Why do you use a different font? I have a hard time reading it when I'm on my cellphone.Originally Posted by ProdiGurl Go to original post
I personally think that we can't decide jet we only have seen one Irland. The thing is that we have seen also with the origins demo that we realy don't get an feel of the game and more a feel of the new things wich are unique to the game. That is also here the case we see a lot of new things. I think we get an normal AC gameplay and the part shown is only an very extreem version of the new changes. Don't get me totally wrong im also consirnt about them but the thing as "you can choos your side" is PR-**** in my opinon. Its like in Syndicate you can choos if you libarate london or only kill the big boss. You still get put on one side and only decide if you just want your revenge (Ac is always (personally means motivation of main character) about revenge) or also want an better live for the rest of people. But again we have to wait and see but at the momend it looks like it would be so.
Another piont is the missing Lore/AC artifakts (hidden blade). In my opinon there will be an conection. Nobody ever said that the Bayek-Assasins were the only or first ones. It can defenitly be that the creed as we now it is an fusion of multibel creeds with the same goal. Remember Bayek founded "The hidden ones" and not the Assasins! I think that it will be like in Origins we start "unassasinscreede" and move to an mor AC like playstyle. This was the case so in origins. Also the hiddenblade will make an return. I think like in ACO(need to clarify Origins) we dont have the blade from the start on and the demo at e3 just was an bad choosen exampel. It is likly that the E3-Demo is in the first third of the game (the level isen't an argumend it also was tweekt in the ACO demos!(level 20 in Siwa).
Im also was consirt with the dialogu option that they trigger Qest. I thougt that you would miss out on Quest that way and lose that sweed 100% sincronisation. But the Quest seem only minor and are only for Story reasons, so i think thats again PR-****.
So overall i would say wait for gamescom in august and see another region. And keep in mind that A: that are demos to get non-franchise-fans and the main game is difrent (see ACO) and B: it's Ubisoft they never befor made a **** AC game (not counting Bugs... yes unity was an disaster but i still loved it.(story/gamplay/world wise).
So im farly confident that i will like the game even if the Demo was bad. We will see
Ps: pleeees exuse all spelling mistakes im realy not good at english spelling...
I'm curious how Assassin's Creed Odyssey will be. I am very pleased with the location of the game because of the time period there are many opportunities for missions and also breathtaking landscapes to explore.
I think it's great that you can probably personalize the equipment again and I really hope that you get back buildable and manageable hideouts. You're supposed to be a mercenary, so it would be great if you could buy business that would bring money, equipment, and benefits.
And I and all those who I know really want to have a hideout again, which serves as a kind of home, which you can build from nothing to beautiful with accompanying missions.
For example, an island that is acquired in the course of the missions and constantly builds and peopled with allies. These then bring life and benefits to the island and at some point you have a piece of paradise for which it is worth fighting and where you like to come back again and again. In a game of this size, it is even possible to make several hideouts of different kinds, from the misterious hidden hideout in the mountain to the city villa in Athens.
In Origins I was really missing that you had no Hideout as in Black Flag, AC 3 or Unity, But this game offers so many possibilities!
I hope very much that this time Ubisoft succeeds in perfecting the final quality of the game, so we do not need twenty patches again, which cause more problems than fix them.
And my hopes are that there will be more interiors with more variety this time, and for the sake of Zeus, there will be more conversations for the NPCs.
I'm a bit skeptical about how Ubisoft wants to do the implementation with the different answer options and how it fits into an Assassin's Creed game, but I do not prejudge that before I play the game myself, because there are ways in which such options can exist in the Animus ,
What annoyed me otherwise in Origins was the fact that if I liberated a occupied house from enemy soldiers, but they kept coming back. I have always wished so much that the previous owner comes back to get everything back in order and again filled his home with life. So if we release places within the game that also change with the course of the game, when you come back again, it just feels like damn, I've moved something, I've changed something, a successful day
If you like my ideas please share with luck it reads a developer or employee of Ubisoft.
If interested, I like to write more ideas I'm full of it with over 10 years of Assassin's Creed experience
@suchymisiaczek yeah I agree. I can't remember which interview it was, but I think the creative director of the game (?) said that Ubisoft wanted to be able to have people tell their own story, their own Odyssey, so why not set up an Assassin's Creed game in Greece, the place most known for its Odysseys.
When he said that, it felt like they shoved Assassin's Creed in there just as an easy marketing move. It seemed pretty forced. But if I'm being honest here, as wrong as an RPG is for AC, the lore of the games have been so off that at this point it doesn't make a difference to me. I like parkour, I like being sneaky, and if they have nice assassin outfits I'll get the game.
I've been playing every single game in AC series and actually I'm not playing many other games. Personally I'm disappointed with Odyssey, and possibly with Origins since the focus of the series is deviating from the points that initially turned me into an AC fan, and it's pretty clear that they are, instead, trying to incorporate all the successful elements in other games in order to promote the sales perhaps. The general trend of gaming in today's world is RPG, fantasies and these are exactly the elements being emphasized in the more recent games of the series. With these they are now discarding historical realism and adding magical creatures and gods for us to fight and setting strict levels so we are restricted in certain regions and are forced to finish the side quests before progressing in the game. For AC gamers it's yet another game but for pure AC fans like me, it's really disappointed to see the series gradually losing its uniqueness.
(Btw I really hate the idea of strict level setting in Origins and I even wonder whether any player would enjoy it. What's the point of literally FORBIDDING players to fight enemies in specific areas by setting such constraints? And logically it makes no sense when you cut someone's throat for 100 times and he's still alive!)
I really like the new skill tree btw.
In origins we had so many useless skills we had to skill to get further in some paths like more exp for assassinations, headshot exp, care two bows and tons of other bow skills we actually dont need.
In Odyssey there is a skilltree just for assassin playstyle with useful skills that really makes it a better experience regarding stealth game. Im excited to try this out.
The Templars evolved from the Order of the Ancients, just as the Assassins evolved from the Hidden One's. The Order of the Ancients was founded by the Pharaoh Smenkhkare, around 1334 BC (see the figure bellow, showing the Order worshipping the head of the Pharaoh). The Hidden One's were established by Bayek, in response to the power, influence and danger represented by the Order of the Ancients.Originally Posted by Kiroku Go to original post
I know many people want this game to mean something, but it doesn't. It's not an AC game. It doesn't portray anything of relevance, and it most certainly doesn't showcase the foundation of the Order of the Ancients.
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