When your game's "authenticity" stems from how much it emulates a slot machine.Originally Posted by Kane_sg Go to original post
Dude, if a bug/glitch got mentioned about their precious gambling crates, they'd halt an entire production and redirect all manpower to rectify the issue immediately. Oh, and their QA would inspect it with an electron microscope before sending a certificate of validation to their head honcho along with a complementary bl*wjob and beer. Actually, it's Ubi, a shakeweight and kale smoothie.
off topic but up late night watching AC stuff, Isn't the DNA thing not an issue because it happens before AC origins and before all the DNA stuff. I agree, think it's definitely not your typical AC and doesn't fall the same storyline/style, but I think they got around that RPG thing by just not having DNA memory tracing. But I could be wrong.Originally Posted by Frag_Maniac Go to original post
Ubi has already stated that the woman from modern day, in ACO, returns in Odyssey, linking the 2 games. So they obviously still use an Animus, to access those memories. In the past games, you could alter the memories somewhat, by not reaching 100% synchronization, but Odyssey completely blows that out of the window.
But I will say, that even though it goes against the mythos of the series, it offers much more replayability, because, not only can you lay a either character, your choices can severely alter the story later on, so each play through can be different
I'm entitled to add my view and discuss the criticism; I know how you dislike anyone not joining in the collective indignation, so put me on ignore if you don't like what I say or my views.Originally Posted by KingSpawn1979 Go to original post
I pointed out the simple facts about player numbers and you translated that as denying the PvE was fading, I didn't, and being unrealistic, they aren't my numbers.
You said making suggestions was of little to no avail, and that was the specific point I was addressing. Yeah those changes could have come earlier, but they came because of the player feedback.Originally Posted by crowlecj Go to original post
The technical issues you are suffering are a different issue and you have my sympathy. Why do you have to restart, though? I have an xbox version and I never have to restart. What happens? Does the game freeze?
I find 9 times out of ten those kind of problems are usually overheating issues, or just excessive wear and tear. Consoles cannot withstand the same rigors a well built and ventilated PC can, more so Xbox than PS.Originally Posted by AI BLUEFOX Go to original post
I mean that fits my description of "little to no avail" aka minor changes that took too long, but at that point we are getting subjective so I'm not going to argue that. My issues come from multiplayer co-op and ghost war, and the Ubi team is well aware of the issues. It doesn't handle parties, mics, or any sort of co-op very well. People not showing up on maps, coms not working, de-sync, crashing, freezing, bugs all over. I think it only happens when you play with someone else though. On solo it seems fine but I mostly play with people so if you play solo mostly that would explain why you don't have issues. Everyone i've encountered on multiplayer experience the same issues. It could possibly be heat issuees which I'll look into but I find its more an issue with multiplayer. Like if you plug in a mic mid match, most of the time i have between 3-10 minutes until a crash, every time it happens within the match. Also if you have a mic plugged in a start your console, it won't pick it up. Also continuous NAT issues I have never encountered with any other game. Also if it was just from wear and tear, why do I not experience these same issues with any other game? the variable here is not the xbox but gr, if the issues persisted across titles maybe, but it doesnt.Originally Posted by AI BLUEFOX Go to original post
The perk of not being a rail-cart game.Originally Posted by Megalodon26 Go to original post
It does still makes sense too as a memory-tracing game to me. We still have the unchangeable bold line of the story, which is the memory. And as for the rest of the action and conversation are the little details of the so called history that's erased by time and so in this game it turns into freedom, which also beneficiary to the sake of the gameplay. Surely there will be a canon to those details. This is pretty much every game. Whatever we do in the game doesn't mean a representation of the actual lore.
Not true, they have now made significant parts of the story changeable by the player, with drastically different outcomes. Thus there is no "bold line of the story" anymore. They destroyed any sense of continuity or history by allowing the player to change significant events in history. And no, history cannot be "erased by time". It's only the memories of descendants that fade, not those captured by the animus, which are memories/history of ancestors.Originally Posted by Kane_sg Go to original post
It seems Ubi have twisted the core theme of the game so much they now have even devoted fans of the series making up excuses for the changes that make no sense, all because they'd rather have new gameplay features than a story that makes sense. The odd thing is, most seem to have forgotten there's plenty ways they've continually changed the series without resorting to sabotaging the core principles of the animus and the tracing of ancestral memories by reliving events in history. Now they're turning it into their own version of Remember Me, without really admitting it.
yeah I don't see it as much of an issue, I mean can you remember what food you ate for dinner last Sunday? The point being even human current retention of memories is shakey and fluid at best. The fact people can get tricked into remembering things that never happened. Idk I just don't see the tweaks as really franchise breaking.