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  1. #1
    RushLoongHammer's Avatar Senior Member
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    Good Things I saw in the Gameplay Walkthough

    I have concerns that might be addressed later but for know just the good I found in the walkthrough trailer.
    And in about 9 hours from now we'll have more information.

    Shooting the create for loot
    In the beginning you shoot a hanging create for loot; awesome!

    The Yelling Enemy NPC
    At the beginning of the control point the NPC was yelling some nonsense; love it. Good to see NPCs being apart of the world. In TD1 they always seemed to me to be disconnected from the world; like they'll placed their but not living in it.

    The heavy elite armour destruction.
    This is a big one for me because it looks like they can take multiple bullets; seems believable.

    The weapon UI in the Inventory
    This looks awesome. The damage drop off graph screams RPG and I love it. Please don't remove this graph.

    The foam thrower enemy
    Weird to me at first but looks like a new semi-believable way enemies can engage us in combat.

    ISAC analyzing the world
    Showing what's happened in the environment. High explosive fragmentation impact on the plan. More ISAC environmental descriptors would be kool.

    The talents on the weapons
    They look more creative that just a % increase to a stat. +10 points.
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  2. #2
    The Chem Cloud weapon, drone and hive stuff were cool too. NPC in TD have always talked to each other in the world.
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  3. #3
    RushLoongHammer's Avatar Senior Member
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    I just noticed the graph illustrates the weapon's damage falloff and shows the range at which the weapon's damage is reduced to zero; love this change.
    The graph is probably my favorite thing in the trailer, next to the armour destruction of the NPC :P
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