1. #1
    Zzzlol94's Avatar Member
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    A few wishes for full game speedruns

    There are a few things I wish for in Rising that would make any% and 100% speedruns easier and more accessible, listed from most important to least important.

    1. Accurate in-game timer that also shows seconds.

    For every platform to compete equally, this needs to only include in-track time like I assume it did in Trials Fusion. Load times was the biggest problem for Fusion as the difference between consoles and a PC with an SSD was huge. Even then, sometimes simply loading the track after a simple restart caused consoles to lag, but that's an issue that probably would be difficult to fix. And as I've said, the in-game timer should have seconds, at least when you check your own stats locally.

    2. In-game save game reset.

    Simply what it is. Currently in Fusion, resetting a run required you to quit the game, delete the save file and start the game. If this gets implemented, speedrunning the game will be much simpler for both PC and console players.

    3. Speedrun mode with in-game leaderboards

    This is something that would probably require much more work than the two above, but a mode where you're essentially on a new temporary save file with preset goals like, getting the Trials Trophy (any%), All Gold medals and All Platinum medals. When the goal condition is met, only the in-game timer is submitted to the leaderboards. Faults shouldn't be included. Essentially, this should just remove the need to use speedrun.com to manually submit times, so essentially the mode would emulate a save game reset with the same track/bike unlocking as any new game.

    As much as a speedrun mode sounds good to me, if it would require too much time to implement, I'd still be happy if 1. and 2. were implemented.
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  2. #2
    I'd love to see some features dedicated to speedrunning implemented. Would be awesome to have a proper ingame way to see just how fast you can complete the game.

    Originally Posted by Zzzlol94 Go to original post
    2. In-game save game reset.

    Simply what it is. Currently in Fusion, resetting a run required you to quit the game, delete the save file and start the game. If this gets implemented, speedrunning the game will be much simpler for both PC and console players.
    An alternative to this could be 'simply' having a Speedrun Mode or something in the game, based on the Tournaments. They could create a 'Speedrun Tournament', where you have to complete all tracks in the game in a row.
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  3. #3
    with all due respect, i think the best speedrunners use a turbo controller ..... but they will never say it ... never !!!!!!
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  4. #4
    so forgot your requests
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  5. #5
    trialsfan420's Avatar Junior Member
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    I don't know about turbo controllers but I have it on very good authority that a certain Swedish speed runner, whose identity I will not compromise out of respect for the forum rules — but let's call him Kasper The Friendly Ghost — takes 150 mg of Ritalin before every Trials speed-running session he engages in.

    This is far too complicated to explain to laymen who aren't big brain'd science majors like myself, but basically what this does for our Swedish ghost friend is that it slows down time for him in Trials to such an extent that it has an effect similar to that of the Rewind feature in Forza Motorsport.

    This is how he's able to correct errors in real time and get perfect runs on every single track that he plays.


    The "Turbo Controller" narrative, I believe, is a deliberate conspiracy theory hoax that was put out there by Kasper The Friendly Ghost himself and his allies with the
    goal of delegitimizing the very real Ritalin conspiracy.

    I can't say anything else about this because I'd risk exposing my investigative methods, not to mention brother agents in the field, but I will reveal that I have been working closely on this with an infamous hacker known only to the general public by his code name 4Chan, to get to the bottom of this story.

    We are set to blow this conspiracy wide open before the release of Trials Rising next year in February.

    This scandal is going to damage the Trials brand significantly, and I'm sorry about that, but I have a moral duty to the Trials community around the world, and I have an oath to uphold that I swore to when I agreed to the Redlynx terms of service.


    I believe that by cleaning up this community and removing its few bad apples, we will be better off in the end.

    You will hear from me very soon. Until then, my fellow riders, stay on the path of righteousness.

    R.
     1 people found this helpful
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  6. #6
    "Turbo Controllers" holy blast from the past, haven't heard that since OG Xbox Live days.
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  7. #7
    VEGASTRASH's Avatar Senior Member
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    Number one thing...
    Keeping your best time to run against, without having to go back to the leaderboards.
    In Evo this is how speedrunning was, Fusion requires you to exit out of the track to then compete against your current best time.
    Makes no sense in Fusion, but was probably a coding issue that they couldn’t go back on perhaps.
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  8. #8
    This would bring a whole different level of competition into trials, I like it. It would be nice to have a stat of your overall time of all tracks combined too, which decreased as you got better times on individual tracks.
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  9. #9
    Devils_Demon's Avatar Member
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    Originally Posted by VEGASTRASH Go to original post
    Number one thing...
    Keeping your best time to run against, without having to go back to the leaderboards.
    In Evo this is how speedrunning was, Fusion requires you to exit out of the track to then compete against your current best time.
    Makes no sense in Fusion, but was probably a coding issue that they couldn’t go back on perhaps.
    Yeah I always see people quitting a track and then going back into it again but I never fully understood why. When I speedrun a track and set a new record I just hit restart to try and improve it. My ghost is updated so I don't understand why people quit back to the track selection screen first. The only explanation I could think of is that sometimes the game saves your most recent replay, not your fastest replay. So if you restart and you can't beat your best time then your replay will show your most recent fail run.
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