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  1. #1

    Temporary quality of life changes for underpowered characters

    I know that there might be plans on reworking some characters in season 7 or sooner, but I think that there are a few changes that can help with the quality of life for some characters at least until the real reworks. They are mostly just numbers or new chains, that are easy to give and remove (like with the centurion). These small changes would help keep the players playing the weaker characters.

    Valkyrie

    Make her shield crush deal 5 damage. Make her heavies deal 30 damage. Shorten sweep recovery with 100-200ms. And if you can, give her a light-heavy combo.

    I am not an expert with her, but even something as little as this would help her. I don't think anyone would consider her broken with these.

    Shugoki

    Remove the self-damage part of demon's embrace (keep the long recovery). Remove the increased damage when HA is down. Give him a light-light combo. And if you can, make his second heavy chargable.

    He needs a full rework on the long run, but just this would help a lot.


    Aramusha

    Give him a light combo finisher (light coming from the same side, same damage and speed of a normal light, ending the combo but giving him more options than the infinite). Increase damage on the allguard light answer to around 20.

    I played about two matches with him, so I have no more ideas. This would buff the allguard a bit and give him a bit better mixups.



    I don't know how to difficult they are to input, but since these are some of the weakest characters, giving them something wouldn't really hurt the balance.
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  2. #2

    Very nice idea

    Originally Posted by RolandVermund Go to original post
    I know that there might be plans on reworking some characters in season 7 or sooner, but I think that there are a few changes that can help with the quality of life for some characters at least until the real reworks. They are mostly just numbers or new chains, that are easy to give and remove (like with the centurion). These small changes would help keep the players playing the weaker characters.

    Valkyrie

    Make her shield crush deal 5 damage. Make her heavies deal 30 damage. Shorten sweep recovery with 100-200ms. And if you can, give her a light-heavy combo.

    I am not an expert with her, but even something as little as this would help her. I don't think anyone would consider her broken with these.

    Shugoki

    Remove the self-damage part of demon's embrace (keep the long recovery). Remove the increased damage when HA is down. Give him a light-light combo. And if you can, make his second heavy chargable.

    He needs a full rework on the long run, but just this would help a lot.


    Aramusha

    Give him a light combo finisher (light coming from the same side, same damage and speed of a normal light, ending the combo but giving him more options than the infinite). Increase damage on the allguard light answer to around 20.

    I played about two matches with him, so I have no more ideas. This would buff the allguard a bit and give him a bit better mixups.



    I don't know how to difficult they are to input, but since these are some of the weakest characters, giving them something wouldn't really hurt the balance.
    I play with Valkyrie she's high risk low gain character and even if you do everything right you can still trade damage with her low health pool high stamina cost and low damage gets her punished if you miss timing or make a mistake

    While play style that I see mostly are spam to win especially orochis. I think increasing her health pool to the level or warden will really help her.

    What do you think
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  3. #3
    It might help, but it would take one more hit, what would really help her is a buff, she simply has nothing threatening and has low damage for it. That's why I think that these small buffs I mentioned above would help her gameplay a bit, and they wouldn't be hard to program in. If the shieldcrush soft feint would deal damage, like in the kensei's and conq's case (even if it is far less damage), people wouldn't just let it hit them every time. It does absolutely nothing, the light is still parriable after that (though it's hard), the sweep is an easy dodge, and the guardbreak does nothing. On the other hand, if you dodge it, you have a free guardbreak, so medium risk, no reward.
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