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  1. #1
    Oatiecrumble's Avatar Senior Member
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    Division 2 Devs discuss Raid info, PVP vs PVE Balance, Gear Set Design & Survival



    p.s Sorry if already posted
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  2. #2
    Cons72's Avatar Senior Member
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    Reading between the lines. Balancing issues for PvP and PvE will continue to affect each other. They just don't want to say it.
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  3. #3
    Raids, they just gunna be basically the current incursions? Or will raids actually include some multi stage, moving around, puzzle room, and mission type battles? Honestly every 'end game' feature ive seen in games results in alot of cheesing, boring, meta ******** that makes the event not at all entertaining or fun in any way.

    Example A: Warframe's Law of Retribution. ran it, it consisted of passing every enemy, standing on some random plates, then moving to the next room, standing on more plates and finishing with standing on some plates........yeah, as far as an end game type raid goes, that was as far from it as you could get.....the starter tutorial mission had more depth and immersion then that.

    On 'control points', are these just basically going to be equal to a World of tanks "Cap Circle'?
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