Getting into offensive form is not particularly difficult. and him not having certain defenses in offensive form is also not a big hamper. You can easily cancel out of the form and parry. Any good highlander does this. on top of that he's able to dodge pretty much anything pretty easily due to his spammable 400ms dodges. Which means he's going to get free damage on you. Even if that doesn't happen and you attempt to GB him instead he can just let balors might fly since it's only a heavy and at worst he's hit with a light.Originally Posted by Kahuf1 Go to original post
Also your examples don't really compare. The damage is not the whole issue. It's how often he can easily obtain it. It's not like I want this and his dodge to be nerfed and that's it. I made buff suggestions for his defensive form in another thread.
I dont know why everyone now have problem with him now.
There is lot of 400ms lights or even feint lights, lot of feints like shamans jump attack / bite, lot of unpanishable shieldbashes and u guys crying about highlanders 51% win rate?
Even when there is confirmed some next rework which posibly move some under50% up so Highlander probably fall down again...
Thats what my brain cannot accept.Why did u dont make like 5 threads by day about conquerors 60% win rate?
Trying to maintain a 50% win rate through balancing is what's basically killed the fun of overwatch. I really wish the devs wouldn't be doing the same here.Originally Posted by Kahuf1 Go to original post
Dodge attacks are only thrown if he tries his mix up combo. Which HL doesn't need to do in order to win. If a dodge attack is thrown outside that point he can parry it for ballors might.Originally Posted by Kahuf1 Go to original post
The talk has always been around. Most of the feedback we hear on Highlander stems form his kick cancel into grab and his dash recovery in offensive stance. With his buffs at the start Season 5, there definitely was a rise in overall win rate (going from 39% winrate in duels for Season 4 to a much more stable 51% in Season 5). The team definitely thinks he's in a much better place now, but we're aware that there are still some issues with the hero. We think his Defensive Stance is a bit underwhelming compared to his Offensive Stance and we agree that his Dodge while in Offensive Stance might be too strong.Originally Posted by RenegadeTX2000 Go to original post
well i've been a full fledged highlander main since he came out, was able to garnish a 60% win ratio before the buffs because of that offense dodge being so potent... I agree, defense should be close to on par with offense so it can bring in more unique play styles for different highlander mains.Originally Posted by UbiJurassic Go to original post
His raw unblockable should stay 40 damage but he should get his dmg reduced back to 30 if he lands kick or his unblockable grab. I would take changes in offense for his defense to be viable.
the offense camping into side dodge kick punish makes certain characters in the cast obsolete.
I'd rather him losing access to that quick punish and instead buffing his offense lights more... The instant side dodge into Kick is a little ridiculous. Make it to how his unblockable baylors might is after a dodge. can't immediately access his unblockable baylors after a side dodge.
That's how I would fix it. but keep his side dodges for how good they are. 10 dmg punishes for 400ms dodging attacks seems fair.
or you could re haul it and make it 500ms and make offense light more potent and just nerf his 40 dmg to 30-35. While really tuning up his Defense stance to be more effective.