Specialization is a great idea for players to assume a "role" on a team, of course in a game like this it is possible to have all players running the same spec, it's not ideal but it can work (sometimes exploitable..)
I would like to see the trinity for team compositions. Tank, Dps, Healer, etc. (etc = there are a vast number of other possibilities, look to Siege for ideas, for example)
In the first game we could choose any perks, talents, and signature skills and create an amalgamation, this devolved into meta builds/skills. Even though players could try to make a specific build, say healer for example. Many other players would also be running some type of Medical skill(s), this turned into turtle-ing everyone throwing down med-stations and healing through anything. This is not fun...
This would also apply to dropped gear. WoW added a nice feature a while back, where gear would change stats based on the class that was equipping. For example, if I was a Dps Spec, I would get +attack power -- if I was a healer; +spell power -- etc.. This would help cut back on the amount of gear we throw in our storage and other such inventory devices.
From what we know/have seen, Specializations are at least a step in the right direction.
More versatility per Spec is what I'm looking for. We were quite limited on skill selection in the first game. Narrowing based on a role would be better as well. One thing I really DON'T want to see is different specs using duplicate skills. That would be like a tank in WoW having a hunters misdirection.
Each role should bring something unique to the team, thus making a diverse team more appealing. As with my example of each player running 'Med-Station', that game play is so boring and feels exploitative.
PVP IMO, needs/ed a complete overhaul. The rogue mechanic just didn't work and the immense power difference in gear/weapons compounded the frustration. I found it funny the game is touted as a cover-based TPS yet in the Dark Zone when fighting rogues VERY RARELY did any seek cover, it was just a zig-zag run-n-gun sh*tshow.
Regarding PVP, what the hell are you talking about?...You should re-read what I posted...Don't jump to conclusions either, makes you look like a fool, using reasoning that is asinine and fabricated.Originally Posted by Natfrog Go to original post
For META, your last post is EXACTLY what I stated. It appears you know what META means, however, it does NOT mean you have to follow, and by no means are being "told" to only play this way...where/how the f*ck are you drawing your conclusions? It's like you are envisioning exactly how you think something is playing out and then basing your entire argument/opinion/statements on this fantasy.
For the record, I don't think the devs meant for everyone on a team to be running a Med-Station. I'm confident it was just the opposite. They wanted people to have unique builds that complimented other players on the team. Problem is when you give people the ability to do whatever they want THERE WILL ALWAYS BE A META FORMED. Same will be true with more constrictive Specs, hell, in ANY instance. The math won't lie...
The more "freedom" (non-Trinity) the devs give us the more solo and less team oriented the game becomes as could be seen in the first game.
i agree with you 100% on that one pvp and pve skills need to be seperate same goes for the armor or high end gearOriginally Posted by Natfrog Go to original post
Well said. Meta builds are for ppl who like to complete against other ppl. That has its place - but it bores me personally.Originally Posted by Natfrog Go to original post
Players who use custom builds want to actually challenge themselves to see if they can find something out of the box. Something that will be fun to play. Something that will change up the repetitiveness of replaying the same missions/content ad infinitum. I actually had a better hybrid build than a 4p nomad and much better pve dps. A lot more challenging to play then the braindead nomad and more likely to stay alive than just receiving a one time ability proc (even on the 6p). ANd with the group nerf.... a better option. Even in pvp I enjoyed playing 4 or 5 different hybrid builds. Not as potent as the pred or striker but more fun!
Its quite simple really.... its comes down to your personality. Im a problem solver.... well try to be.... but others have more aggressive characteristics. Ppl come in all shapes and sizes so just like the dev team dont want to reduce the potential for sales with the type of hardware they release on, the same can be said of game features. I personally dont pvp much but I do enjoy the dz, even with its faults. I try to minimize unfriendly encounters but am ready to fight back depending on the situation. Like u say each to their own.Originally Posted by Natfrog Go to original post
I will say this - just go look at the many youtubers who upload TD vids. You will find quite a few personalities who play pvp. Some like to go for the challenge and take on the server. Others are trolls who like the easy kills to boost their ego. So its not a one box fits all arena.
That could be applied to ANY role, but players do also have medkits. It's not like they are taking consistent damage that needs to be constantly channel/HoT healed.Originally Posted by Natfrog Go to original post
Right now in the current state of D1, each player is a warm body. The more warm bodies the faster enemies melt, faster loot is acquired. You don't NEED a team, there are people that solo some of the end game content...that should NOT be possible, even more reason to have a formula that should be loosely followed in the form of the trinity.