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  1. #11
    Alustar.exe's Avatar Banned
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    I personally don't see any of those proposed changes being healthy for the game. Aside from the lights being able to allow a combo to persist, everything else seems like it would encourage mindless spamming of moves. Especially a degrading of blocking ability. Unblockables should maintain their ability to be feinted add that encourages mind games. All unblockables attacks are pretty easy to parry with even a little practice.
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  2. #12
    ThePollie's Avatar Senior Member
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    Chip damage. That is it. Right now, chip damage is virtually nonexistent. You can safely block several top heavies without much issue, and you can't even be killed by it. If you took 40% or 50% of the damage when blocking, you would be more encouraged to try and risk a parry instead. Eating two blocked heavies is basically taking a heavy straight out. It would stop people from turtling safely with blocks, since you could be legitimately laid out by them.

    Especially if blocked shots while Out of Stamina dealt close to 80% of their damage and didn't stop Lights from chaining.
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  3. #13
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by ThePollie Go to original post
    Chip damage. That is it. Right now, chip damage is virtually nonexistent. You can safely block several top heavies without much issue, and you can't even be killed by it. If you took 40% or 50% of the damage when blocking, you would be more encourages to try and risk a parry instead. Eating two blocked heavies is basically taking a heavy straight out. It would stop people from turtling safely with blocks, since you could be legitimately laid out by them.

    Especially if blocked shots while Out of Stamina dealt close to 80% of their damage and didn't stop Lights from chaining.
    then there will be the parry meta, Imagine everyone becomes insanely good at parrying because they are forced to, now what? there will be a parry meta and they will have to find a solution for that and that will be harder than just dealing with the odd turtle.
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  4. #14
    ThePollie's Avatar Senior Member
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    Simple - Feint. If they want to parry spam, then you feint to open them up. This is why the turtling is a problem, you have no means to open them up without unblockables and bashes. For those characters that lack them - like Orochi - your only option is spamming Lights and hope they fail a block. The game should be about parrying more than blocking. I fail to see why that is a bad thing.
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  5. #15
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by ThePollie Go to original post
    Simple - Feint. If they want to parry spam, then you feint to open them up. This is why the turtling is a problem, you have no means to open them up without unblockables and bashes. For those characters that lack them - like Orochi - your only option is spamming Lights and hope they fail a block. The game should be about parrying more than blocking. I fail to see why that is a bad thing.
    no its not a bad thing, I would love to be able to parry 90% of attacks that come my way but what I meant was if you force people to risk a parry rather than block then eventually everyone will become too godly at parrying and then people will come here and cry that the games to hard and they are getting parried all the time. I agree that every hero should have an opener in one way or another.
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  6. #16
    Turtling wouldn't be so easy to do if combo speeds were not borked from buffering and you had to learn an individual heros speeds (via varied ms increments) rather than how it is currently where you only need to learn 4 speeds for most of the attacks in the game. It also would help drastically if we had block strings that had mix up potential. As both strings and mix up on strings would add pressure to the blocker. And blocking an attack from neutral in most cases wouldn't reset the fight to neutral.

    Devs are currently fixing the buffer issue and are looking to add varied increments after that. No word on block strings with mix ups as far as I know. But I don't think it's been proposed to them yet.
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  7. #17
    ThePollie's Avatar Senior Member
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    I have already seen people that are utterly godlike with parrying. They just parry Lights, because parrying Heavies are risky. Heavies are easy to parry, even the fastest aren't fast enough to slip through most player reflexes. What makes them useful are feints and the damage. You never know for sure if it's a legitimate heavy or a feint to open your guard. That is the point. Good parrying isn't all reflexes. Even for Lights, there can be a measure of reading involved.

    Right now, there is virtually no reason to ever risk parrying a Heavy if out of stamina. You get no damage out of it - since you have no stamina to strike back with - and the damage received from blocking is far too little to effect change in the battle. You are always better off just blocking it and taking like 5 chip damage, instead of a potential 40-70 damage. Which means when they're OOS, your only realistic options are to use Unblockables - Which force a response to parry or risk eating it - or to bash, which either opens their guard by force or makes them react in a way that opens them to damage with a mix-up.

    Because of the current system, I am incredibly aggressive with heroes like Orochi, confident he can't really do anything to me if I run out of stamina. What's the worst he can do? Deal 15 chip damage and exhaust himself in the process by spamming Heavies?
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  8. #18
    UbiJurassic's Avatar Community Manager
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    There's definitely some interesting ideas and conversation going on and the feedback everyone's given so far is great. I'll make sure to note the suggestions down!
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  9. #19
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by ThePollie Go to original post
    Simple - Feint. If they want to parry spam, then you feint to open them up. This is why the turtling is a problem, you have no means to open them up without unblockables and bashes. For those characters that lack them - like Orochi - your only option is spamming Lights and hope they fail a block. The game should be about parrying more than blocking. I fail to see why that is a bad thing.
    Not simple. I can’t think of how many times I’ve been able to cancel my own heavy or seen an opponent feint their heavy in reaction to me feinting, and not falling for the bait. The way the timing is now, players can react to a feint with their own feint and still be safe. You also fail to see why spamming lights is a bad thing? “Your only option is to hope the player you are fighting isn’t that experienced and gets overwhelmed easily by light attacks that can be 500ms-600ms” Can you not see how stupid that is? Just bad luck to these heroes, and that’s your grand solution?
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  10. #20
    ThePollie's Avatar Senior Member
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    No, I see how bad spamming lights is. We don't disagree on that. And you can guard-break people feinting out of their parry, and you can light them for damage. It isn't safe to feint out of a parry, and sometimes you will actually hit them by trying to parry. I've had plenty of people try and feint to bait me and I let the parry ride into a full heavy and catch them, expecting they'd just light me or something.
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