🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    That small elitest group of people

    There are a few people on the forums who criticize others no matter what, never admitting that certain characters may be unfair in any aspect at all. They're basically a more cancerous "git gud" group. Just because YOU have a 144hz monitor and a $2,000 computer with 10ms ping and can parry every light on reaction, doesn't mean others are in the same boat. How about you stop saying that people need to stop complaining that characters are unfair, and start thinking about why they're seen as unfair? And yes, if you think this sounds like you, I'm most likely talking about you.
    Share this post

  2. #2
    So devil's advocate, Ubisoft balance for people who have poor quality televisions or computers.

    That balancing affects everyone, so, the players with poorer setups might be able to parry a few more, the people who had the advantage over them originally are now able to parry everything because the game was already in their comfort zone. So basically it changes nothing.

    Online gaming on whatever platform is an arms race as to who has the best setup, and by the by, $1000 no higher than mid range laptop, and about $180 budget television in terms of my xbox, so I am not speaking as someone with a good rig, I just understand that any changes to accommodate people with poorer setups will only make people who are already good at the game godly. The only way they could slow it down as much as some people want without turning it into a full blown defensive meta where throwing an attack first is suicide is, in my view, to make lights feintable and to add a lot more soft feints, mind you a lot of people would still complain because they hadn't bothered to practice against bots or friends.

    As for the perception of things being unfair, the devs did cover that a little last Den, some attacks are by some circumstances guaranteed attacks but still throw up the block indicator, that is something they had a mea culpa over last Den and are looking into.
    Share this post

  3. #3
    Originally Posted by CandleInTheDark Go to original post
    So devil's advocate, Ubisoft balance for people who have poor quality televisions or computers.

    That balancing affects everyone, so, the players with poorer setups might be able to parry a few more, the people who had the advantage over them originally are now able to parry everything because the game was already in their comfort zone. So basically it changes nothing.

    Online gaming on whatever platform is an arms race as to who has the best setup, and by the by, $1000 no higher than mid range laptop, and about $180 budget television in terms of my xbox, so I am not speaking as someone with a good rig, I just understand that any changes to accommodate people with poorer setups will only make people who are already good at the game godly. The only way they could slow it down as much as some people want without turning it into a full blown defensive meta where throwing an attack first is suicide is, in my view, to make lights feintable and to add a lot more soft feints, mind you a lot of people would still complin because they hadn't bothered to practice against bots or friends.

    As for the perception of things being unfair, the devs did cover that a little last Den, some attacks are by some circumstances guaranteed attacks but still throw up the block indicator, that is something they had a mea culpa over last Den and are looking into.
    I'm not saying I have a solution for the hardware differences affecting balance or anything, I'm just making a point that the game shouldn't be balanced for the absolute top. By "top" I mean something like highlander's kick to grab. Not only is this move basically impossible to react to properly, it's very easy to pull off against someone without a dodge attack. Its similar to a peacekeeper main calling someone bad because the other player can't dodge a certain attack that the peacekeeper can, without taking into consideration that the other player is using someone with bad bad dodges like shugoki. And another thing, I've made this point before but I'll say it again. It's neigh impossible for assassins to block 400ms attacks like berserker feints. If you factor in the 100ms reflex guard startup, 60ms (assuming each player has 30ms ping), and the 33-67ms new delay, this means that at best, assassins have 307ms to block/parry, and at worst 273 to do the same.
     1 people found this helpful
    Share this post

  4. #4
    Originally Posted by PepsiBeastin Go to original post
    I'm not saying I have a solution for the hardware differences affecting balance or anything, I'm just making a point that the game shouldn't be balanced for the absolute top. By "top" I mean something like highlander's kick to grab. Not only is this move basically impossible to react to properly, it's very easy to pull off against someone without a dodge attack. Its similar to a peacekeeper main calling someone bad because the other player can't dodge a certain attack that the peacekeeper can, without taking into consideration that the other player is using someone with bad bad dodges like shugoki. And another thing, I've made this point before but I'll say it again. It's neigh impossible for assassins to block 400ms attacks like berserker feints. If you factor in the 100ms reflex guard startup, 60ms (assuming each player has 30ms ping), and the 33-67ms new delay, this means that at best, assassins have 307ms to block/parry, and at worst 273 to do the same.
    Honestly it is a hard balance either way but I do believe it has to be a challenge to those with lower latencies because otherwise, again, they are just going to roll over everyone anyway.

    I have played the game on laptop, on an xbox with a bargain brand television (by far my longest experience with the game) and xbox on someone else's upper end television, even on my budget tv I could block 400 ms (parrying was out unless by fluke) but I managed around fifty reps, mostly with assassins (at the time I was 50 reps total around 27 were with assassin characters) and yeah it is harder but it is doable and I walked out of 1v3's the last standing on occasion. This is why some of us do say some of it is learn to play because while it is harder, I am hardly high tier and it's never struck me as so much of a problem if I could learn to read the patterns my opponent goes by (and everyone falls into patterns eventually whether it is right light top light spear for valk or right top right top left for aramusha) and mix mine up better.
    Share this post

  5. #5
    UbiInsulin's Avatar Community Manager
    Join Date
    Nov 2015
    Posts
    6,492
    Originally Posted by PepsiBeastin Go to original post
    There are a few people on the forums who criticize others no matter what, never admitting that certain characters may be unfair in any aspect at all. They're basically a more cancerous "git gud" group. Just because YOU have a 144hz monitor and a $2,000 computer with 10ms ping and can parry every light on reaction, doesn't mean others are in the same boat. How about you stop saying that people need to stop complaining that characters are unfair, and start thinking about why they're seen as unfair? And yes, if you think this sounds like you, I'm most likely talking about you.
    I can say that the FH team does make sure to consider feedback from people on different platforms. On the community team we regularly pass console players' and low-spec PC players' concerns along just as much as anyone else's.
     1 people found this helpful
    Share this post

  6. #6
    That moment when a debate about balancing a video game transcends into economic inequality....
    Share this post

  7. #7
    Alustar.exe's Avatar Banned
    Join Date
    Mar 2017
    Posts
    2,374
    Originally Posted by PepsiBeastin Go to original post
    There are a few people on the forums who criticize others no matter what, never admitting that certain characters may be unfair in any aspect at all. They're basically a more cancerous "git gud" group. Just because YOU have a 144hz monitor and a $2,000 computer with 10ms ping and can parry every light on reaction, doesn't mean others are in the same boat. How about you stop saying that people need to stop complaining that characters are unfair, and start thinking about why they're seen as unfair? And yes, if you think this sounds like you, I'm most likely talking about you.
    As a player who has played on both PS4 and PC now (of which I only spent $1200 for) I can say with confidence, the only difference is the smoothness in which animations are rendered. Everything else is all in the hardware inherent in the console you choose to run. I'm running on a Wi-Fi network at 2g connection and barely notice any difference from when I'm hardlined in.

    Point? There is very little difference between the two. The best rig isn't going to make you a better player. It might give you .016 milliseconds of an advantage (not an actual representation). In other games I've played along side and against some of the top players and even they have said that considering the rig I was running (which was a POS at the time) there should have been no way I did as well as I had.

    The many of us that claim characters aren't OP say this because we understand that if you can play the game without clutching and slipping every 4 seconds, you should be able to react in plenty of time. If you can't, that's not a problem with the hardware, that's a problem with your own ability to perceive and react to quicker attacks. I myself, even on PC can't reliably react to 500MS attacks as well as I'd like. But that has less to do with the speed of my rig, and more to do with not knowing near as much about each individual hero as is needed to react to their kit.

    We don't say "git gud" because we are trying to be condescending or pretentious. We say that to hopefully try to get other players to understand there are aspects to other classes that you won't understand until you get more involved with their kits. I myself have a decent understanding of only about 4 heroes in any amount of depth. I have, and always will, maintain that I'm below average of a player. But I don't come to the forums complaining that every class I don't like needs a nerf. hell there are a few heroes I detest, but I acknowledge that has less to do with the game and more to do with my limitations as a player. And I'm not going to try and force a game to change solely around my desires.

    And fyi, 2,000 for a gaming rig is on the cheap end considering high end graphics cards alone cost upwards of $300-$400 and a good i-7 processor can be $400 or more. That's not counting the motherboard that will run it and the ram needed for it to function, power supply, hard drive, mouse, keyboard or controller. Then you'd spend another $100 at minimum for a modem/router that could handle that setup.
    Share this post

  8. #8
    Have you tried to stop being poor?
    Share this post

  9. #9
    SpaceJim12's Avatar Senior Member
    Join Date
    Aug 2017
    Posts
    1,218
    There are a few people on the forums who criticize others no matter what, never admitting that certain characters may be unfair in any aspect at all. They're basically a more cancerous "git gud" group. Just because YOU have a 144hz monitor and a $2,000 computer with 10ms ping and can parry every light on reaction, doesn't mean others are in the same boat. How about you stop saying that people need to stop complaining that characters are unfair, and start thinking about why they're seen as unfair? And yes, if you think this sounds like you, I'm most likely talking about you.
    I can't parry lights myself. But on the other hand, I see a lot people who can't too. So if devs slow it down, all attacks become to useless and dangerous to do. Now you see really less kills with heavy, cause it's 70-80% chance to be parried, if you not do guaranteed heavy. So I don't think it's a good idea.
    About fair or unfair chars, I agree, that game have better chars. Some people don't understand it, they think it's pure skill, when they use Highlander and attack with no doubts. I'm not going to call some char OP, but the truth is I can feel myself way more relax with my Gladiator, than my LB. I didn't say LB is a bad char, but he requires way more concentration, than Glad.
    Sure, skill is a huge part of the game, but when it's equal between two fighters, there could be fair or unfair chars. Or, better say, counter-picks.
    Share this post

  10. #10
    Alustar.exe's Avatar Banned
    Join Date
    Mar 2017
    Posts
    2,374
    Having heroes that perform better or worse against other heroes isn't unfair, that's how balance is achieved. Case and point there is no single hero that can counter every hero in the game. Every hero has a hard counter, usually in a few types. Whether you are playing 1v1 or 4v4, knowing your match ups, advantages and disadvantages is a part of the game. Failure to acknowledge this is what leads to players claiming other heroes are OP, simply because they don't want to acknowledge that certain heroes or classes will always have a distinct advantage against them and refuse to adapt their play accordingly.
    Share this post