●just cause is the most "powerful" does not mean everyone wants to run it. Everyone has a different built they like to use the most. However, is gonna be boring if the only thing we are gonna in the dz is striker and rarely any other built then is just gonna be boring and honestly I been playing a bit more of overwatch since I am getting a bit bore of the current dz.
"Nice" job to finish the game at 1.8.2
1) Striker still not nerfed. Good aim boys with AK will continue cheating in PvP or DZ. Less with shotguns but who cares about shotguns when you got aimhack lol
2) Predator is now useless against 2+ players because 1 of them will definitely drop an immune station and - hello respawn. Since those folks were strikers lol
3) Nomad now in the place he should be. Solo run in DZ for solo farmers. Bye bye nomad unskilled kiddos in PvP.
Still no fixing CronusMax issue and cheating at all. I hope you folks will do a better job in Division 2 (specially with anti-cheat and those hardware like cronus).
I get what you are saying and agree that one of the most interesting things about The Division is the ability to put together multiple builds for different scenarios. In the game I have 4 characters and each one has its own set of 6 full classified builds. All of them have a classified striker, nomad, tactician and reclaimer because they are all great team builds that are useful for running just about anything in the game and each one has its own measure of fun in the way they can be used.
I don't know how long you have been playing this game, but I was one of those who has been playing since day one. Like everyone else who has been playing since the beginning I went through the endless whining about this weapon, that talent, this skill, that gear set being overpowered for PVP and then the exasperation of seeing the items I went through the grind for getting whacked by a nerf. This cycle was repeated over and over and over again and is probably responsible for more people leaving the game than anything else. The striker set is working as it is designed to work. It's not an insta-kill build by any measure and someone who is stupid enough to attempt to face tank with it in PVE or PVP will get melted by any PVE boss or another PVP team that knows what it's doing. Other than minor fixes here and there I say leave the builds alone and if anything, develop other new ones that shake up the balance if that is needed. Give us something different to grind for rather than nerfing what we already have.
That's my deep thought on the striker whining.
Norris
Guys u have to stand back and look at the whole picture.striker will never be nerfed.the streamers and you tubers use striker.they dictate what goes on in this game they have from day one. When speed classified was released the you tubers started yelling nerf and look they got what they wanted. It will always be that way.
I have a query - with the changes to support stations does the highest heal per tick one take effect just for healing or if you have a more powerful healing support station but just running one mod overlapping a reclaimer support station running all mods will that knock out the effect of the mods from the reclaimer station? also if you have two support stations one without the bonus of performance mods but slightly higher health per tick and another with slightly lower health per tick but benefiting from performance mods to apply its health tick more frequently which one takes priority? the higher sustained healing rate over time one or the higher heal per tick one?