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  1. #1

    Give me my Old Orochi Back !!! OROCHI MAINS I NEED YOUR VOICE !

    I am Pc For Honor Player, i have never played console. so i dont know its values but Orochi on Pc is a Garbage .
    All he needed was a tweak, maybe one opener. now he is a complete garbage.
    still suffering v.s Hard Turtles. his damage is a joke.
    Spamming enemie with those silly lights" BUT ITS FAST BLA BLA" thats all your excuse ????
    yeah guess what, it also causes you to get Parried for 3x the Damage.
    His riptide ?
    Joke ! cant delay it and very predictable and baitable.. you get Gbroken halfway. <<
    Best joke is thats its actually a Light Attack "More Parry More Parry"
    cuz why ? he is cool , Attracts Rich Noobs ( The very same Noobs who complain in the end Orochi Being Op )

    Lets make him coool but Garbage mentality.. all this BS is Like KUNG FU.. Looks Fancy but 0 Impact Far away from Precision and Hardwork.. Not with my OROCHI DEAR UBISOFT, NOT THIS TIME !!! I FEEL SO LEFT ALONE Becuase i played orochi since the Beta Relaease.
    it Hurts my Eyes and burns MY BRAIN man. I just cant understand it.
    How can a Samurai become NINJA ? HOW ??

    Storm rush ! Any attack can interrupt it ( Especially Range heroes)
    from 400 ms ( Befor update) now its 600ms

    its damage is a joke "17" ahahahah and no toplight guaranteed.
    No More SR into GB.


    YOU LITERALLY BASHED HIM TO THE GROUND, in Return you gave him Aesthethics which caused WOOW EFFECT among Naruto Fanbase.


    Orochis Guard: Indicator from Enemie attacks seem to appear later after the update. I am not even Joking ! Let alone mini stun and oos effects on your ****ty guard now this... Hidden changes perhabs ubisoft ? I AM REALLY WONDERING... ://

    Orochis Attacks Indicator ( The Red Warning when you attack) especially Indicator on Lights and Zone appears earlier than usual.. which means he gets parried more often. this was not the case befor The Update..

    What is a Huge kit good for when a light or heavy block eats up your stamina :/ dude its sickening Especially wheny ou fight v.s 1 SKILL SPAMM ABUSE HEROES. like Warden WL CONQ and so on... Good luck OOS OROCHI

    It just a JOKE I AM SORRY. I am not Happy With the New Orochi.

    Bann me again i really dont care.


    Edit*
    Numbers dont lie:
    I will reupload the new winrate Statistics

    Watch these First
    Orochi rework analysis.
    https://m.youtube.com/watch?v=lotoFkcQId4&t=5s

    https://m.youtube.com/watch?v=_GF6jUG6xO0&t=208s
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  2. #2
    xD WHYY UBISOFT WHYYY ????????????????????????????? WHY DOES OUR OPINION NEVER MATTTER WHYYY ??????????

    THIS IS TIME MONEY MY NERVES IVE SPEND .... WHY YOU NEVER LISTEN TO US !!! THERE WERE NUMEROUS THREADS ABOUT OROCHIII WITH DIAMOND SUGGESTIONS... WHYYYY ????????????????????????????????????????
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  3. #3
    While I find your post a bit cringy I do rather the old orochi, he relied a lot more on pacing and shifting the momentum of battle in his favor rather than the flying flopping sword ball that he is now.
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  4. #4
    Ok you posted Season 5's recap but Orochi wasn't touched until season 6.

    And I guarentee you, that he goes up MUCH higher in the rankings with his current rework.

    Light spam is bae.
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  5. #5
    Tyrjo's Avatar Senior Member
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    Yeah, those stats are from before his rework. Orochi is probably around 50% now.
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  6. #6
    ThePollie's Avatar Senior Member
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    The original Orochi was just top lights and zone spam. I like the rework better.
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  7. #7
    I like new Orochi much more, he can actually counter attack outside of his deflect... and apply pressure to some people outside of top lights and zone
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  8. #8
    EvoX.'s Avatar Senior Member
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    Lesser of the two evils situation here. New Orochi is definitely not what the class is supposed to be - an efficient counterattacker - he's just another spam hero now. I feel like Ubisoft don't have any ideas on how to make the heroes reflect their description in a unique way, so they just hand out 400ms lights and unblockables to everyone for an easy job.

    On the other hand, old Orochi was garbage. So the new one is better in terms of viability, but the soul of the character itself is gone.
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  9. #9
    Lesser of the two evils situation here. New Orochi is definitely not what the class is supposed to be - an efficient counterattacker - he's just another spam hero now. I feel like Ubisoft don't have any ideas on how to make the heroes reflect their description in a unique way, so they just hand out 400ms lights and unblockables to everyone for an easy job.

    On the other hand, old Orochi was garbage. So the new one is better in terms of viability, but the soul of the character itself is gone.
    Main Orochi here and I agree with this 100%. Orochi is now so borring to play and I miss old riptide strike.
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  10. #10
    I agree that this rework was very poorly done and at this point would rather have the old Orochi back. I have been playin the Orochi since beta as well and have stated it to many times now. I am on PS4 and have experienced all the problems you have listed and some others like my parries not actually going off but the animation does, attacks going through people etc... I hate what they did to this character he was the whole reason I even got FH. My stay runs out in 10 seconds flat from just trying to fiend let alone attack or counter.

    I am concerned that Ubisoft is to afraid to give this character a viable opener or unblock able due to the flack they got from release when the community cried about him being OP. However the game hadn't even been out a month and had many bugs, most importantly it wasn't enough time for anyone to get to know there characters. If the Orochi had time we would have seen that he was a shell of the Kensei, an unfinished character. I think that Ubisoft doesn't want to deal with the complaining of the Orochi from these people again and they are afraid to give him something even mediocre in fear that people would say he's too "OP" and receive a lot of flack.

    This is type of character design is unacceptable. To allow most and upcoming DLC characters moves like Openers and unblockables, then to restrict past cast like Orochi, PK is bias and is a flaw to the character creation. We all know that we can win fights without HA, Unblockables, Openers etc. however those who have them use them (a lot) knowing that it makes a hell of a difference and those who don't have them have a harder time doing anything against a solid player who does.

    I think that the Orochi NEEDS an opener of some kind via a feinting unblock able or Tozahns kick. I also feel that all characters should either have reflex guard or take this garbage mechanic out of the game. Ubisoft all you need to do is give him an opener and fix stamina consumption.
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