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  1. #21
    The_B0G_'s Avatar Senior Member
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    Originally Posted by SpaceJim12 Go to original post
    Ha! If I try to count players, who dodged my SB on Warden...well, I could spend daaaays on it.
    Ummm, soft feint gb grabs people who dodge out of SB... unless you mean dodge attacks, if so then they both face the same issue with those.
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  2. #22
    DrinkinMyStella's Avatar Senior Member
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    Highlander is no where near top pick for 4v4, I rarely see one these days.
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  3. #23
    SpaceJim12's Avatar Senior Member
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    Ummm, soft feint gb grabs people who dodge out of SB... unless you mean dodge attacks, if so then they both face the same issue with those.
    Well, if compared soft feint to GB as grad for HL...
    I meant dodge from original SB. All this bashs, kicks etc moves never lands without some guaranteed prepares. Everyone dodge it.
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  4. #24
    The_B0G_'s Avatar Senior Member
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    Originally Posted by SpaceJim12 Go to original post
    Well, if compared soft feint to GB as grad for HL...
    I meant dodge from original SB. All this bashs, kicks etc moves never lands without some guaranteed prepares. Everyone dodge it.
    SB can be used as a dodge attack for starters and can be used quickly, highlander needs to get into OS before he can even access the kick. People dodge single kicks from highlander nearly every time as well, so saying people dodge shoulder charge every time doesn't make it any weaker than the kick/toss combo.

    I would way rather fight a good HL than a good warden.
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  5. #25
    Originally Posted by Charmzzz Go to original post
    Turtle against 400ms unblockable Lights? How you do that? O.o
    They are not unblockable, tho.
    They are just "enhanced" like shugo lights and dont get interupted on block.
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  6. #26
    Vakris_One's Avatar Senior Member
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    Originally Posted by Charmzzz Go to original post
    Turtle against 400ms unblockable Lights? How you do that? O.o
    They're not unblockable. They can be blocked they just don't get interrupted on block. And to compensate for their speed they only do 10 damage.
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  7. #27
    To be fair people were not happy with him getting 40 damage right when his "rework" dropped. But those people were basically silenced because "Highlander was not a threat and this is what he needs to be viable!" After the dust settled people started conversing about his kick/toss combo and how he can easily get 40 damage due to how easy it is to dodge and follow up with a kick.

    The only reason it's being talked about more now is because in the most recent dev blog they mentioned that they were looking at his 400ms dodges in OF. So discussion about the guy in general has resurfaced. imo 40 damage is waaaay too much for how easy it is to get. But i've already written my suggestions on how to further change highlander.
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  8. #28
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    To be fair people were not happy with him getting 40 damage right when his "rework" dropped. But those people were basically silenced because "Highlander was not a threat and this is what he needs to be viable!" After the dust settled people started conversing about his kick/toss combo and how he can easily get 40 damage due to how easy it is to dodge and follow up with a kick.

    The only reason it's being talked about more now is because in the most recent dev blog they mentioned that they were looking at his 400ms dodges in OF. So discussion about the guy in general has resurfaced. imo 40 damage is waaaay too much for how easy it is to get. But i've already written my suggestions on how to further change highlander.
    Agreed, like I said, I'm all for a small damage nerf to the unblockable heavies but his kick/toss combo needs to stay IMO.
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  9. #29
    Originally Posted by The_B0G_ Go to original post
    Agreed, like I said, I'm all for a small damage nerf to the unblockable heavies but his kick/toss combo needs to stay IMO.
    Yeah the viability of the mix up should stay. I think the damage should be adjusted based on how he gets balors might. But i'm not sure if they can do that mechanically.
    What I mean is off of a kick it's 30 damage. off of a toss it''s 35. and off of a parry/raw balors might is 40.
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  10. #30
    Originally Posted by Knight_Raime Go to original post
    Yeah the viability of the mix up should stay. I think the damage should be adjusted based on how he gets balors might. But i'm not sure if they can do that mechanically.
    What I mean is off of a kick it's 30 damage. off of a toss it''s 35. and off of a parry/raw balors might is 40.
    Damage based on how he ger Balors Might? Ok... he have to be off stance, he have to perform kick or grab or kick feint grab and then have 40 damage.

    Gues who have the same damage on simple heavy? Warden, Raider, Kensei and Shugoki. For simple perform heavy!

    I know u talking about guaranteed damage after kick / grab, but he have to do 2 things before perform damage!
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