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  1. #1

    Please allow PVE only Dark Zone

    Not sure how or where to post this, but I'm a pretty heavy The Division player. I played it on both PS4 and Xbox, I've leveled 13 characters to level 30. Love the story, love the game play, love the game. . . except the Dark Zone.

    I used to play Wow. I used to play WoW a lot. Some work friends got me into it but they all played on a PvP server, which, like the dark zone, allowed other faction players to kill you at any time. a short time of that was enough to make me either leave my friends or quit the game. Thankfully, the Division 1 doesn't require the dark zone, but its kind of a shame because the PvE aspect of the dark zone is probably the most fun part of the game.

    My request is to please either make a PvE only server/tagging where PvP is disabled by default so those of us who despise PvP can enjoy the game and those who want to PvP can kill each other. I will willingly sacrifice the ability to extract loot to not have to worry about being jumped by a team of people just looking to kill other players.

    I've decided I will not pre-order the division 2 unless this is part of the game, its just not worth the frustration.
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  2. #2
    Cadillac-Jack's Avatar Senior Member
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    No even though i'm a P v E only player this question does not need to be asked anymore, we are hopefully getting plenty of End-game and activities in the Division 2 that aleiviates any concerns about the Dark Zone.

    I used to be a big fan of the Dark zone in TD1 before patch 1.1 (they messed it up after that) but lets hoping the new one is like the very first DZ created it worked it had tension it had real risk/rewards and punishments for both sides. BRING BACK the good version.

    But hey who knows what the new one is like, it needs to be there for those who want that type of Gameplay there is NO NEED for a P v E DZ IF the activities/open world side it good enough for the P v E players, with stuff to do that's DOES NOt pertain or lead to the Dark Zone.
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  3. #3
    How cycling between the same landmarks over and over again, finding each single time the same NPCs at the same spot can be considered as "the best PVE" in game ?

    Let's better hope for something new and fresh for TD2, something with a bit of randomization so it's not fresh for the first time only.
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  4. #4
    agentCoats's Avatar Senior Member
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    Originally Posted by Light-Zone2.0 Go to original post
    No even though i'm a P v E only player this question does not need to be asked anymore, we are hopefully getting plenty of End-game and activities in the Division 2 that aleiviates any concerns about the Dark Zone.

    I used to be a big fan of the Dark zone in TD1 before patch 1.1 (they messed it up after that) but lets hoping the new one is like the very first DZ created it worked it had tension it had real risk/rewards and punishments for both sides. BRING BACK the good version.

    But hey who knows what the new one is like, it needs to be there for those who want that type of Gameplay there is NO NEED for a P v E DZ IF the activities/open world side it good enough for the P v E players, with stuff to do that's DOES NOt pertain or lead to the Dark Zone.
    Originally Posted by Jai-la-gaule Go to original post
    How cycling between the same landmarks over and over again, finding each single time the same NPCs at the same spot can be considered as "the best PVE" in game ?

    Let's better hope for something new and fresh for TD2, something with a bit of randomization so it's not fresh for the first time only.
    These.

    A better pve only endgame in the LZ would be a much much better solution. The first game had plenty of untapped potential..... lets hope between the Raids and other LZ constructs that there will be alot of repeatable but dynamic activities to perform.

    I think ppl forget the DZ was constructed with the risk of being killed by rogues, having extractions hijacked etc..... thats its whole point for existing. There are ppl like me who dont go rogue bc thats not our style but we acknowledge and build up our experience and knowledge while playing there to survive it at least and avoid rookie mistakes. In my short time of several hundred hours in there Ive come to find that it is the cheats and exploiters that spoil the enjoyment of playing there. That and the laissez faire banning and enforcement policy with regards to those cretins.
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  5. #5
    sgtnogo's Avatar Senior Member
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    Originally Posted by Jai-la-gaule Go to original post
    How cycling between the same landmarks over and over again, finding each single time the same NPCs at the same spot can be considered as "the best PVE" in game ?

    Let's better hope for something new and fresh for TD2, something with a bit of randomization so it's not fresh for the first time only.
    Yeah it's obviously the worst, that's why one the shields require them! Oh, wait, yeah, never mind!

    While I agree LZ content should have been good enough, to prevent need for entering, it just wasn't. Hopefully this will be fixed in Div2.
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  6. #6
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by Bfish36 Go to original post
    Not sure how or where to post this, but I'm a pretty heavy The Division player. I played it on both PS4 and Xbox, I've leveled 13 characters to level 30. Love the story, love the game play, love the game. . . except the Dark Zone.

    I used to play Wow. I used to play WoW a lot. Some work friends got me into it but they all played on a PvP server, which, like the dark zone, allowed other faction players to kill you at any time. a short time of that was enough to make me either leave my friends or quit the game. Thankfully, the Division 1 doesn't require the dark zone, but its kind of a shame because the PvE aspect of the dark zone is probably the most fun part of the game.

    My request is to please either make a PvE only server/tagging where PvP is disabled by default so those of us who despise PvP can enjoy the game and those who want to PvP can kill each other. I will willingly sacrifice the ability to extract loot to not have to worry about being jumped by a team of people just looking to kill other players.

    I've decided I will not pre-order the division 2 unless this is part of the game, its just not worth the frustration.
    You had my support uptil the whole, I will willingly sacrifice the ability to extract loot to not have to worry about being jumped by a team of people just looking to kill other players. The DZ has the best PvE in the game, but to say you will play it for no rewards. Gives you zero reasons to go to the DZ, which based on the 1st game, that becomes important.
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  7. #7
    mezzatron's Avatar Senior Member
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    If there are no rogues involved, that just becomes the light zone -with a helicopter you need to call in to extract loot (Which wastes more time).

    Outside of the DZ there are plenty of activities for you to partake in to get loot. And the best part is you don't need to call in a helicopter to extract it.
    My guess is that there will be even more activities in TD2, and the devs have hinted this at E3.

    Haven't played Division for a while but some activities that come to mind:

    1. Missions on Challenging or harder. And Weekly Missions for extra rewards.
    2. Daily HVTs. And Weekly HVTs.
    3. Incursions.
    4. Resistance missions.
    5. Underground.
    6. PVE only Survival.

    Six different activities, probably missed a few.

    In The Division 2 we can expect almost all of these or something of similar nature to be back. PLUS 8 man Raids.
    Which actually sounds like it would be a lot more fun than running in circles killing DZ mobs.

    So what's the purpose of having a PVE only DZ? It just becomes the same as outside of the DZ. Kill mobs, get loot.
    The DZ is pretty unique, I think it is fine the way it is.
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  8. #8
    I think, instead of requesting a PVP zone to be PVE only, there should be a focus on requesting the PVE zone be full of events that last. The DZ is there for PVP players, and to adjust it a certain way to only keep it PVE is extra work for the devs. It is still a PVE zone with PVP elements in it. Enter at your own risk.
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  9. #9
    agentCoats's Avatar Senior Member
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    Originally Posted by mezzatron Go to original post
    If there are no rogues involved, that just becomes the light zone -with a helicopter you need to call in to extract loot (Which wastes more time).

    Outside of the DZ there are plenty of activities for you to partake in to get loot. And the best part is you don't need to call in a helicopter to extract it.
    My guess is that there will be even more activities in TD2, and the devs have hinted this at E3.

    Haven't played Division for a while but some activities that come to mind:

    1. Missions on Challenging or harder. And Weekly Missions for extra rewards.
    2. Daily HVTs. And Weekly HVTs.
    3. Incursions.
    4. Resistance missions.
    5. Underground.
    6. PVE only Survival.

    Six different activities, probably missed a few.

    In The Division 2 we can expect almost all of these or something of similar nature to be back. PLUS 8 man Raids.
    Which actually sounds like it would be a lot more fun than running in circles killing DZ mobs.

    So what's the purpose of having a PVE only DZ? It just becomes the same as outside of the DZ. Kill mobs, get loot.
    The DZ is pretty unique, I think it is fine the way it is.
    Personally I will be hoping for (but not expecting) far more dynamic activities in the LZ. I want to be able to feel that even after the main game (TD1) the LZ isnt secure and still a dangerous place where only we (agents) make the difference. I mean the JTF were there (in TD1) but were useless and the enemies (red) where never really a challenge - so the LZ became somewhere I didnt feel I needed to go. If they can add some things like patroling routes which have the chances for ambushes to take place to the level of say a hard, then challenging then legendary mission, but not so long as missions, just prolonged firefights then that would be a good start. It would push players to actually revisit the areas they have "cleared" for reason. If these patrols arent done regularly then the chance and potency of ambushes goes up and up and up.

    In addition survival events that would be cool. Sort of like GEs but say lasting a few hours up to 48 hrs..... like summer storms or something. Heavy rain. Lighting. Darkness. Players cant stay outside cause of the extreme heat. need to find and take salt tables every so often. And replenish and drink water to stay on their feet. Make it non-lethal but effect that heavily affect the players ability to fight. So that if they dont do what they need to they go unconscious and cant fight for 15mins, 30, 60.... mins there fore cant go outside and perform event acitivies till they rest up. Inconvenient but if players play properly not a problem.

    If settlements make it into the game then dynamic events like food/water shortages. Deliver medical supplies. Quarantine an area where sickeness has broken out. Just little things that occur "randomly" and periodically to change the monotony of the daily grind. Im thinking like State of Decay cause while that wasnt a perfect game that at least almost never felt boring to play through and that was a sp game.

    Theres lot of things that could potentially be added. But its too early to say what until we see what the grand vision is for the sequel.
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  10. #10
    People that don't understand the appeal of a PvE only option need not enter that instance or this conversation.

    People that are saying the DZ in TD2 is fine should just stop. You have no idea what the DZ in TD2 even is. Nobody has ever even seen it.
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