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  1. #1

    Can we make revenge a little more useful?

    To begin with, revenge was ridiculous and I'm well aware of that. It was powerful beyond belief and it needed to be changed.

    However, now it is next to useless, and very inconsistent. One minute I could be fighting someone who is completely immune to gb and certain shove moves, even the shug hug, and the next, it will do NOTHING, not even parry attacks on activation.

    I propose that revenge is made more consistent, parrying attacks upon activation, regardless of the scenario it is activated in, since as of late it seems to be completely random whether it will parry or not. I also suggest making it so that revenge can be activated at ANY time, having it break ANY cc effect you may be under, including shug hug, raider pin, etc. Even being kicked by a shinobi leaves you unable to activate revenge until the ranged heavy has landed, which is quite frankly absurd, especially in an outnumbered scenario. This should then be followed up with a couple of seconds of cc immunity, so that you might actually have a chance against a group of cents or something similar. I'm not sure about being immune to gb while in revenge, that maybe a little over the top but it could be included in the couple of seconds of cc immunity.

    These are all suggestions based on how many different cc and unblockable abilities there are in the game right now which are making revenge feel weaker and weaker. I hope this feedback helps
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  2. #2
    Oh and might I also suggest removing revenge gain while in a 1v1? Time and time again I find my self having to essentially kill someone twice because they held out long enough to gain revenge, really makes it feel less worthwhile of fighting anyone in a 1v1
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  3. #3
    They need to increase defense to make you like a tank, lower attack, and allow it to be initialized anytime. That way you can live longer if being ganked but can’t abuse it in even matches. I’ve been saying this forever to only fall onto deaf ears.
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  4. #4
    Yeah, I feel like it really should be more of a defensive thing and the damage bonus should be reduced slightly
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  5. #5
    UbiJurassic's Avatar Community Manager
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    Revenge is something that is being looked into by the fight team. We're certainly aware of the concerns some players have regarding the current state of revenge and we'll be sure to share any new, finalized details about potential changes to revenge as they become available.
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  6. #6
    We.the.North's Avatar Banned
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    I really dont mind revenge giving 300% more shield / hp if they could remove that cancerous knockdown that totally breaks immersion in this game.

    Oh wait, my opponent is about to activate revenge, better BACK AWAY FROM AN OVERPOWERING OUTNUMBERING POSITION UNTIL WE BAIT HIM TO POP REVENGE.

    ****in Ubisoft logic.
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  7. #7
    Jazz117Volkov's Avatar Senior Member
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    I think half the problem with Revenge is the name. That's not what it does, you can't win a gank with it (well, you can, but you can also win a gank without it, so...). It's an escape; a get out of gank free card, if you will, but 4v4 is a fustercluck and everyone thinks revenge is steroids because it explodes when you press the button and it's called R E V E N G E ! ! !
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  8. #8
    Originally Posted by UbiJurassic Go to original post
    Revenge is something that is being looked into by the fight team. We're certainly aware of the concerns some players have regarding the current state of revenge and we'll be sure to share any new, finalized details about potential changes to revenge as they become available.
    Glad to hear, it'd be nice if revenge could become more of a tool to help increase chances of survival against the absolute cc fest that is dominion and less of a 'hopefully I get revenge first in this 1v1'

    Oh and I'm buzzing for the E3 reveal!
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  9. #9
    All they would need to do is put out a piece of equipment that has a lot higher defense and lower attack. Removing the auto knockdown might not be required if you lower attack. I think being able to initialize it anytime is needed due to all the cc.

    Raider cc is absolutely OP at the moment. Only need two players to 100% you. It’s like Shugoki but atleast you can see it coming. People complain about LB poke and flip but atleast during the cc the first attack interrupts it. Initializing revenge during a cc is required but I’m sure changing the code for this would be hard due to having to interrupt the animations. I doubt this will change.
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  10. #10
    We.the.North's Avatar Banned
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    Originally Posted by Mirage6201 Go to original post
    Removing the auto knockdown might not be required if you lower attack.
    Oh no my friend, removing the knockdown is absolutely required. Why ? I'm a rep 50 Shinobi and the following scenario happens way too often, even in 1v1 :

    a. As a Shinobi, you successfully bait your opponent into whiffing an attack.
    b. Congratz, the ranged guardbreak is un-counterable because your opponent is into recovery.
    c. Said ranged guard break lands and what do you know, push your opponent over the revenge limit.
    d. You try to cancel your heavy attack initiating your sickle rain punish but too late, it's already being buffered and wont let you cancel it.
    e. You eat 80 damage while you're on the ground.

    The amount of damage I received from that isn't the problem. The problem is the fact in this scenario, I should have been the one able to punish my opponent for outplaying him, not the other way around. And with gear going higher and higher in %revenge gain, this problem happens to me way too often.

    So I dont mind revenge popping. It's the fact you get punish for outplaying your opponent that triggers me. The knockdown has to go. (And again, remember I did try to cancel that sickle rain heavy, but the game buffering your input sometime just dont let you do so).
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