SUMMARY:
I found these suggestions on xbox and I thought they would make good additions for the game.
[ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve the (story mode/coop mode/multiplayer mode) experience by granting all players the option to disable the Auto Shoulder View feature that would automatically/annoyingly switch your shoulder view whenever they player is looking and or moving in cover.
[ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode mode) experience by adding a gameplay feature that shows a prompt, that enables the player to change the time of day before a mission.
[ NEW ] / [ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by further improving the Stealth Gameplay. You can further improve Stealth Gameplay by reducing how far and wide Enemy NPC can see an intruder, unless the enemy NPC is close to the player, is on an elevated platform or they’re a sniper. You can also improve Stealth Gameplay by making alerted Enemy NPC detect an intruder at the same rate as or slightly faster than a Non Alerted Enemy NPC detecting an intruder… Because they’re are easily detected by enemies from a distance.
[ Because Enemy NPC have super human hearing, sight, aim speed, accuracy and can instantly ID/Confirm the player as a hostile and or alert the base, whether or not the player is in cover, in the dark or somewhere far without the use of a radio, light source or binocular/scope. Which is unfair since they accurately know you relative location after being alerted. ]
[ NEW! ] / [ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by having Alerted Enemy Forces search nearby rooms thoroughly, instead of marching past areas the player is not hiding in and coincidently move towards the player’s relative location. So it’ll give the player a little more time to think/plan, move or act.
[ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by adding a new Replayable/Reoccurring Side Mission that offers the player/player’s team an opportunity to sneak into a Santa Blanca Base to tag and confiscate their recently shipped Drugs or Resources… Successfully, tagging and leaving the area without altering the whole base rewards the player greatly in a higher quantity of Resources/Tier Points… But alerting the Santa Blanca Base will resort them to call for local reinforcements and secure the area but reward the player less, unless the power or loud speaker has been disabled.
[ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by automatically moving the player to the drivers seat when entering a vehicle (if the seats empty) just like the GTA series.
[ NEW! ] / [ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve the (story mode/coop mode/Multiplayer) experience by granting the player the ability to add/remove lethal and tactical gadgets from their class so the player won’t have to scroll over gadgets they don’t plan on using.
[ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by granting all players the option to disable the feature where the player would automatically put away their binoculars whenever they’re in the enemies line of sight or spotted by the enemy.
[ NEW! ] / [ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by revamping how the Enemy Factions react to the player and or the player’s team on the street or in water… They should only engage the player and or the player’s team on the street or in water if they either:
Are intruding Santa Blanca or Unidad territory or mission area.
If they have a weapon in hand and are near, in and or over Santa Blanca or Unidad territory or mission area.
They steal a Santa Blanca or Unidad vehicle in front of them.
You aim at, shoot at or injure a civilian, Santa Blanca or Unidad member or patrol vehicle with their vehicle or weapon.
You were reported and described by a local of causing multiple continuous civilian casualties.
[ NEW! ] / [ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by revamping how the Enemy Factions react to intruding/hostile players and or the hostile player's team… Don’t allow Enemy NPC to become observant of/hostile towards the player and or the player's team, while they’re driving on the road, on water or in the air unless they’re either:
Intruding Santa Blanca or Unidad territory or mission area.
They have a weapon in hand and are near, in and or over Santa Blanca or Unidad territory or mission area.
They steal a Santa Blanca or Unidad vehicle in front of them.
You aim at, shoot at or injure a civilian, Santa Blanca or Unidad member or patrol vehicle with their vehicle or weapon.
You were reported and described by a local of causing multiple continuous civilian casualties.
[ NEW! ] / [ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by allowing the locals report criminal activity to local law enforcement agencies that will request assistance from unidad and allow unidad to investigate the area and enforce the law alongside them, instead of ending the mission… Unidad will first investigate the distressed area and engage the player/player’s team if they’re still there. If Unidad fails to locate the player/player’s team at the distressed area or they escape Unidad, Unidad will begin a manhunt for the player/player’s team and increase patrols on the streets to discourage anymore criminal activity from occurring carried out by either The Player/The Player’s Team or Santa Blanca. Unidad will continue the manhunt and gradually increase their patrol size if the player/player’s team continue to cause multiple civilian casualties and flee the area before unidad can arrive or escape Unidad. Player’s may decrease their presence by either reducing their civilian casualties, completing story missions or completing side missions and or get rid of their presence completely by dying…
(Unidad Patrol/Pursue Level):
Level 6: Helicopter, APC, Armed Buggies, Trucks and Humvees (Are Equipped With A Mounted Weapons)
Level 5: APC, Armed Buggies, Trucks and Humvees (Are Equipped With A Mounted Weapons)
Level 4: Armed Buggies, Trucks and Humvees (Are Equipped With A Mounted Weapons)
Level 3: Unarmed Buggies, Trucks and Humvees (Aren’t Equipped With A Mounted Weapons)
Level 2: Unarmed Buggies and Trucks (Aren’t Equipped With A Mounted Weapons)
Level 1: Unarmed Buggies (Aren’t Equipped With A Mounted Weapon)
Level 0: No Patrolling Unidad Soldiers…
[ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by having recently sabotaged/destroyed enemy equipment stay damaged or destroyed for several days, even after using fast travel…
[ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve both the (story mode/coop mode) experience by adding a shoulder fired missile launcher for the player to equip as secondary weapon…
[ FEEDBACK ] / [ SUGGESTION ] / [ MATCHMAKING ]: In future updates please improve the (multiplayer mode) experience by shortening all intermission wait times to 15 seconds instead of 40 for faster matches. For example, before the beginning of a match, in between rounds, etc…
[ FEEDBACK ] / [ SUGGESTION ] / [ MATCHMAKING ]: In future updates please improve the (multiplayer mode) experience by fixing the current host migration feature, which allows the remaining players to continue playing the game instead of pausing the match in search for more players…
[ FEEDBACK ] / [ SUGGESTION ] / [ MATCHMAKING ]: In future updates please improve the (multiplayer mode) experience by granting all players the ability to choose what game mode they want to play before matchmaking.
[ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve the (story mode/coop mode/multiplayer mode) experience by granting all players the ability to revive downed allies while in prone.
[ NEW! ] / [ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve the (multiplayer mode) experience by giving drones extensive penalties if they’re shot down rather then drained of their batteries… Such as making it a must to retrieve a new drone from a supply crate and wait for it to be recharged?
[ FEEDBACK ] / [ SUGGESTION ] / [ MATCHMAKING ]: In future updates please improve the (multiplayer mode) experience by adding a Offline multiplayer, which player’s can compete against bots if they don’t have an active online subscription.
[ FEEDBACK ] / [ SUGGESTION ]: In future updates please improve the (multiplayer mode experience) by having the Recon Tower, Access Point, Hostage Holding Cells, etc… different spawn locations each round for diverse gameplay.
I haven’t seen any of these suggestions mentioned on this form before I started posting them. I have only resubmitted these suggestions only a few times that have been updated with corrections and newer features? I've also read the Year 2 Q/A and non of them answer or mention any of these suggestions.
Example:
"In future updates please improve the (multiplayer mode) experience by granting all players the ability to choose what game mode they want to play before matchmaking."
Year 2 Q and A
9. Are you ever going to implement features supporting Custom Matches in Ghost War?
You can definitely expect more to come on those topics, starting with Special Operation 2.
Also day night cycle recommendation comes up about 3 times a week. I'm not going to go through your post and give you answer links to everywhere these suggestions have popped up, but I'm sure someone else can confirm that. Thats not to say you have a few new ones here and there, all Im saying is that the team knows about most of this(id say about 75% of this is old stuff), and have answered some of the questions publicly.Listen I'm not saying these aren't valid nor is your feedback invalid, actually you should be validated that the vast majority of the community agrees with you. These are good suggestions, just repeat.
Example:
"In future updates please improve the (multiplayer mode) experience by granting all players the ability to choose what game mode they want to play before matchmaking."
Year 2 Q and A
9. Are you ever going to implement features supporting Custom Matches in Ghost War?
You can definitely expect more to come on those topics, starting with Special Operation 2.
Also day night cycle recommendation comes up about 3 times a week. Listen I'm not saying these aren't valid nor is your feedback invalid, actually you should be validated that the vast majority of the community agrees with you. All Im saying is that the team knows about most of this, and have answered some of the questions publicly.
If you use the filter option down below you would see that most of these suggestions that I have suggested haven't been mentioned multiple times within the last 3 weeks before my registration date, with the exception of my posts. Most of the suggestions I saw outside of my own were either wanting new clothing/accessory options, new weapons,
new weapon attachments, PVP balance suggestions, wanting new PVE missions, etc... Also I wasn't suggesting for a match customization feature but a game mode playlist where the player could choose what game mode they want play before they start matchmaking online for a game instead of what players do now, find a lobby and vote for what map with an already assigned game mode. The purpose of my forum posts are to provide convenience and support to the developers by collecting/highlighting them into a single forum, so they don't have to go back to older forums, searching through and rereading them. I also labeled newer suggestions with NEW! in them to help the developers distinguish old form newer/corrected suggestions. Also if the Ubisoft team thought my newer posts were are a problem to them they would've personally replied/messaged me about it, which they haven't. (But primarily I want them to succeed and see the community grow, which is why I'm doing this.)
No worries SupportMember. The effort is appreciated. As crowlecj mentioned, time of day change is a request that we have sent to the team previously, as are a few of the other ones.Originally Posted by SupportMember Go to original post
I also just responded to a thread about being kicked automatically from binocular view over on Reddit: https://www.reddit.com/r/GhostRecon/..._when_spotted/ . I'm about to send that request to the team.![]()