What I would like to see;
Earn money for simply completing a track, even if you've Platinum'd it and complete it for the 1000th time. Would still give you some form of progression even if you Plat everything, and it would give every player the chance to grind their way to buy expensive items (I'm fairly sure this was a thing in Evo)
Cross-platform leaderboards
In-depth ninja tutorials
Being able to manually pick what nation I'm from. I'm listed on the UK leaderboard because my Xbox's region settings are set to the UK. Because of this, I can't quickly check how I rank in my actual country (The Netherlands)
- Crossplatform play
- local COOP + ONLINE
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- TC saved tracks (proper search function (difficulty etc) - proper lists)
- A BACKUP BUTTON for tracks in the EDITOR
- customizations bike (smoke/exchause/more colored/skins parts/more cosmetic parts)
- BLOCKING track creators on TC on account level so I can just block the 90% crap. Either that or favorite track creator feed
in trials.fr
741/5000
WELCOME TO THE FUT .... I joke lollollol
The demo at E3 was devoid of music.
But one of the developers (Wilppe) confirmed that Trials could not afford the license of an AC / DC Music that apparently costs tens of thousands of dollars ... and that it is clearly not in the budget ...
On the other hand, it confirms that there will be a licensed OST with Rock, Heavy Metal, Electro, HipHop, Punk with groups such as Motörhead, Anthrax, Jurrasic 5 among others
In addition, in the editor you can use the music of previous Trials (Evolution, Fusion, Blood Dragon)
Since it does not mention Trials HD, I imagine that HD music could not be recovered (license level) ...
*EDITED*
he mentions the music without mentioning my name !!!!! where do you get information from my friends ?????
a sold, bought ..... surely the best !!!!!
Also One More Thing, A Functionally that adds textures to all or most objects in the editor like ground texture paint in fusion, I know this isn't A gaming Engine but it would be awesome, Maybe drawing a line and using a object to follow the line as an easy animation maybe an OPE Option in the OPE Event, Cause I can do this with physics with the driving on fusion, Just throwing out ideas brainstorming, Cause I make My Favorite Games In Your Gaming Editor Come to Life, It makes me feel awesome & for Trials Rising To Be Better I Think you as RedLynx coding a few more Pro Tools is better, So Rise It Up !
- Quick restart on tournaments.
- An option to remove the count down on restarts.
- A stronger helmet.
- Fix tire glitches where your tire clips through objects and slows you down or causes you to flip. I'd like the front wheel to roll over obstacles easier like they do in real life, it seems to get caught and propels you forward so you flip sometimes when you know it wasn't rider error.
- Like scarrha34 mentioned checkpoint testing would be nice. Being able to use LB and RB like in the editor to test particular checkpoints for SP tracks would help a lot with track practice.
- Some New bikes/vehicles. Segway, Penny-farthing, backhoe, forklift, dune buggy, pogo stick or maybe a unicycle (I played the hell out of Uniracers on SNES)
- Special gear for the rider/bike for accomplishments like having all the platinum medals. Maybe even an elite unlockable bike for having all the plats.
- I liked the grappling hook, jetpack and RC car in Blood Dragon, maybe brings those back but only as skill games instead of fmx.
- Customizable Rims or a Rim editor. (I'm not sure if this is will already be included with the rider/bike user content creation.)
- Nitro/turbo thrust skill game
- Animal riders, like a fat panda or muscular squirrel.
- Shareable user track tournaments.
- A big one for the editor would be more ready to use examples of complex things like elevators, launchers, pistons, advanced timers, teleporters and path directed background objects. Basically examples Prebuilt, anything the less advanced editor like myself can't produce without watching a ton of videos to learn.
- A Terrain flattener tool, or just a flat land stock map to build on.
DIVIDE MULTIPLAYER ON EASY-NORMAL AND HARD-EXTREME.
I don't playing multiplayer on Fusion because there is just tracks up to normal, very ocasional hard. Trials is supposed to be about going through obstacles with as minimum fails as possible. If there is no obstacle where you need to think how to pass it than it is just harder drag race.
In evolution I thing multiplayer was divided if I remembering correctly. Hard and extreme tracks was not so played as easy to normal tracks but that was in time when there was not many advanced players.
You should again divide multiplayer into easy to normal and hard to extreme tracks.