when I use HL I don't even have to think I just hold Heavy and release and just repeat obviously that won't work for every situation but 9/10 times you don't even have to do anything fancy. I think that they should have added a reflex on the offenceive stance so after 2 seconds in offence you have to reapply the offensive stance before it times out, that could break him but then it could balance him. who knows.Originally Posted by Charmzzz Go to original post
I think you misunderstand us. Nobody here "cry out for nerf". We just answer the question in thread's header.Hope the devs don’t pay attention to all that cry out for nerf, this sort of thing has trashed the Good old Warlord and other heroes.
if you can't dodge the fomorian kick feint to caber toss just roll Back and reset the fight.
Very good balance there... They nerfed the old Warden Bash exactly because of the same "counter" you are assuming.Originally Posted by Mau-Elemento Go to original post
I know it is possible to dodge kick / caber toss on reaction, I did it plenty of times. Still, in 4v4, it is too strong imo. When Impale and hopefully Stampede are looked at, I hope they also look at this combo and ALL other cutscene like moves (Sickle Rain, Centurion cutscene, Demon Embrace). Crowd Control is all good and fine as long as it does not take away the Players control for 5 seconds without interrupting when another guy is spamming heavies on you...
Kick/toss mixup is good, but it was useless before, the only reason it can argued as better than warden shoulder bash is the fact he gets so much damage if he gets you in it. Shoulder bash is much easier to get caught in and can be used a lot faster and frequently.
I have a rep 18 HL and I don't spam toss/kick mixups all match because all you need is someone to apply pressure and throw out lots of fast attacks and you can't use it. Kick/toss mixup is the only way a HL can deal with turtles, if you nerf that, he'll go right back to what he was pre-buff.
I can agree he could lose a bit of damage on heavies, but I think his toss mixup has to stay where it is for him to be viable, if that goes, everyone will just turtle against him again and he'll be useless.
Turtle against 400ms unblockable Lights? How you do that? O.oOriginally Posted by The_B0G_ Go to original post
they are not unblockable are they? they just turn orange because the offence stance.Originally Posted by Charmzzz Go to original post
OS lights I'm guessing you mean? DS lights get parried all the time. Neutral OS lights cost a lot of stamina and do very little damage.Originally Posted by Charmzzz Go to original post
Ha! If I try to count players, who dodged my SB on Warden...well, I could spend daaaays on it.Kick/toss mixup is good, but it was useless before, the only reason it can argued as better than warden shoulder bash is the fact he gets so much damage if he gets you in it. Shoulder bash is much easier to get caught in and can be used a lot faster and frequently.