Over half the games I join are in-progress games where the team I join is down 400, 500, 600, etc. points. It's insane; literally, the majority of games. This is just as bad as when FH was plagued by connectivity issues. It's such a waste of time to wait for the matchmaking, then the game loading, then you get in to play maybe 5 minutes and get 100 or 200 points. It's a waste of time and it's not fun.
The penalty needs to come back.
I wholeheartedly agree with the premise. I've been in many matches that, as soon as things start to look bad, have lost many of the losing team's players. It just makes it impossible for the remaining players to get a comeback, which is one of the best things to get in this game.
I don't know if I agree with the statement that we should have the quit penalty back. I would rather see a simpler system where quitting mid-game resulted in a recorded loss. This is what the quitters want to avoid after all. It also gets around the problem of accidental quitting. I don't really know how this could be done, but if you happen to do it, it would be very nice to get right back into the queue and take a loss (which doesn't matter in the long run) instead of a 10 min penalty. Perhaps such a penalty could be implemented for repeat offenders, like if you quit more than three games in 24h or something.
The team is investigating ways to make the matchmaking and overall experience for the player better. However, they do not have any plans to bring back the matchmaking penalty for non-ranked games. They want it to be a casual experience where if something important did come up, the player would have the freedom to leave without resulting in any serious consequences.
This is utter crap. I understand life happens and it comes before video games, but if something DID come up, your last thought would be (or shouldn't be) "oh man, I hope my game scores are ok and I won't have to wait out a penalty when I return!"Originally Posted by Ubi-Boat Go to original post
Not to mention the chances of these "sudden important obligations" coming up are very slim in the grand scheme of things. You make it sound like 6/10 games had someone leave because some catastrophic event happen and they shouldn't be "punished" for this. And I feel I can say with confidence that just isn't the case. Furthermore, it's a video game, it is by definition a casual past time. That doesn't mean you shouldn't enable a practice to foster a better experience for all involved and have a means of reducing the likelihood players will get upset and flip the board.
I want to be able to get myself a drink, visit a restroom or answer a phone without being kicked for 10 minutes. Limit they had was far too strict.Originally Posted by alustar24 Go to original post
However, I am sure you can still be kicked because my wife did play game today and she got kicked after checking on a baby. How long she was inactive, I am not sure.
I wouldn't even mind being just kicked but 10 minute ban is a big no.
It is interesting how everyone is complaining about this although it is a casual mode, but when some of us suggest limiting team to 1 hero per class, everyone starts screaming how casual game doesn't need that. Lol
I’m pretty sure that leaving mid-game does result in a loss on your tab. Most leavers are most likely rage quits.Originally Posted by Halvtand Go to original post
What you’re leaving out here is that you want to be able to do this in the middle of an active match. With matches generally being about 10-15 minutes long (Dominion) I feel quite sure that you will neither die of thirst nor wet yourself until the match is over. This is just poor planning or making excuses to afk. Neither of these are acceptable under normal circumstances. The phone call is a separate ussie and should not be lumped in with the other two. We all get phone calls at random times (9 / 10 just when we’ve sat down far away from the phone) but here it’s a question about if you really need to take every call right then and there. If it is important a 10 min penalty probably won’t feel that bad as you quit out of the match to take the call. If it’s not important then you can either let it ring and call back after the match or answer and say you’ll call back in ten minutes.Originally Posted by NHLGoldenKnight Go to original post
Yes, there is still an afk-timer that will kick you if you don’t input a command for a certain time. Don’t know how long it is, but not too long ago I managed to get myself kicked from a game because I was playing heavy, positioned myself in a zone and surveying the battlefield. Apparently I did not input any commands and got a nice message that I had need kicked for inactivity.Originally Posted by NHLGoldenKnight Go to original post
If anything I would like a warning first. “In 10 seconds you will be kicked for inactivity” or something just for the stupid people like me.
Also, checking a baby and get kicked for inactivity. If you have something pressing IRL that may need your attention at any time, perhaps don’t play a competitive online multiplayer game where your sudden departure will screw over everyone else? I regularly play with people who have similar needs and when they are “on call” they are adamant that games that cannot be paused are off the table. This is taking responsibility.
This is not me hammering down on everyone who is in a similar situation. Accidents happen. Sometimes things that shouldn’t happen will. Heck, I’m a dog owner and the number of times I’ve had to drop whatever I was doing like it’s hot just because he’s started to throw up or given the emergency signal is not low. But when it happens the last thing I would give two poopsticks in a row for is a measly ten minute ban in a game.
Most people play this game casually, but that doesn’t mean that it’s ok to leave active games and your team mates just because you feel a bit thirsty just now. People are still trying to win, trying to cooperate, trying to get the objective and suddenly they’re missing 25% of their team. It is extremely frustrating knowing that you maybe could’ve won if you’d only had a full team. And here you are excusing it by saying that you might need to wee? If you can’t hold it in for 10 minutes you should seriously go see a doctor and probably install a system of pee-bottles around the house to make sure you don’t have accidents, that is not healthy and it might be a serious symptom.Originally Posted by NHLGoldenKnight Go to original post
Limiting teams to one hero per class or at least no more than one of each hero per team would solve some of the games balance issues (We remember the cent-ganks) and I would support it, but that is a separate issue and should have its own thread.
Well, that’s good at least. Apparently it’s not enough though, or people are just not aware of it.Originally Posted by ChampionRuby50g Go to original post
To avoid the quit penalty all you had to do was goto ps4 menu, or xbox dashboard and close the app. It never worked as a fully fail proof way to stop quitters anyway. If your team isn't playing like a bunch of a-holes chances are the other team won't leave.
If you're dominating a team by ganking and you're spamming thanks! Or sorry! And emote spamming over bodies everytime you kill someone, you can't blame someone for getting fed up and looking for another game.