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  1. #1

    Valkyrie Suggestions

    -Leg Sweep needs a faster animation and recovery animation. Currently, you can be guardbroken by someone OOS if they dodge your sweep. Leg Sweep should be a true 50/50, forcing enemies to either dodge or anticipate the guardbreak. You get 25 damage confirmed if you land the sweep, and certain conditions must be met in order to do a Leg Sweep. Leg Sweep isn't spammable like Warden's Shoulder> 2 Ls > Shoulder/Guardbreak > etc... "50/50" (isn't a true 50/50 since you can roll out of it unless OOS)

    Her low damage output is fine, but her ability to disable opponents should be more consistent to compensate.

    -Assuming her recovery times across the board are made to be quicker, including for her shield bash in and outside of full guard, I feel as though adding a L>H>H and L>H>L, allowing her dash attacks to take the place of the first L, would go a long ways towards increasing her viability. H > H > L as well. Valkyries can do a lot with their Heavy Attacks and this would be massive for her mix-up game imo.

    -Confirmed light attack following a successful shield bash. Confirmed damage giving her more options and making her disables more rewarding.

    -Make her Shield Bash have the Superior Block Property, just like her charge outside of full-guard. This would allow her to win trades with people that attempt to parry/attack her when she throws out one of her heavies, but her bash would still be punished by dodging>guardbreaking as it is now.


    In summary, making her Sweep a true 50/50 would make it less high-risk for what is only 25 damage.
    Making any of her bashes confirm lights would give her more confirmed damage through-out a fight to make up for her low overall damage numbers.
    Allowing her to use more Heavies in her combos would be amazing for her mix-up game as well, seeing as though her heavies can be canceled into unblockable shield bashes which result in what would be confirmed lights.
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  2. #2
    What if instead of speeding up the sweep, her top heavy did more damage to reward for a landed sweep and her side heavies were sped up?
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  3. #3
    Currently, her recovery times are extraordinarily long and she is very predictable given that her sweep has to either finish a chain or follow a shield bash and the 2nd hit of every chain must be a light.. Combine that with low damage output and she is a high risk/low reward character. Her Sweep is very predictable as it has to come out following a shield bash or has to finish a chain, the fact that it is also very reactable in addition to that makes it near unviable in competitive play. Unless her damage was buffed massively, I don't see her becoming high rish/high reward. Hence why I believe she as a disabler should atleast but low risk/low reward with heavy emphasis on control. Just look at the shaolin sweep and weep:

    https://www.youtube.com/watch?v=50wD0yKjcpA

    @ 3:35
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