the only way to play his game.

    Let's give a different example than when we discussed it in the garage:
    Imagine a handful of relatively new players just hanging out in a party and building obstacles for each other, uploading stuff to TC every hour or so to see who can get the best run. That's probably one of the sources of those "track for my friend xxx #5" uploads which are currently considered as spam by most people.
    But that does not mean that it's a "wrong" way to use TC and that it must be made impossible by limiting uploads in general, it just means that the structure of TC must be capable of handling those different playstyles without making it look like a mess.
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  8. #18
    All tracks that was build in less than 5 hours should be in its own catagory in the track cental
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  9. #19
    Devils_Demon's Avatar Member
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    Gotta say I completely disagree with putting a cooldown on publishing tracks. All it will do is hurt Track Central. We want people to build and learn. So what if they release a crap track? Everyone has released a crap track at some point. That's part of the learning process. It would be very annoying if someone tried to release a track but is told "No you can't. You released one already yesterday".
    Instead of restricting how often we can upload, they should simply focus on fixing the rating system. With a good rating system it wouldn't matter if someone releases 10 tracks in one day. The ratings should reflect how bad they are and push them down the list.
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  10. #20
    VEGASTRASH's Avatar Senior Member
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    The only reason for a like/dislike vote vs. a star system...player engagement.

    What happens when anyone spams tracks, etc...eventually, some of them stick. Much like the band KISS. Quantity vs. quality. Same on Youtube. Saturate with content and people will follow you eventually.

    I can think of one guy on Fusion. Made tracks all the time...one, never much better than the next. Drivelines were always chunky. Decor wasn't paid attention too. Hell, even the time of day wasn't changed usually.

    Fast forward a few years...did he get much better at making Trials tracks? Of course not...there was no bar set, so why get better if people play mediocrity?

    It brings Track Central down for sure. When you give someone 2 chances a week to release something decent...they will inherently become a better track builder. Or, just upload 2 clunkers for the week.

    We will see when the game is released. There will be a ton of garbage on the feed...a ton. The top 8 slots are what matter for exposure. Yeah, I don't want Impossible stairs knocking down a 397 track. People need to learn...there's a new sheriff in town, and his name...is Reggie Hammond!
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