simply increase the travel speed of the bullets. I've heard that sniper bullets have a slower travel speed then some handguns; and therefor, not only take longer to reach their targets, making precision hits on moving targets to difficult; but they are also more affected by gravity, making long distance shots too difficult. this beats the entire point of sniper rifles. shots from sniper rifles should travel at about 500 meters per second, in order for the sniper riffle, to actually function as a sniper riffle.
Hi Zoob - I picked on your thread here because I was interested in a "Buff" for my sniper rifle in FC5, (the "Whitetail Militia" SA-50). I was half expecting a suggestion for the "Rifle Mastery" perk from the game which is the best Perk to have for your sniper rifle (along with the "Rifle Ammo Bag" and the "Special Ammo Bag" which are 2 also very useful Perks for one's 50 caliber sniper rifle).Originally Posted by Zoob_m Go to original post
Instead I find a post from a person that knows nothing of rifle ballistics (game or IRL). Have you ever even fired a 50 caliber Barret or other Rem 700 based sniper calibered rifle in your life?
It doesn't appear so from the information you have posted above.
I live on a farm here and have an 800 yard shooting range off the back porch, I have also fired 50 caliber weapons ranging from bolt and semi-auto 50 caliber to custom built 1000-1200 yard capable rifles in various calibers, not toys mind ya but sub-MOA shooting hand-built rifles capable of incredible accuracy (we ain't talkin gamer weapons here).
The average 50 caliber Barrett semi-auto, most similar to my gamer sniper rifle mentioned above fires 750 grn rounds at approximately 2799 fps, which is over 850 meters per second (note here in 'merica we don't use meters we use "feet, yards and miles"). Your 500 mps above equates to 1640 fps and the only weapons shooting that slow I'm aware of would be pistol caliber'd semi-auto like the Colt AR based 9mm carbine. (they come in all calibers nowdays, 45acp, 40 S&W, 50 Beowulf etc..) - suffice'd to say NONE of these slow fps weapons would qualify for the "sniper" nomenclature in any fix form or fashion from a competent competition shooter (did i forget to mention I once competed in NRA sanction Hi-Power and "F" class shooting).
What you have heard regarding "slow" fps/mps sniper rifles can only be said of "suppressed" special use weapons and it is basically wrong to equate this information as applying to any bonafied sniper class rifle - it is bad information from one that does not have a clue of what it takes to put rounds on target at extreme ranges.
Now do ya have a "Buff" ya'd like to share that works in the gamer world like Far Cry 5 or not? 'cus I''d be interested hearing about it, but not this bogus stuff someone that hasn't a clue about real weapons has passed on as fact.....
Thanks.
Hi Mr Wilson, I think you have it backwards from what Zoob meant. He wasn't talking about real world ballistics. He was saying in-game that to him, or somewhere he read, that the sniper rifle rounds are travelling too slow, even slower than some handguns, IN GAME. He said the 500 meters thing wrong but the meat of his point is that to him the sniper rifle round is travelling too slowly in game and the speed should be increased. I think the issue is that some of the weapons 'hits' are calculated using hit-scan instead of the system actually calculating bullet travel, making it appear that some rounds are travelling faster than others. There are other games that do this as well (hit-scan on some weapons, bullet ballistic calculations on others), usually to make the sniper more "realistic"
Please accept my apology for any mis-understanding on my part Zoob regarding your post.
As to the game and the way it handles "ballistics" it don't - the yahoos handling this aspect of the game haven't a clue and IMHO there is zero drop when using say the SA50. The BUFF should be in the SCOPE, which is horrible in the game and yet it is the best they can do. My issue with it is that for a High-Powered model scope it has no more that 3-4x magnification (when on my competition rifles, that cost thousands I have 6.5x20 power magnification).
I can see no hint of trajectory drop when completing the Long Distance challenge although due to the crappy optics who can say - all I know is that when aim using what I know from actual shooting, compensating for the range using the mil-dot/lines present in the aforementioned HP scope, the shot goes high - which leads me to believe there is no drop in bullet trajectory as there would be in a real life long distance shot.
As to the "velocity" well you are 100% correct about that point - if my judgement of the zooming white dot representing the speed of the bullet on it's way to the target is any indication. That said how to gauge it's actual speed would simply be a guess and as it's just a game where real world factors have no apparent bearing on the POI I'm not really sure it matters. Ya certainly cannot use the current HP scope in any manner for ranging or the things I might normally do with my real scopes. They are pathetic optically IMHO.
For what it's worth, the bullets do actually drop in the game. It doesn't really look right to me, but I have no real experience to compare it to. Try firing up in the sky and you should see it, they tend to travel straight and then quickly drop off a lot near the end of being able to see them. I'd think it would be a more gradual curve down, but I can't be sure. It definitely seems off though. Same with the RPG, they travel way, way too slow. I guess this was intentional for the guided AT4 rockets, as it'd be near impossible to aim them. The whole map itself feels too small, I get the feeling what looks far isn't really that far at all.