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  1. #1

    Nerf Kensei side dash

    It's too good in ganks, all attack pass though him and any attack that does manage to hit gets blocked by his guard.
    The dash its self travels too far (he's a vanguard not assassin I don't know why he gets a dash attack in the first place) and it comes from the direction he came from not the direction he's going in so it screws with musle memory.
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  2. #2
    UbiJurassic's Avatar Community Manager
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    Kensei has definitely gotten a lot stronger in-game following his rework. We recently showed off some of the data we had for each hero's performance in-game during our last Warrior's Den. We'll be looking to expand upon and explain some of those numbers (including talk about how the rework has effected Kensei) on Tuesday of next week.
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  3. #3
    This is honestly one of the least frustrating things about the kensei. I usually don't post gitgud stuff because I suck at this game but this doesn't need a nerf. If you're getting caught by one of the slowest most telegraphed moves in the game, you need practice. Furthermore, normalizing all dodge attacks to be from the same side would be boring, lazy and relatively stupid in a game that has a bunch of different heroes.

    Maybe allow a little longer window for GB but that's it.

    Also is complaining about ganks the new fotm? They're ganks lol, you're going to die.
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  4. #4
    The_B0G_'s Avatar Senior Member
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    Originally Posted by bannex19 Go to original post
    This is honestly one of the least frustrating things about the kensei. I usually don't post gitgud stuff because I suck at this game but this doesn't need a nerf. If you're getting caught by one of the slowest most telegraphed moves in the game, you need practice. Furthermore, normalizing all dodge attacks to be from the same side would be boring, lazy and relatively stupid in a game that has a bunch of different heroes.

    Maybe allow a little longer window for GB but that's it.

    Also is complaining about ganks the new fotm? They're ganks lol, you're going to die.
    I agree, it's an easy parry on the dodge attack, but the GB window should be a little bigger, the dodge attack is pretty safe if you don't just parry bait and turtle. If you know it's coming you should be able to GB.
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  5. #5
    Vakris_One's Avatar Senior Member
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    Originally Posted by HighWithEagle Go to original post
    It's too good in ganks, all attack pass though him and any attack that does manage to hit gets blocked by his guard.
    The dash its self travels too far (he's a vanguard not assassin I don't know why he gets a dash attack in the first place) and it comes from the direction he came from not the direction he's going in so it screws with musle memory.
    Attacks don't pass through him, they miss him because he is moving. If you want to hit him time it for when he is moving towards you or when he is at the end of his dodge attack arc. He has always had a dodge attack just like Warden has dodge into shoulder bash and Raider has side dodge into GB. Kensei is good at anti-ganks and he forces you to actually think before mindlessly spamming attacks at him. Learn to expect and parry his dodge attack or at least to block it.

    It is the slowest and most telegraphed dodge attack in the game. Once you get used to it coming from the opposite direction of his dodge it will become trivial for you to parry it. Don't ask for a nerf when the problem is your lack of experience against this move. Get some training in until you get used to it coming from the other side.
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  6. #6
    Originally Posted by Vakris_One Go to original post
    Attacks don't pass through him, they miss him because he is moving.
    With all due respect this statement is ****ing dumb lol. Since when does movement mean attacks can't hit you?
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  7. #7
    Vakris_One's Avatar Senior Member
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    Originally Posted by PepsiBeastin Go to original post
    With all due respect this statement is ****ing dumb lol. Since when does movement mean attacks can't hit you?
    Since it is under the affect of a dodge property. Or do Orochi, Shaman, Zerker, PK, Shinobi, Gladiator, Kensei and Valkyrie dodge attacks not move them an inch? They stay rooted to the ground maybe while the map spins around them?
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  8. #8
    Originally Posted by Vakris_One Go to original post
    Since it is under the affect of a dodge property. Or do Orochi, Shaman, Zerker, PK, Shinobi, Gladiator, Kensei and Valkyrie dodge attacks not move them an inch? They stay rooted to the ground maybe while the map spins around them?
    Then you should have said dodge property rather than moving. And the problem with kensei's dodge attack is both the variable timing and the length of his dodge invulerability. **** speed it up to 600ms and give it fixed timing and I wouldn't complain anymore.
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  9. #9
    Vakris_One's Avatar Senior Member
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    Originally Posted by PepsiBeastin Go to original post
    Then you should have said dodge property rather than moving. And the problem with kensei's dodge attack is both the variable timing and the length of his dodge invulerability. **** speed it up to 600ms and give it fixed timing and I wouldn't complain anymore.
    I'm pretty sure you knew what I meant when I said he is "moving" when the context is that of a dodge attack. But okay, "dodge property" is indeed the correct semantic pedantry to use.

    The variable initiation timing messes some people up who are being overly aggressive. His length of time spent in dodge invulnerability though is not really an issue to be honest as what are you gonna do, slap him out of the slowest-to-actually-hit dodge attack in the game? That would mean Kensei can never successfully land swift strike and would be basically as good as deleting that move. Maybe if it was made faster as you suggest, but then we'd just see the forums light up with threads crying about how Kensei's attack comes from the opposite direction and it's too gosh darned fast, that big meanie.
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  10. #10
    Originally Posted by Vakris_One Go to original post
    I'm pretty sure you knew what I meant when I said he is "moving" when the context is that of a dodge attack. But okay, "dodge property" is indeed the correct semantic pedantry to use.

    The variable initiation timing messes some people up who are being overly aggressive. His length of time spent in dodge invulnerability though is not really an issue to be honest as what are you gonna do, slap him out of the slowest-to-actually-hit dodge attack in the game? That would mean Kensei can never successfully land swift strike and would be basically as good as deleting that move. Maybe if it was made faster as you suggest, but then we'd just see the forums light up with threads crying about how Kensei's attack comes from the opposite direction and it's too gosh darned fast, that big meanie.
    The reason the timing is a problem is that he can dodge, wait to see what the opponent is going to do, then react accordingly. If the attack had tighter timing, kensei would no longer be able to just constantly dodge reacting to everything. Imagine if Shinobi could guardbreak in his dodges like kensei, wait longer to kick, AND his entire kick was a "dodge" move. You better believe I'd be basically using it exclusively. Yes I know you can't parry shinobi, but you can dodge it so I think it's about even.
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