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  1. #11
    ThePollie's Avatar Senior Member
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    I agree. Probably the most frustrating parts about playing the Warden is the sheer lack of options. If you get an opponent that absolutely refuses to risk parrying heavies, your only option is to throw lights and hope he doesn't nail you for it, or bash mix-up. Charged bashes are virtually useless. I rarely use them anymore, and I get punished virtually every time I do, with the odd time when I do hit and connect a top heavy. Their only real use is in 4v4s or 2v2s to break a target's guard while a team mate pummels them. In duels, you are basically giving them free damage on you.

    Our Side-lights aren't fast enough to catch anyone good that is paying attention, and top Lights, while fast, are incredibly predictable. Zone attacks are hit and miss. They're fast as hell and hit reasonably hard, but they are miserably exhausting, finicky to get to work - sometimes I have a heavy or a light get thrown out instead - and can instantly put you on the back step if your opponent can pressure your stamina. God forbid they actually parry that, then you're really in for a whooping.

    It does feel weird we're the only Vanguard without a dodge attack or unblockable. We have the bash and really nothing else. Crushing Counter is nice, especially with a confirmed bash and double light immediately after for a metric ton of damage, but it's next to impossible to get good players to give you an opportunity to do that, and even then there are plenty of ways to get around it that makes it unreliable. Like you say, having fast lights slip past it.

    After playing Kensei for a while, I am immensely envious of the tools they have. Even Orochi, despite lacking unblockables and hyper-armour, have the raw speed and variety of angles to choose from to make them a threat.
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  2. #12
    Adding a second stance to warden? Oh god no!
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  3. #13
    ThePollie's Avatar Senior Member
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    Additional chains would be fun to play with. Heavy only chains off itself, currently. A Heavy+Light+Light chain could be interesting. A soft-feint off Heavy into the bash could help spice it up a bit. Maybe soft-faint off a top-light for a stunning bash.
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  4. #14
    Jazz117Volkov's Avatar Senior Member
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    Yeah, H, L, L would be a nice change of pace, also if Warden's Wrath (Heavy, Heavy) was a chain finisher.

    And I think top heavies off a successful shoulder bash should be unblockable, this would eliminate those annoying instances where charged bash doesn't grant the heavy, and it'd also provide the Warden with a motivating bait for CCS.
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  5. #15
    ThePollie's Avatar Senior Member
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    I'd also like to see the Charged Bash be usable again. One way to do that would be to make it track perfectly if charged - so it can't be dodged and instead has to be attacked at start up. The risk there obviously is they might cancel it and parry your Light. They could also just give it Hyper-armour as soon as it starts charging, and allow it to be canceled just before moving, to mix-up between them dodging into a Guard-break or being slammed and eating a top-heavy. As it stands, Charged bashes are just free damage. They dodge it no-effort and smack you. There's absolutely no mix-up there unless you're against someone who panics easily and either eats it because they're indecisive or dodge too late/early. Anyone good has no trouble avoiding that.
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