They’d better have expert knowledge of the SnowDrop engine and coding in particular, otherwise we’d be overrun by armchair developers who seem to know exactly what can and cannot be done better than the devs themselvesOriginally Posted by KCD81 Go to original post![]()
I talked ad nauseum in the first game on improvements and was summarily ignore not sure what purpose that will serve. Just going to take a wait and let's see apporeach. Hopefully the DZ isn't the endgame and be all end all fun area as I don't pvp.Originally Posted by KCD81 Go to original post
1. Place more emphasis on End-Game content such as evolve the story with new missions, incursions, and ect.
2. Make stats minimal on gear, not bloated health/damage numbers. No min-max builds for stats because they'll have set values and are minimal. Example: Mass Effect 2-Mass Effect 3
3. Gear Set bonuses are changed to these "Specializations". Specializations being a unique stat bonus with a trade-off. Example: Tank: More Protection = Less Damage (Firepower) and Less Ability Usage (Skillpower).
4. Make grinding feel less repeative. Example: When replaying a mission or group content change the way the level plays out (No scripted sequences).Mission has paths A, B, C, and D that interchange and/or mix together equaling a new experience each play-through.
That's all I got so far (give me an hour or three and I'll have a GDD put together on improvements, solutions, and features. As for buying the game, I'll make my decision in February on whether to buy or pass.
Not every suggestion can be implemented into the game, also plenty of suggestions made by the community would be purely detrimental.Originally Posted by Garyfairbrass Go to original post