I personally think that it is a little ridiculous that when the raider picks up and carries someone that the one being carried is completely drained of their stamina and the raider loses none over time like the other party involved. I have no problem losing stamina while being carried and thrown, but I also believe that the raider should gradually lose stamina as well. I do not know if anyone else thinks this way, but I think that there should be some sort of penalty for carrying someone half way across the map. It seems a tad bit unbalanced to me personally. Even if the stamina being gradually drained is slight I think something would be more balanced than none.
The Raider loses a little bit of stamina with the carry (10). The throw costs (7). If you include the GB (15) the total is 32 stamina. It drains 66 stamina from the opponent so it makes you ahead by 34 stamina. Stampede Charge costs 40 stamina.
The Raider isn't really that great now, so I doubt he should get a nerf in that department right now.
Hi. Ubisoft, community and devs.
I am raider main. I like the hero a lot. Raider is a mix up character. He lacks a light, heavy, heavy or light, heavy, light combo in my thinking. He should at least have a hyper armor unblockable finisher and neutral too. Reason is that assassins hit the light and attack is interupted. He is a big dude give him at least one hyperarmor attack heavy or unblockable. He has a ton of strength to slice the hero in half and pk interupts his zone with the light. It is damn annoing and stupid. Other thing is stamina use. Make it so he uses less stam on the zone. It is too much. He does not need a major revork but some tweaks and addissons. I am rep 47 Raider. Hope somebody sees this and takes concideration. Thank u.
If to give raider a hyper armor attack then it should be some sort of leaping forward heavy from the top witch closes cap and u can trade with the enemy. Also it should be possible to start the combo with it and finish with it. Definitly his zone should have ha as well. It is such a massive blow. Raider needs to get on par with other heroes.
I think the only change the raider needs is a faster stunning tap (400ms), and a bit longer blind for the succesful stunning tap. He has great damage, great punishes, long range, is generally fast, can dodge and guardbreak and force oos enemies to react. The only great weakness he has is how reactable the zone attack is.
Raider is slooooow, but hits like a truck. Assasins are his counters for a good reason raider struggles with them the most, coz one light from assasin interrupts whatever raider is doing, even his light. For me uninterruptable top heavy would be a finish for the balance - extremely slow, almost oneshot assasin, but easy to dodge or parry. Being constantly interrupted is veeery salty.
Raider is meant to be hard hitter and agressive vanguard. How can u be agressive when u get interrupted all the time. Give him HA heavy and zone and bit better stun. Stun and hard plows are his bread and putter.I agree with the last poster on that. Light, heavy, heavy or light, heavy, light mix up is a must. He uses his mix ups to confuse his enemy.