Listen, I know warden gets bashed alot by both the ppl who think he is OP and the ppl who think his moveset is "limited." I have been playing as a warden main since beta and I would have to say that his moveset is pretty well rounded and no significant changes are needed to be made. HOWEVER... We need to discuss the fact that as it stands every other character has been updated to movesets that rise them far above their previous standards. Due to this the warden has become a character labeled as "boring and predictable," as a result I suggest this UBISOFT LISTEN UP... The only update warden needs is for his secondary overhead heavy be made into an unblockable, do this and the Wardens name will once again be feared!
Dovahsith the Conqueror
Wardens move is limited and borring as he was at the beginning. The reasin no warden cared was that awesomely dumb and overpowered vortex. Even now i belive vortex is dumbly op. Wouldnt this just give wortex users another exploitable way of getting to the same point as before... vortex?
With a lot of other tweaks stated in a way older post 2 major changes (if not adding new moves but rather just tweaking some existing / allready theremives -wich is the theme ubisoft is going with), are:
Make the last heavy hit of the only 2 combos he has ("L,L,H" & "H,H") soft feint-able (like aramusha core) and remove the vortex![]()
He is balanced, jack of all, master of none. Strong light and heavy parry follow ups. Average gb damage with decent wall splat increase. Strong out of stam game. Strong downed damage. Strong Turtle breaker. Strong mix up with shoulder.
The only things could be a soft feint off of 2nd heavy or unblockable heavy follow up of crushing.
Less recovery on zone like similar zones (oroshi and warlord).
Warden main since beta.
Warden main since forever, 50 reps. I have seen the changes and the analysis of the changes by a post from Knight_Raime. I think all the changes they are bringing will benefit the warden, as his kit IS LIMITED. Against good defensive players that parry your top light and block your zone you can do nothing but dash into shoulder bash and then try to force them to make a mistake. After faking your shoulder bash for the 6th time, you just might have enough stamina for that top light out of nowhere that just might catch your opponent. And congratulations, now you have to faint you shoulder bash after you stare at your opponent for long enough because you have to regain your stamina first and then the shoulder bash game continues... Of course, you might just try the turtle rout and spam GB, but that rarely works against the reworked heroes and any of the new assassins . Now don't get me wrong, I'm not mad, that's just the current situation with warden and the incoming rework shows that UBI has recognized his playstyle as a problem. I think that the changes introduced will be enough WITH 1 addition! Wardens should get the ability to soft feint a side heavy into a light from the exact opposite side.
Why soft feint a heavy into light? Because it fits his straightforward playstlye! Warden does not have side attacks like the Kensei (whose utter brokenness in certain scenarios I won't even go into here), he has no dodge attacks like the assassins, he is straightforward; he should be able to barrage you with attacks that look proficient and competent at the same time (unlike the highlander who might as well have a maul instead of a claymore the way he swings it). Giving him a soft feint would allow to keep up the pressure without spamming zone for pokes or having to go for shoulder bash all the time against good defensive parry masters.
Why a soft feint of a Side heavy into light and not a soft feint of a top heavy? Well because top heavy would mean that you can choose from which side you want the feinted attack to come, and this can create problems since his sides will be at 500ms after the rework. We don't want to give him the BS soft feints of the shaman, now do we? Additionally, this would allow him to soft feint an unblockable finishing top heavy which would also be too strong in my opinion because it would work almost all the time, simply because of the pressure that unblockable attacks have. I mean you could go that route, but you would have to nerf the damage of both the top heavy and side lights simply because it would work almost every time, especially in 4v4 scenarios when your concentration is split between multiple things occurring at once. Also, if you would keep the Soft feint from a side heavy into an opposite side light, the input would be so easy, you simply press a light attack during the beginning of the heavy, no guard switching required! In case you didn't know or if most of you forgot, most classes could do this, while it was an exploitable bug. Look at the provided video (not mine). Look how those successfully soft feint bugs he does manage to make look so natural. No additional Mocap needed! And, IMHO, it really looks like something that the Warden should have in his reworked kit.
https://www.youtube.com/watch?v=ZUm4aql2ZCA&t=117s
On a side note, fix the shaman's indicator bug already, FFS!
Thats very true about how you have few choices against parry masters 3000, I didnt even notice I totally have to do the same thing. It is true there are no complaints here, (just a little jelous after seeing the updated Orochi) I would say the biggest trouble regarding warden is finding ways to open good players up, adding a soft feint wiuld make alot if since being that he is a straightforward swordsman but even if that doesn't happen I am still very content with the unblockable heavy.