Well, I have finished the game twice and there are no more Cult outpost left, still in the menu one should be able to get "outpost master".
The first time before update 1.04 and no different with 1.06.
The message:
"Outpost Master
Reset all Cult Outposts to their hostile state.
You cannot enable Outpost Master until you complete the campaign missions and liberate all Cult Outposts"
What? There are no more missions nor any remaining outposts.
Mobo: Asus Z97 Deluxe 16Gb RAM
CPU Intel Core i7 4790K @4.6GHz
Memory:16GB
GPU: Asus Radeon RX 480 8GB OC
Graphics driver: Radeon Adrenalin ver. 18.4.1
O/S: Windows 10
Best regards from Sweden
.Ps. Get rid of that perky Resistance points or at least raise the bar for that RP, which will force You to meet the region boss all to early, without to even have a chance to discover all missions. That is by far the most annoying thing about otherwise a very good game.
Best regards from Sweden
ubi-unicorn, As usual, same scripted response from all you Ubisoft troubleshooters. Story mission gets all messed up in different areas, all because of ressistance points. Patches have fixed some things, while breaking other things, as well. Let us reset the outposts, once we have taken them all out. Nothing more needed and simple as that. Hopefully, Ubisoft will NEVER use a Resistance Points based system, ever again. Who ever created and thought of implementing that system, should be fired. P.S. my computer automatically, updates and verifies the integrity of my files, everytime I quit the game. THE GAME IS BROKEN! LISTEN TO YOUR COSTUMERS! REPORT OUR COMPLAINTS TO THE TECH TEAM! HAVE THEM FIX THE GAME ASAP! STOP WITH ALL THE EXCUSES, PLEASE!
Klyvyxa, Yes indeed! Same exact broken mess with my game, as with yours. The million dollar question is: Will Ubisoft ever fix the game to work properly? Does Ubisoft even care? Doubtful, to say the least. And yes, I agree 100% with having those Resistance Points removed entirely from the game. It's the main cause of most of the problems in this game.
Finished all Story missions? Tick
Liberated all Cult outposts? Tick
Outpost Master: Click. Nope, "You cannot enable Outpost Master until you complete the campaign missions and liberate all Cult Outposts". I HAVE!
It took me several days of attempts before it worked. And after I cleared all the outposts again, clicked on OM, and got the same problem again. OM refused to work for several more days before I finally got it to reset them. I still don't know what made it work on those few occasions, and it still mostly doesn't.
This problem has not gone away, and now we are in version 1.09 (PC version), and the issue is still unresolved. Outpost Master is thoroughly broken and Ubisoft doesn't even seem to concede there is a problem with it at all.
I have no intention of restarting the game from scratch, I just want to carry on taking down the Cult outposts with bow and arrows only, without being detected.
How hard can it be to fix this Ubi? FC3 and FC4 managed it just fine! So when, Ubi, WHEN?
OK, got a first clue as to why the Outpost Master refuses to reset the Cult Outposts. Last night, after trying all week to reset the outposts, I happened to notice on the map that Baron's Lumber Mill was sporting the Cult logo in the same way as uncleared ouposts do. BML is not one of the resettable outposts, and is only cleared as part of the main storyline, and had already been thoroughly cleared the first time through the story.
I fast travelled to its nearest neighbour and set out to BML to engage it. But on checking the map as I drew close to it, the Cult logo no longer showed, so on a hunch I tried the Outpost Master, and it worked!!!!!
Now, occasionally, undesirables will show up at random all over the map, like Cult supply trucks, red-balaclava'ed Peggie Hunters, etc, so I'm wondering if such a presence confuses the game status of such locations.
It seems Outpost Master was certainly confused as to the game status of Baron's Lumber Mill. I will pay closer attention to this next time OM misbehaves.