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  1. #1
    RushLoongHammer's Avatar Senior Member
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    Some Feedback and Suggestions

    I'd put this in Division 2 Feedback and Suggestions but it doesn't exist yet so I'll just post here.

    Reasonable Suggestions---------------------------------------

    1) Lore tidbits for gear
    - The lore tidbits for the gearsets in Div1 are great and should be included with all Div2 gearsets and Brandsets. Learning a little on how the Predator's Mark bleed is generated and how partly the Striker stacks work on a physical level is super kool. maybe even a codex type of system like in Warframe?

    2) Naming of Brand sets - Naming them manufacturers from around the world really makes them feel real. A mission or incursion into a Brandset manufacturing factory would be kool; the security systems could be based on Division technology or that Brand/manufacturers specificity.

    3) Damage DropOff Graph - My favorite thing to be added so far. It'd be kool to see another number on the graph where the damage first hit's its minimum. Don't remove this!

    4) Weapon Mods - I like how they offer a buff and debuff. This is a kool idea.

    5) Describing the Division's world - One thing I've always loved about Fallout is the adventures you can go on just by reading the environment. You see some skeletons and objects around that describe something that happened in the past and might tie into other scenes around the map. Piecing it all together just by looking/listening to the scenes or finding notes can describe hidden stories not mentioned or minor referenced somewhere else. I spent easily thousands of hours looking at the environment in Fallout 3, Vegas, and 4.


    Armchair Suggestions ------------------------------------------------
    1) Random encounter locations - Certain areas should have different encounters. Example, you go into an electronics store and it's full of enemies looting the place, a few days later civilians might be looting the place, a few days later some corpses might be their with bullet holes between their eyes and a lite cigar, a few days later some new enemies might be back their, ect. This could be used to show off some environmental story telling and make the world feel changing and alive instead of predictable and repetitive.

    2) Extreme weather effects - Hope to see some torrential rain and thunderstorms. For a mechanic some metro areas could flood for a short time generating a movement debuff or making areas impassable.

    3) More interactive World - In the gameplay walkthrough, the agent powered on a Christmas tree. Even if it's pointless interacting with the world its awesome. Walking through a Museum and pushing the buttons that activate the voice that describes the exhibit would be kool, or turning off a TV in an apartment, or sitting on a bench. Or some world interactions could be hidden like you have to though a Seekermine through a vent and it rolls around and hits a switch which opens a bunker or hidden room with interesting scenario their.

    4) Added: Custom animations - Just like in Warframe, Select from a range of idle animations, weapon handling animations, ect. I think it'd be kool to see 'out of combat idle animation' choices.. Might not sound like much but it's an addition personlization vanity layer I think would be kool.
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  2. #2
    Trippul G's Avatar Senior Member
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    Can I ask a legit question (not trying to be a jerk)? What's with everything being "kool"?
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  3. #3
    RushLoongHammer's Avatar Senior Member
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    Originally Posted by Trippul G Go to original post
    Can I ask a legit question (not trying to be a jerk)? What's with everything being "kool"?
    It's a kool adverb
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  5. #5
    RushLoongHammer's Avatar Senior Member
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    Originally Posted by Trippul G Go to original post

    lol :P
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