So i been thinking about this for a long time now, i always thought why the enemy in division one have no option other than fighting ? can't the players with actions be able to persuade the enemy to surrender or change side and give intels ?
It's a weird thing, but wouldn't be humane to do so? if in a fight with group of enemy faction by doing certain actions the player in theory can make the enemy surrender after for example seeing a lot of his mate dying or just getting tired from the fighting. you can make it so each faction has its own loyalty statis, where the more organised and trained faction like the "LMP" in division 1 have a higher loyalty states which make it difficult to pursue the enemy to surrendering and giving up loot or intels.
you could make it a weapon states which each faction has its own stats resistance just like exotice, shock, etc.... or make it so when a leader of a group goes down, the moral drop and enemy get debuff. losing moral mean losing loyalty and willing to fight and the player gets the ability to accept enemy surrendering or refuse for more loot "Need balancing so each option has its own consequences"
There is a lot of ideas that can be shared to make the game better and more humane than just an open world shooter. leave your ideas and opinion below, i want to discust this ideology and seeing if it actually worth delivering to the developers