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  1. #1

    Valkyrie Buff suggestions

    Personally, I enjoy Valkyrie as is. However, there are two changes I that I think would make sense and should be in the discussion for future reworks.

    1: Increase damage or stack the Bleed effect from Valkyrie's Shoulder Pin (deflect).

    Currently there is no reason to use this move. Upon a successful Dodge Block, instead of using Shoulder Pin, grab then top heavy deals more damage than the meager 20 poison damage. What's more is that the bleeds do not stack, meaning additional Shoulder Pins will deal 20 bleed minus the amount of bleed the opponent has from the previous Shoulder Pins. (I don't know what happens if the enemy has bleed from a different source).
    Point being, there is little-to-no reward for landing this attack that is difficult to land in the first place. Shoulder Pin damage should either be increased, or bleed damage should now stack(looking at you, Peace Keeper).
    Making this change would make this move worthwhile, and it would have little effect on overall gameplay.

    2: Add Full Block Stance to Shield Crush.
    Valk has Full Block during her Shield Tackle, and the act of pushing her shield into the opponent is why that makes sense.
    If that makes sense, then it would also make sense for the Shield Crush move to have the Full Block property, seeing as Valk shoves her shield into the opponent in this move as well.
    Admittedly, I do not know the full ramifications of adding this feature. Maybe specific timing should be required. But maybe not. Missing the Shield bash moves is an instant punish, so if someone wants to spam this bash move, the opponent just needs to read this and dodge.

    What do you guys think?
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  2. #2
    1. The shoulderpin is actually a good move. It's not a real deflect, it's a superior block, meaning you don't have to trade with hyperarmor, you stop combos. The damage is also good, it deals about 24 and stunning the opponent, making the next light attack guaranteed (I think the side dodge light or even the forward one is guaranteed too). It's about 40 damage total, so it's probably one of the best deflects, if not the best, in the game. However, you are right about the bleed stack, every bleed should stack up in the game.
    2. This might be a nice addition, but since the shield crush guarantees nothing, it should deal at least small damage, as dodging it is a free guardbreak. 10 damage on contact would be fine.

    + I would presonally increase her numbers too, and would add a slower unblockable heavy which could come out as a chain finisher, or after succesful sweeps (because if you sweep someone now and throw a heavy, they can hit you with a light in return).
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  3. #3
    He said it's a deflect because this have the same input to perform it and is presented as a delfect in the moove set as well.. so i would still call it a deflect, as she also has a superior block which allow you to score a guaranteed light..

    About the idea to buff her,, i would rather say she needs a buff dmgs overall, a guaranteed light after shield crush and maybe a usefull zone looking as the Aramusha one ? First hit fast but weak and second one unblocable and feintable, would help a lot to open.

    And to finish, a Light into Heavy combo.. but in that case you don't have the possibility to sweep, just to feint heavy for light or Gb..

    She would be fine an balance like this
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  4. #4
    Oh and they have to find a way to make the heabut of the valk usefull again as it totally disapear from gameplay after the parry changes.. and the almost guaranteed max punish post OOS after a parry was the last very strong point of valk ^^
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  5. #5
    I'm a level 45 Val on xbox. for her rework primarily I would make her leaping attack come from any direction. More health and more damage especially on her zone attack would be welcome. the risk vs reward of attempting a bleed IMO isn't worth it which makes it useless. When she is backed in a corner it would be nice to be able to go into the all guard position. From shield bash to sweep is too slow to be useful, LL sweep seems good though. All in all that is all I would change on her. In Dominion her all guard/shield bash is OP which I like considering it works on revenged enemies or staggered ones, it also has auto tracking on anyone who hits her shield which is great when you are getting ganked. Wants she gets her feats she becomes a force to be feared as juggernaut and fury can be combined and by the time they are done you get revenge mode so it becomes very simple for her to take out two or more enemies using only lights that then do damage like heavies...which is fantastic.oh one more thing her Heavy in her L,L,H chain is broken on some characters to where it actually goes right through them in the animation but does no damage. It is only on some characters which makes no sense. I think it is an unwelcome flaw in the game because it is awkward looking. I rarely use that combo on certain characters because it never hits them.
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  6. #6

    If you haven't, watch this video

    https://www.youtube.com/watch?v=gN1HLdDyLnk

    Watch the the whole thing.
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