I think that Heather Lau mission was the best side mission in the Division 1! Cant explain exactly why!
Mission involving exploring and investigation where you really need to gather pieces and vestiges, discover hidden places and put together a puzzle like this case fits so well in the Division world!
Does anyone else like that mission so much? What was the best side mission in your opinion guys?
If the Division 2 has a huge investigation side mission I think it could add great moments to the game!
I didn't find any of them particularly compelling or memorable, tbh. The only reason I remember some of them is because I went through them all four times to level up my characters.
By and large, they were all just straight up exposition. Go here, listen to an echo. Move 5 feet to your left, listen to another echo. Go down the block, hang a left, and hey, guess what? Listen to another echo!
It all just felt like a lazy way to have story exposition. I get that it's to fill us in on events that happened prior, so I'm not sure how else you'd do it. But I think it all added to the fact that throughout the course of the game, you weren't really making any decisions that were YOURS. You never had any options other than the singular route that the game laid out for you. Sure you could do things in different order, but there were never any hard choices with lasting consequences that you had to make. Nothing like, "if you take the time to save this person, this other person will die and that quest line will be unavailable", no lasting choices so that what I do now affects the choices I'll have available to me 20 hours down the road when I get to areas I don't even know about yet...stuff like that is what pulls me in, gets me invested in my character, and makes for memorable gameplay. Not "go here, read and listen, now go here, read and listen, yay, mission complete."
I mean, this IS supposed to be an RPG, right? Then let us Role Play. Being an RPG is about more than just having lots of gear and weapons with stats and abilities. If we can't invest a bit of ourselves into our characters, and if we're not given choices so that we can react how we want to react, then we're not really playing an RPG, are we?