Playing Orochi in Dominion, I've noticed I can spam this way too often. It seems like I'm able to use it in an anti-gank, take out the opponents while they're blinded with the lights, finish them off with a Riptide or OOS punish, and by the time I go to the next group of opponents, it's already recharged
Eyyyy Ubisoft, Knight player hereOriginally Posted by Ubi-Boat Go to original post
i heard the samurai have one good feat on one character, plx delete kkthxbai!
Seriously tho, Kai is good but its NOWHERE NEAR the power level of fiat lux EVEN IF you consider Kai is tier 1 and Fiat Lux is tier 2, so how about we DELETE THAT ****! (seriously its not even in the same ****ing universe, fiat lux is literally INSANE!)
I tried to sound like a meme. Does that make it more likely it will actually happen?
And jesus **** traps are GARBAGE compared to bombs. Anyone with a tiny amount of intelligence can avoid that ****.
I really disagree. For a level one, it is so much more effective than fiat lux in PVP. Fiat lux has a really distinctive throwing animation, as well as a small timer before detonating which gives the player plenty of time to take evasive action. Kai on the other hand is basically instant, has the same effects, and doesn’t blind the player. Admittedly, Fiat Lux does do damage (25) and can clear the minions at B, but that’s all it’s realy good for. For a level 2 feat, I’d say that is fairly balanced. Kai is 100% overtuned for a level 1 feat. Moving it up to level 2 is a good move, or at least make it possible to counter or react too.Originally Posted by KitingFatKidsEZ Go to original post
If it would only do that and NOTHING else it would still be OP af on half the maps.Originally Posted by ChampionRuby50g Go to original post
But its not, its that AND a free heavy AND oos AND stun AND long range AND a big AoE AND low cooldown
The other reason its insanely good is because you can set up your OTHER bombs with it and guarantee they hit since you cant roll when out of stam.
Now you could use Kiai to do the same thing and... ohh wait, right its on a ****ing samurai ...
No no no, Kiai is quite good, it gives you a few seconds of free PRESSURE(not even guaranteed damage) or just buys time. But it does pretty much nothing else (which is still really good but nowhere near fiat lux).
If your getting hit by a heavy every time your stunned by Fiat Lux, you’re doing something wrong on your end. Kai is also OOS, also short cooldown, also stun which would also set up an AOE feat if the team is coordinating it, or just smart. It’s happened to me before, one Orochi would just run in and use that feat and the LB behind them would throw bombs for confirmed damage. But that is a problem with bombs been too strong, not the feat itself. Good teamwork like that should be rewarded, but not to the extent it is now with those bomb feats doing way to much damage flat stick.Originally Posted by KitingFatKidsEZ Go to original post
So really, the only things it’s lacking in comparison is the range and 25 damage, with minion clearing. It’s still a very strong, too strong, Tier 1 feat. Fiat lux doesn’t confirm any damage besides the damage it deals unless you have certain other feats. Which like I said, is a feat issue at whole, not just on the one feat.
But what would make it OP on only half the maps? Why would it be less effective at clearing minions on one map compared to the other?
I implied that fiat lux itself is the heavy.Originally Posted by ChampionRuby50g Go to original post
If u cant figure out why its better on some maps than others to have a long range aoe clear right now i hope you can just think about it and figure it out yourself.
All that needed to be said has been said. Its clear we disagree which one is better.
Kiai is too strong for a T1 feat. But before, orochi was not played that much, so it was less an issue than now.
Fiat Lux is also too strong. It can clear minions lane from range. On some map, you can launch it from point A or C. Completely OP, especially if you have several knight hero in your team.
But honestly, why do we complain? if there is any changes, it will happen in 6/9/12 months or even more. The parry fix took them one ****ing year to do. Pk nerf tooks them the same time to achieve. We had to wait 2 months at release for the first balance patch (and it buffed the PK at the time, mind you).
The balance process is far too slow, especially if you take into account we are not talking about a small company. Especially when the fix have been proposed by the community months ago and any intern could put them into the game in 1 week of work.
You have people in this thread that use Orochi and this feat saying it is OP, the lux grenade has to be aimed, and can not be used in the middle of an exchange of attacks between two players, and if it somehow is, both players get the full effects.Originally Posted by KitingFatKidsEZ Go to original post
I'll play against an Orochi in a Dom match and every single time I fight him he uses this feat, I was using warlord the other day and did a dash forward heavy where you leap in the air and have Hyper armor, he used Kai right before I hit him, and it puts me back on my feet, dazed, and OOS, how can you argue this isn't OP for a first level feat?
I understand you don't want it gone because it's really good, you kill a few minions or boost a zone for a minute and you have this get out of jail free card for the rest of the match, but lets be fair; it's by far the most powerful 1st level feat in the game, more powerful than all the 2nd level feats too IMO.
Try to look at this unbiased.