1. #51
    Core2TOM's Avatar Senior Member
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    Originally Posted by Nibor1hats Go to original post
    seperating X from LT in the editor.
    +1
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  2. #52
    Hello Redlynx developers!!

    I am a very big Trials fan, ever since the first Xbox 360 release I've enjoyed the games and also making tracks for them .

    At E3 we found out about TRIALS RISING, a new chapter in the Trials franchise I'm very excited about.

    All the other Trials games run like a charm on my pc, I just want to know if the PC version of TRIALS RISING will have the stupid SSE 4.1 requirement that all new Ubisoft games have due to the DRM method they employ ( DENUVO + VM ).

    Will I be able to play this game?

    Phenom XII 1090T 3.6GHZ 8cores
    1060GTX 3gb
    8gb ram

    Thanks in advance!
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  3. #53
    One more thing: Being able to play skill games in private matches would be dope
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  4. #54
    Oregon_Pacifist's Avatar Member
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    The ability to search Track Central for track names, not just the creator’s name. Maybe also make it to where you don’t have to be 100% correct in the spelling so it pulls up multiple results.

    Also, give track creators the ability to add custom tags to their tracks to make them appear in more personalized aggregated feeds. Like we could add “OTHG” or “Warehouse” as a tag.
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  5. #55
    Originally Posted by Oregon_Pacifist Go to original post
    The ability to search Track Central for track names, not just the creator’s name. Maybe also make it to where you don’t have to be 100% correct in the spelling so it pulls up multiple results.

    Also, give track creators the ability to add custom tags to their tracks to make them appear in more personalized aggregated feeds. Like we could add “OTHG” or “Warehouse” as a tag.
    I like the idea, perhaps creator could choose various tags like you already mentioned plus many more but not too many. In search would be those tags to choose.

    So even without track or creator name I would be able to search: hard difficulty, indoor track(track doesn't contain outdoor areas), real track(track inspired by real track or it looks like it could be made in reality), one way track(no alternative roads), downhill..

    Obviously I would be able to search something like: extreme difficulty, unrealistic track(sci-fi, artistic, fantasy), mixed track(mix indoor and outdoor), multiple way track(alternative roads), uphill...
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  6. #56
    The most important thing is Physics I can trust

    I’m not Suggesting Evo physics were perfect, there were still suspension issues etc..., but 99% of the time if I messed up I knew it was user error (my own fault)

    Since day one fusion there was issues with premade curve hit detection, front wheel landing and join glitches even on the in game tracks
    ..whilst I often new when I had messed up, I didn’t have the same level of confidence that a glitch or bump or something didn’t just cause me crash, slip,flip or stop dead.

    With such fiercely competitive and precise gameplay... confidence that the game will not glitch you is key

    And I can’t even imagine how frustrating that can be for the real comp riders
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  7. #57
    Core2TOM's Avatar Senior Member
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    Originally Posted by Oregon_Pacifist Go to original post
    The ability to search Track Central for track names, not just the creator’s name. Maybe also make it to where you don’t have to be 100% correct in the spelling so it pulls up multiple results.
    Don´t you know that´s possible already in Fusion? Just enter track central, press X (or square) and search for tracknames.
    Example: let´s say you want to search for Kalzzone8´s tracks by entering K8, you don´t get all results because you would need to search for K8: or K8- or whatever. But if you enter %K8% you will get all results i hope the %search will be standard in Rising.
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  8. #58
    Originally Posted by scarrha34 Go to original post
    A training mode on each map which allows you to play any checkpoint in a track (just like in the editor) would be really nice. You wouldn't be able to finish the track in this mode, OBVIOUSLY. It would help a lot new players to train on specific CP, especially if those CP are close to the end. It would also help the ninja community, no need to upload every single CP of a track.
    I really like this idea. I am pretty average at the game so would be great for practicing.
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  9. #59
    Originally Posted by scarrha34 Go to original post
    A training mode on each map which allows you to play any checkpoint in a track (just like in the editor) would be really nice. You wouldn't be able to finish the track in this mode, OBVIOUSLY. It would help a lot new players to train on specific CP, especially if those CP are close to the end. It would also help the ninja community, no need to upload every single CP of a track.
    Originally Posted by ow_my_quads Go to original post
    One more thing: Being able to play skill games in private matches would be dope
    I would also like this feature. To be able to mix them with the other tracks in s playlist.
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