Im just glad we got an answer for it finally and I'm pretty satisfied with what I heard tbh, probably wont happen this season but they do have a close eye on them and are thinking long term ideas.Originally Posted by DakaDakaTimmy Go to original post
Kiah is the only thing that stops Orochi from getting destroyed by the Unblockable, Spin/Spam to win is Dominion. Leave it alone. Its the closest thing Roach has to an opener or Anti Gank. You want them to take that too eh?
Leave it be. Its not like he can do much else. Revenge doesnt even work half the time when you get it. No matter what build you use. Take this away or making it less effective means Roach wont get used in 4v4. What the point?
Now that’s just plain silly to think something like that. You really think Orochi is A-Tier because of one tier one feat? Lol it’s strong but not that strong.Originally Posted by ReignQ2O Go to original post
How do you imply that at all? You literally stated “free heavy”. Heavy attacks generally do a more damage than 25, why wouldn’t you just say free damage and be a lot more clear? Even in saying that, it’s not free because it is possible to avoid if you are paying attention.Originally Posted by KitingFatKidsEZ Go to original post
Every map has minions. Every map has a spot where you can aim Fiat lux and throw it from a distance to those minions, it’s just a matter of distance to B. It’s all the same dude, across every map you can clear B with it. I don’t see your point about it been more “OP” on other maps. Why don’t you list those maps it’s OP on. That’s just like saying Catapult is stronger on Citadel gate than the Shard. It just doesn’t work.
If it was used as an anti gank or to combat against unnlockable spam then I would agree with you, but every Orochi uses it as an offensive tool to help overwhelm his opponents that much more with his fast attacks.Originally Posted by ReignQ2O Go to original post
I can imagine that you would feel differently if they were to give this feat to all other classes, no one would use any other 1st level feat.
If you think this feat is that important to make Orochi a viable choice to play in 4v4, then that proves my point in how overpowered it is. He has enough mix ups and fast attacks to be very good, he doesn't need a instant stun/interrupt/oos all in one for a first feat with a fast recharge.
He can keep it for a level 2 or 3 feat, it's obviously too powerful for feat 1 slot. If it stays there its should lose it's OOS property IMO.
Pretty much, this. The other day, I ran into 4 180 GS Orochi's on the Shard who were using this ability and were ALWAYS GROUPED UP at ALL TIMES... Safe to say, I never had stamina every time I ran into themOriginally Posted by The_B0G_ Go to original post
I know what I use it for. If they have the advantage. Or if they turtle, I have played this game since March of 2017. I use it to OOS punish. I mix a Top heavy with a light, GB , Throw. Heavy. GG... Lights are great but I've used this as an invaluable tool for Months without fast lights. Timing is everything. Yet you're all wanting it nerfed... Really?
Cont...
1. It does not work every time. You can be hit stunned out of it. You need distance to use it.
2. Just because something is effective does not mean its OP. I personally think self-healing outside of zones, is OP. Yet Orochi cant do it. Every now and again. He can take your breath away. Some of you hate losing your advantage so you seek to minimize his.
*I use it in solo and 2v1s if they corner me. Defensively. To advance poistion. I dont roll with other Orochi, they typical join my battles just to keep their count high. I'd rather capture points and find you 1v1 and take you out. If what you suggest were added I'd have to choose between it and revenge attacks, with nothing added to 1 tier. No thanks.
Now we want it nerfed because Orochi is no longer weak, with his rework he doesn't need such a powerful feat for first level.Originally Posted by ReignQ2O Go to original post
You can basically use it every 1 or 2 fights, it's pretty much like having instant revenge, at any time at all in the fight, boom, momentum change and now we have to hold off 20+ seconds of intense light spam and GB's while being OOS and dazed. You can't honestly think that is a fair first level feat.
If it gets moved to tier 2 or 3 it just means you have to conserve it for certain occassions rather than spam it in every second encounter thereby crutching on the power of a single feat the entire match. That's all people seem to want, for it to have a longer cooldown. It's fair enough for such a powerful feat.Originally Posted by ReignQ2O Go to original post