SUGGESTION: Please Return To The Old AI For NPC's
The new artificial intelligence (AI) are inherited from the Wildlands Ubisoft game. They have the same behavior, especially once excited, as those AI. Or at least the NPC's share many common behaviors. In truth, the AI has stepped backwards a decade or so in quality. It is now much more 'arcade' in behavior instead of providing increased realism. The AI, for enemies, in Far Cry 4 were better and supported stealth play to a greater degree. Also the new AI behaves, in the excited state, unrealistically. Some examples are: see through concealment like brush and trees. It also sees through the edges of buildings and detects the player before they are actually in line of sight. Further, at times, the detection is faster than a human can possibly respond to counter act. The excited AI or NPC's will also run faster than any human could possibly run. All this, as it did in Wildlands, compromises the quality of immersion. This is especially true for players who prefer a stealth approach to the loud and proud or run and gun approaches. If you truly support all play styles, as you advertise, please make this change or eliminate these behaviors. Right now, once excited, it can impossible to break contact. Stealth players will break contact to allow the NPC's time to reset to a lower excitement level. I have, in both Wildlands and FC5, broken contact, go completely out of line of sight - yet NPC's come directly to my location. This has happened even from miles or kilometers away. That is far from realistic and greatly impacts immersion in a negative manner. Please make these changes to truly support all play styles. Thank you for listening!
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