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  1. #11
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by Charmzzz Go to original post
    This. Highlander shines in 4v4: Get grabbed? Screw you, you are on the floor and everyone gets a free heavy. You try to turtle up vs 2-3? No chance with a Highlander, spam unblockables all day @400ms so hit stagger will kill you 100%. Added to this he has very wide arc Attacks for AOE, at least they are blockable...
    when I use HL I don't even have to think I just hold Heavy and release and just repeat obviously that won't work for every situation but 9/10 times you don't even have to do anything fancy. I think that they should have added a reflex on the offenceive stance so after 2 seconds in offence you have to reapply the offensive stance before it times out, that could break him but then it could balance him. who knows.
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  2. #12
    SpaceJim12's Avatar Senior Member
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    Add to all post above a second feat, that will boost your damange in chains and you will geat ultimate kill machine in 4v4.
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  3. #13
    Hope the devs don’t pay attention to all that cry out for nerf, this sort of thing has trashed the Good old Warlord and other heroes.
    if you can't dodge the fomorian kick feint to caber toss just roll Back and reset the fight.
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  4. #14
    SpaceJim12's Avatar Senior Member
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    Hope the devs don’t pay attention to all that cry out for nerf, this sort of thing has trashed the Good old Warlord and other heroes.
    if you can't dodge the fomorian kick feint to caber toss just roll Back and reset the fight.
    I think you misunderstand us. Nobody here "cry out for nerf". We just answer the question in thread's header.
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  5. #15
    Charmzzz's Avatar Senior Member
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    Originally Posted by Mau-Elemento Go to original post
    Hope the devs don’t pay attention to all that cry out for nerf, this sort of thing has trashed the Good old Warlord and other heroes.
    if you can't dodge the fomorian kick feint to caber toss just roll Back and reset the fight.
    Very good balance there... They nerfed the old Warden Bash exactly because of the same "counter" you are assuming.

    I know it is possible to dodge kick / caber toss on reaction, I did it plenty of times. Still, in 4v4, it is too strong imo. When Impale and hopefully Stampede are looked at, I hope they also look at this combo and ALL other cutscene like moves (Sickle Rain, Centurion cutscene, Demon Embrace). Crowd Control is all good and fine as long as it does not take away the Players control for 5 seconds without interrupting when another guy is spamming heavies on you...
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  6. #16
    The_B0G_'s Avatar Senior Member
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    Kick/toss mixup is good, but it was useless before, the only reason it can argued as better than warden shoulder bash is the fact he gets so much damage if he gets you in it. Shoulder bash is much easier to get caught in and can be used a lot faster and frequently.

    I have a rep 18 HL and I don't spam toss/kick mixups all match because all you need is someone to apply pressure and throw out lots of fast attacks and you can't use it. Kick/toss mixup is the only way a HL can deal with turtles, if you nerf that, he'll go right back to what he was pre-buff.

    I can agree he could lose a bit of damage on heavies, but I think his toss mixup has to stay where it is for him to be viable, if that goes, everyone will just turtle against him again and he'll be useless.
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  7. #17
    Charmzzz's Avatar Senior Member
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    Originally Posted by The_B0G_ Go to original post
    Kick/toss mixup is good, but it was useless before, the only reason it can argued as better than warden shoulder bash is the fact he gets so much damage if he gets you in it. Shoulder bash is much easier to get caught in and can be used a lot faster and frequently.

    I have a rep 18 HL and I don't spam toss/kick mixups all match because all you need is someone to apply pressure and throw out lots of fast attacks and you can't use it. Kick/toss mixup is the only way a HL can deal with turtles, if you nerf that, he'll go right back to what he was pre-buff.

    I can agree he could lose a bit of damage on heavies, but I think his toss mixup has to stay where it is for him to be viable, if that goes, everyone will just turtle against him again and he'll be useless.
    Turtle against 400ms unblockable Lights? How you do that? O.o
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  8. #18
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by Charmzzz Go to original post
    Turtle against 400ms unblockable Lights? How you do that? O.o
    they are not unblockable are they? they just turn orange because the offence stance.
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  9. #19
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Charmzzz Go to original post
    Turtle against 400ms unblockable Lights? How you do that? O.o
    OS lights I'm guessing you mean? DS lights get parried all the time. Neutral OS lights cost a lot of stamina and do very little damage.
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  10. #20
    SpaceJim12's Avatar Senior Member
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    Kick/toss mixup is good, but it was useless before, the only reason it can argued as better than warden shoulder bash is the fact he gets so much damage if he gets you in it. Shoulder bash is much easier to get caught in and can be used a lot faster and frequently.
    Ha! If I try to count players, who dodged my SB on Warden...well, I could spend daaaays on it.
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