-Leg Sweep needs a faster animation and recovery animation. Currently, you can be guardbroken by someone OOS if they dodge your sweep. Leg Sweep should be a true 50/50, forcing enemies to either dodge or anticipate the guardbreak. You get 25 damage confirmed if you land the sweep, and certain conditions must be met in order to do a Leg Sweep. Leg Sweep isn't spammable like Warden's Shoulder> 2 Ls > Shoulder/Guardbreak > etc... "50/50" (isn't a true 50/50 since you can roll out of it unless OOS)
Her low damage output is fine, but her ability to disable opponents should be more consistent to compensate.
-Assuming her recovery times across the board are made to be quicker, including for her shield bash in and outside of full guard, I feel as though adding a L>H>H and L>H>L, allowing her dash attacks to take the place of the first L, would go a long ways towards increasing her viability. H > H > L as well. Valkyries can do a lot with their Heavy Attacks and this would be massive for her mix-up game imo.
-Confirmed light attack following a successful shield bash. Confirmed damage giving her more options and making her disables more rewarding.
-Make her Shield Bash have the Superior Block Property, just like her charge outside of full-guard. This would allow her to win trades with people that attempt to parry/attack her when she throws out one of her heavies, but her bash would still be punished by dodging>guardbreaking as it is now.
In summary, making her Sweep a true 50/50 would make it less high-risk for what is only 25 damage.
Making any of her bashes confirm lights would give her more confirmed damage through-out a fight to make up for her low overall damage numbers.
Allowing her to use more Heavies in her combos would be amazing for her mix-up game as well, seeing as though her heavies can be canceled into unblockable shield bashes which result in what would be confirmed lights.
Currently, her recovery times are extraordinarily long and she is very predictable given that her sweep has to either finish a chain or follow a shield bash and the 2nd hit of every chain must be a light.. Combine that with low damage output and she is a high risk/low reward character. Her Sweep is very predictable as it has to come out following a shield bash or has to finish a chain, the fact that it is also very reactable in addition to that makes it near unviable in competitive play. Unless her damage was buffed massively, I don't see her becoming high rish/high reward. Hence why I believe she as a disabler should atleast but low risk/low reward with heavy emphasis on control. Just look at the shaolin sweep and weep:
https://www.youtube.com/watch?v=50wD0yKjcpA
@ 3:35