Funny with these Ubisoft apologists. Battleye is the same as fair fight, a checker board, a note pad; not an anti-cheat.
Second, for game as a service to survive, the "service" must be good. None of it was shown recently. Plenty of people has stopped playing because of rampant cheating, even with blatant cheating. It doesn't matter with "if he cheating blatantly, he will be dealt with later", it already ruined someone a match. Doesn't matter about later or sooner, which evidently, doesn't happen very soon (2 months for a recent youtuber case), if it doesn't even work now, no point in believe it will work later.
Good product naturally draw people in, it's the basic of economy. If Ubisoft want to screw over pc users over console users, then so be it.
But remember, World of Warcraft (first global successful game as a service model), DotA2, Overwatch and CSGO succeeded globally without console. They are pretty much the evidence of how "game as a service" succeeds. Leave the console for one off adventure, not game as a service.
PC users are the one who has the most loyalty to a game, it's just fact.
Heres a story about how I got permabanned without having rainbow six siege installed on my computer. It was April 4 when I decided to re-install siege on my PC after 2 months of inactivity. I hop on the game and find out my account got an online perma-ban for multiple accounts of cheating. Once contacting support they immediately helped me get back my account, and as it were a perma-ban, had to get it approved by "The rainbow six team". I just had to give evidence that I owned the account and they lifted the perma-ban. The support representative was very kind however no reason for my perma-ban was given by the team and there was no-one who seemed to know why. It couldn't have been Battleye as I swear those don't give out perma-bans. I've never used any kind of modding or cheating program in my life, and I only ever have 1 app opened while my game is running. "Firestorm" (A GPU monitoring software). And now I see legitimate hackers not getting banned. I'm not sure what to say.
This last part has me dying. Pc gets their feedback listened to pc has the entire game mechanics balanced around them all game balance changes are done with pc in mind with console not even being a thought. Console has to deal with glitches for months that get patched on pc in days. So what you have to deal with hackers guess what console players had to deal with them back in the day too you didn't see us crying we just played around it at least ubi hasn't given up like Activision did back in mw and mw2 a higher mp company failed and gave up but ubi in the first fps mp is will trying and all they get is whining from the platform that they literally pamper.Originally Posted by GorrilaCream Go to original post
You know why they patch pc first? Because the league as on PC. But who care about player base right? Let them rot for whatever without a proper anticheat because "muh money". If the game isn't require precision shooting, the league would be dumped to console just like CoD. Anything for more publicity, nothing for actual performance.
Also, you should be thankful that pc users are the test bed for most of the crap, and they would patch it for console the same time as pc if MS and Sony doesn't even has **** patching policy.
So ignorance.
WBBCoop...mate, I didn't say you weren't true to your heart but i did say you use some pretty strong words that to me, aren't justified. I'm sorry, it's just hard for me to try and understand you when you constantly, whether you realize it or not, belittle someone for the dumbest reasons. You got a strong bone to pick with that youtuber and I just can't let it pass for several reasons:
1. you don't realize that what that guy did is basically good Support and QA work. If a Ubi guy did it, you'd be head over heels applauding him (not that you would ever find out). I have a hard time believing the Dev team hates this guy in any way and i'm pretty sure QA guys would give him at least a pat on the back. Also, in case you're not realizing, BattleEye isn't owned by Ubisoft, being a separate third party bound by a contract with both its rights and obligations. What this guy did can (and i hope it will) be used by Ubisoft to either sever its ties (without a huge financial loss, money that can be used to develop in-house anti cheating systems) with BE or force them to improve their (paid) services under the legal threat of unfulfilled contractual obligations. As opposed to Ubisoft personnel doing it, this guy, as an independent entity, can't be accused of having any gain from proving BE inefficiency and possible negligence of their contractual obligations.
2. Let me tell you about a guy i hold very dear - he's close to 40, like I am, a overweight goofnut 9 months a year, had 2 heart surgeries by the time he was 30, multiple other medical issues that steer from his life-style and constantly jokes about his "dragon breath" being a 24/7 open ad for Coke, Pepsi and Red-bull. He's also one of the top 10 most sought after devs in Eastern Europe, probably in top 50 by Europe as a whole and the godfather of my daughter. You know nothing of this industry and think life in the crunch trenches is a constant E3 stage show with pretty people, clean shirts and healthy life-style. I could tell you how much weight i lose on a release date, how way to much white hair i have for my age, how you have to physically remove a dev from a room and send him home fearing a burnout as you know he's prone to that having done it before (not a pretty sight but i guess you'd just go "Gah...what a wuss!"), how you chose to ditch dental work if you can use that time to sit with your kids and when all the hard work is done and the line is drawn it all flies out the window because each of these guys loves the job and is both proud and thankful to be apart of it.....but what do i know, right? I just wanna yell how bad and greedy Ubisoft is from atop of some building![]()
Thank you for taking the time to post a reply Ubi-Zoro, it means a lot knowing the gears are in motion on the development floor (at least). Please keep us posted and let us know how we can contribute
The real problem is, just because something is done with good intentions does not mean you're allowed to do anything you want. Another problem is, he knew he was doing something wrong and did it anyways..and that could undo and/or undermine his ultimate goal ( it could also land him in legal trouble given the right conditions ).
You see Mike, I've learned that you can not undo what you've done, so you better do it right the first time. That only takes being there, which of course most people are not. They're somewhere else, instead of where they should be, so they end up making bad decisions..even when their 'gut' is telling them not to do it, or that it's wrong.
I'm not angry at the guy, I'm sure he's nice and has a bunch of good qualities. I just think if he asked Ubi for permission to be a free freelancer and subject himself down that dark rabbit hole on behalf of everything good that there would have been a resounding no. So, instead of getting his permission denied he just did it anyways, even when he knew it was the wrong thing to do. I can not defend his actions, sorry, but I just can't.
I also like to say hi to Zoro's presents, but unlike many I already know that things are in motion and full of buzz behind the scenes. I don't need anyone telling me that things are very serious at Siege HQ. I mean, what else could be going on aside from them trying to protect new players from getting smashed, tking, the mouthy, matchmaking, and next season/year. Which may I remind everyone that it's gonna be hard to crack all the hacks when they're injecting a large chunk new code into the game every 3 months. I expect things not to change much until we have a fully developed and completed IP. Until then, I expect more glitchers/hacks. But as long as Ubi stays with the program I know things will be rectified. I know I take things for granted sometimes, but I'm feeling real good about these expectations. Ubi can carry on at their pleasure because there is a lot of carrying on to do. Agree?
This is how undercover/investigative journalism works Coop. If he got Ubi's permission then got banned in 1 day, then the perception is that BattleEye and all the anticheat mechanisms work extremely well except the data is skewed. You told the thief where to steal. Now, I've reported cheaters in the past and have seem their profiles become inactive within few days and have no activity for months. My safe bet is that they're banned.Originally Posted by WBBCoop Go to original post
IMO, this guy needs a higher sample of data. Just becomes one instance slipped through the cracks doesn't mean anything. Other than that, I have nothing to say against him.
Thank you for proving my point. In your original post you said that ubi is prioritizing console over pc which isn't even accurate. Now on to your comment about console players not being loyal do you really expect us to stay with a game that rolls out patches solely for making the game better on pc and saying screw you to console players. Hell quite a few games have reached an amazing level due to the fact that console players stay with them no matter what. Also the testing Microsoft and Sony do on patches generally don't take that long so having to wait a whole month for a fix that pc gets makes no sense whatsoever ie the breach charge glitchOriginally Posted by GorrilaCream Go to original post
That's not exactly what I would call it. Undercover/investigation journalism is not a guy doing everything on his own. It's usually a journalist coming up with an idea, discussing it with the higher ups, getting the green light(meaning financial, logistical and legal support), then, and only then, starting the investigation. Otherwise, the risk are just too high for the journalist(prison or worst) and the newspaper(lawsuit) for which he's working for.Originally Posted by knighted.- Go to original post
No, what he did is more akin to a black hat and I agree with coop on this one, that doesn't mean that what will follow will not be interesting or good, but that the means used to get to that point are questionable. The damage to Ubisoft's reputation has already been done, there's no going back. If it turns out to be simply an exception or worst, a made up story, a lot could go wrong.
That doesn't mean I'm not interested to see where this will go now that the cat is out of the bag so to speak.
Interesting view, but I was only using that as an example for a reason to be doing it in the first place. I can only imagine that he used some reasoning behind seeking out ways to pry behind what makes the Ubi-defences tick. I wonder, has he tried to crack the tk code yet? Did he say how he exploits every glitch too? I'm just curious if this was his first attempt at giving Siege a root canal.Originally Posted by knighted.- Go to original post
@Morfanos: I don't think I'm being unfair in my view either. Actually It's not just a view, but unfortunately, I don't have the time to get into that..right now. -P