What could make for honor better.
Okay, so after playing forhonor for all seasons I've noticed that a lot of revamption has happened. But not all for the better, so I'll demand change, the changes that should be made will be simple.
Centurion: assassin class. It plays like an assassin, and its job was supposed to be breaking turtles and stamina. its one of the most turtling classes their is. Its combos are waaay to smooth, and to easy to preform, and throw in that it can block from all sides like any non assassin class makes it unbalenced. So their for turning it to an assassin will not only make it harder for it to preform its combos, but harder for it to turtle making it play like how its supposed to play.
Aramusha: assassin class, and better dodge, less stamina with infinite chain. The aramusha used to be very OP when it first came out; with its massive fast infinite chain, but when people Learned how to stop it, kinda hurt the aramusha, now with the revamp of the berserker and orochi the aramusha is sadly almost outdated, what mey make the difference is a transformation to an assassin, a faster dodge less stamina, and more precision with its strikes.
Warden: more unblockables, revamp moves, and a slight better dodge. The warden has only one unblockable that really weakens it. So adding more unblockables and a revamp on moves along with a slight better dodge would improve the warden and bring it back as a fighting force.
Raider: revamped moves less repetive moves and more speed. The raider is a great fighter but sadly it can repeat attacks over and over and over again. It gets boring and makes it predictable. It needs less repetive moves a revamped set of moves and more movement speed.
Lawbringer: better block system, revamped move set. The lawbringer has had the hardest, as I can play shinobi well the poor guy can never react fast enough to block even if the player can react fast enaugh its never enough, as well as a change is fighting style to give it a more deffence and ofencive move set as it is a hybrid.
Valkrye, assassin class, less repetive move set, revamped move set, the valkrye has always been extremely cheap, more cheap then the gladiator I might add and that's hard to do with its repetive stab stab stab trip mixup they can do over and over, I'm not saying get rid of it just make it harder to do and turn it into an assassin it plays like one.
Orochi: less health and more tactical stance, the orochi is an assassin and great fighter. But it has waaay to much health for its fighting style if you want to keep its fighting style then give it shinobi based health. As well make to a more supportive roll for it is an assassin after all.
Kensei: less stamina, more leader roll, less health. The kensei is now one of the most op clases their is with how much stamina and health it has but its considured a leader and That is what its supost to be not always on the front, but play a supportive roll.
Score loss for dishonor: dishonor in a game like for honor must be punished severely, if one person is Being jumped by the entire enemy team over, and over, and over, again. Theirs a problem. So their for a score drop on on the top bar should happen to the point where your team, or enemy team could lose for it. And reward players greatly for victories against 4v1 or 3v1. 2v1 though should not be dishnorable and allowed for one v two is quite possible. also if a team jumps one player make friendly fire a big problem that way they cant just all swarm him. This will eraticate ganking.
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