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  1. #1

    highlanders nerf

    Nerf ideas... Highlander is not broken by any means... but there are 2 things about highlander that are pure cancer... his side dodge recovery time, and his kick to toss move

    Highlander has a really quick recovery time to most of the time highlanders just camp in offensive, dodge an attack the do a kick that guarantees an unblockable heavy

    secondly the kick to toss is a little to much, it is really hard to react to knowing when the kick is canceled to the toss, most ppl dodge the kick then get grabbed by the toss... even archwizardcj said its more than a 50/50 cause how ******** the move it


    These are the 2 things in my opinion that need touched up on,
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  2. #2
    his OF dodge recovery is likely getting nerfed as we saw them take note of it in their last statistical overview of last season. Beyond that I've seen a rather creative idea of making Balors might's damage vary depending on how he got it. Kick was the weakest one since it was the easiest one to access when you dodge and then kick. where as a raw balors might would still probably be 40 damage.
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  3. #3
    Originally Posted by PizzelMaster Go to original post
    Nerf ideas... Highlander is not broken by any means... but there are 2 things about highlander that are pure cancer... his side dodge recovery time, and his kick to toss move

    Highlander has a really quick recovery time to most of the time highlanders just camp in offensive, dodge an attack the do a kick that guarantees an unblockable heavy

    secondly the kick to toss is a little to much, it is really hard to react to knowing when the kick is canceled to the toss, most ppl dodge the kick then get grabbed by the toss... even archwizardcj said its more than a 50/50 cause how ******** the move it
    These are the 2 things in my opinion that need touched up on,
    I don't have any complaints about him, it's just that he's so annoying to fight outnumbered because all he has to do is spam his unblockables. With default gear you can do it 3 times before getting exhausted but i don't know what should be done to this as i guess a nerf to his stamina would make him weak.

    Of course if you're in the open this isn't much of a problem since you can just dodge but if you're 1v2 and get stuck against a wall it's very hard to survive while other characters have to work much harder for the kill.
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  4. #4
    Balance out his defense compared to offense by buffing defense first and then nerfing offense to the level of his defense... If you nerf him and just leave him as is. I won't even consider him an option in duels or 4v4's. I'll just use the better characters.
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  5. #5
    Jazz117Volkov's Avatar Senior Member
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    I think Highlander is in more need of tweaking than overall nerfing.

    @Renegade
    I think the issue with overturning his defensive form is it'll make offensive form redundant.
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  6. #6
    Hi, rep 17 highlander here. I know kick to grab combo is hard to dodge. But u still have 3 options to do against. Roll, dodge and backward light.

    Deff stance:
    As say RenegadeTX2000 before, if there will be some nerf of his off stance, he have to get some deff stance buff. But how buff deff stance? He should be slow and hit like a truck. Devs will not give him some new move for sure so how buff?

    Off stance:
    U have to realize he have no defence and no CGB in his off stance. He have to have some advantage for such brutal risk.
    Maybe this will help:
    - Get his dodge liiiiitle bit slower (He is ready to die in off stance. He is prepare to dodge, cause have no guard)
    - Posibility to feint Balors might from all sides to hilt attack from top (now he can feint Balors might to same side hilt attack, which is useless like PK bleed feint was)

    This will take such speed from his dodges but give him more oportunity tomindgame and bite little bit HP from enemy down. And it cost pretty much stamina cause Balors might+softfeint hilt = tons of stamina
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  7. #7
    Yeah like he said, dodging is very effective against a Highlander. You should always assume that he will kick or grab you rather than let his UB fly in a 1v1 situation.
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  8. #8
    Originally Posted by Jazz117Volkov Go to original post
    I think Highlander is in more need of tweaking than overall nerfing.

    @Renegade
    I think the issue with overturning his defensive form is it'll make offensive form redundant.
    he just needs some tweaks in his attacks...

    His celtic curse when he spins should be undodgeable, it would help that move greatly... And if he lands unblockable it should push further away, enough to where kick wouldn't land after landing unblockable.

    Nerf range on unblockable kick so the loop is no longer consistent... No more unblockable>>kick>>unblockable>>kick>>>Grab>>>unbl ockable. No more of that crap lol. In return of that loop being gone, you BUFF celtic curse to perform better and be a much bigger threat...

    So if you want to keep pressure, you would land mix up in offense stance, you quickly switch into defense stance celtic curse and hopefully they don't parry or you cancel into offense stance and attempt mix up from there...

    That kick/attack/kick/grab/attack loop is so dumb and characters like Lawbringer, Conqueror, Warlord specifically just can't do anything about it. He does too much damage for it to be a 50/50 constantly. He needs to work more for that 50/50. There needs to be more risk to attempt to be in range for that mix up.

    Nerfing kick range, buffing celtic curse... That's how I would fix it...

    Highlander mains now are carried by that 50/50 loop... they aren't even True highlander mains, they just take advantage of the easy mode attacks... Similar to conqs forward shield bash. No thought in it, just do it...

    I was thinking that if you go for defensive heavy that if you held the attack you would fast flow into offense stance from either the top or side that you feinted on. That would be a great way to buff defense stance as well...

    Get them to go for parry, then you transition into offense stance and punish with light attack and if they have a fast heavy like centurion, you'd have enough time to dodge punish with Offense Light.

    Give him more creativity into entering offense stance, but in return nerfing the dmg to 35 and nerfing the range of kick so the loop is no longer a thing.
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  9. #9
    Yeah, just don't dodge out of stamina. Doing so is a sure death. Maybe a berf on the grab.
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  10. #10
    The_B0G_'s Avatar Senior Member
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    Nerfing his kick/grab mixup will likely put him right back where he used to be pre-buff.

    If you keep up pressure on 95% of HL's, they can't even get their kick/grab mixup going, a fast light stops the kick, most assassins dash attack stops the mixup as well.

    Slower classes like LB might have an issue but LB has an issue with a lot of classes, he's weak. He has no openers besides top light, and everyone knows thats coming; block top zone and be ready for GB and you shut down LB in a 1v1. All he can do is feint heavies and try to get you to bite.

    Getting into OS while being pressured isn't easy, you have to at least get a light attack in and his light attacks are pretty average in speed.

    Kick/grab is strong but it's all he really has to open up passive players so he needs it considering how slow all of his attacks are, and you can dodge it, it's just hard.

    Almost all heroes have at least one "greasy" mixup that is hard to counter. He can maybe lose 5 damage on his heavies, but his attacks are slow and easy to parry compared to other classes.

    All of your suggestions would put him exactly where he used to be pre-buff.
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