Having played around 2000 hours in campaign mode since spring 2018, I have to admit that this particular mission is badly designed.
It's not difficult per se, and there are a variety of ways of completing it successfully. But regardless, It's poorly designed and will almost always frustrate and annoy people playing it for the first time.
As much as I love FC5 there were clearly an awful lot of poor design decisions. Some of the worst include...
- 6 Wolf beacons never showing up on the map. EVER. (Good luck aimlessly wandering around looking for them).
- No in-game text chat for co-op players who are not using mic.
- Land vehicles sliding all-over the place.
- No replayable story/CN missions.
- Outpost master worse than FC4.
- Friendly NPC's getting spooked too easily, thus making it difficult to get missions/intel from them.
- DLC being a pointless novelty, and doing nothing to expand the main campaign/story.
- Numerous lengthy unskippable cutscenes and tutorials.
- Official support only lasting for 6 months.
- The intro "escape scene" mission is bizarrely difficult (in a normal new game).
- Great licensed soundtrack... Except that most of time I can barely hear it because of extremely poor audio balancing.
- No co-op lobby/matchmaking (You wanna play co-op with randoms? Well you better just go post on a forum and cross your fingers...).
- The arcade interface.
- The majority of loot is pointless and unnecessary.
I could go on and on and on... But at this stage, one thing is obvious. And that is that this game was not designed/developed by people who play games. At least certainly not people who have gamed since the days of vintage gaming in the 1980's, as I did. Experienced gamers would never make such ridiculous design decisions.