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  1. #21
    Tyrjo's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    It's not just apart of his OOS mix up. it's a big part of his kit in general. You dodge? he stops sprinting and GB's. You back dodge? zone. You roll? leaping heavy. you stand your ground in attempts to read what he does? crashing charge. It has an answer for everything and it's awful. I'm not asking for it to be removed. but it needs a big smack from the nerf hammer. It's far too abusable in a 1v1 situation.
    I never played him that abusive way, I feel most players I face are cool enough to not dodge in panic and only on reaction. It could be slowed down a bit though I agree, maybe by 100ms. What I usually do is roll if I have the stamina, else I throw a light if I feel lucky, or I dodge on reaction, which can be hard, I agree.

    How do you mean crashing charge has an answer to anything? "Having an answer" to me means it's a counter move.
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  2. #22
    Originally Posted by EvoXTalhante Go to original post
    One of the worst things that could happen to this game is a class that has a 500ms UB from neutral and the most cancerous out-of-lock guessing game receiving a buff.

    Give him more and various stuff if you so desire, but remove or nerf his current tools in exchange.
    Are you talking about his headbutt? Because I don’t think it needs to be nerfed anymore than it ever was. I agree 100% on the oos shield crash as I find that to just be scummy and cheap, but here’s an idea, what if his out of lock shield crash doesn’t unbalance the enemy when they’re out of stam, only Wall stuns? I don’t think that’s a terrible idea as a warlord main. Of course, if he guardbreaks and throws an oos enemy then they will fall to the ground.
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  3. #23
    Hormly's Avatar Senior Member
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    His headbutt is fine, it's reactable, can't be feinted, stamina expensive, and nets you a piddly 12 dmg. All I'd ask is it be made punishable with a guard break on dodge (like it used to be when I had a 500ms dodge) same as any other neutral UB.
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  4. #24
    Originally Posted by Tyrjo Go to original post
    I never played him that abusive way, I feel most players I face are cool enough to not dodge in panic and only on reaction. It could be slowed down a bit though I agree, maybe by 100ms. What I usually do is roll if I have the stamina, else I throw a light if I feel lucky, or I dodge on reaction, which can be hard, I agree.

    How do you mean crashing charge has an answer to anything? "Having an answer" to me means it's a counter move.
    It's pretty much the only way I see him played in duels these days.
    The issue is similar to pre nerfed shoulder bash. warden could take an action and the opponent would have to guess. Warden on the other hand could react to whatever the individual decided to do.
    Warlords crashing charge mix up can react to whatever the individual chooses to do. Where as the person being attacked has to guess with a very high demand of accuracy. If there were less options for the mix up or there were some actual way to tell what warlord was going to be able to do the guessing game would feel a bit more fair.
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  5. #25
    I dont play Warlord, but these sound pretty reasonable.

    Though talking about the post showing pick-rates... I think it would also be more reasonable to show and base your judgement off win-rates instead.... Those show season 5 numbers, when big reworks drop and those reworks cause a character to get a lot of popularity (hence Kensei's pickrate) and just because the pick-rate is low doesnt mean the hero is bad (Look and Shaman and PK on that list) I genuinely believe the only reason Kensei's numbers are the highest, is because he got the most time put into his rework out of everyone, not because hes top tier now.
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  6. #26
    Tyrjo's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    It's pretty much the only way I see him played in duels these days.
    The issue is similar to pre nerfed shoulder bash. warden could take an action and the opponent would have to guess. Warden on the other hand could react to whatever the individual decided to do.
    Warlords crashing charge mix up can react to whatever the individual chooses to do. Where as the person being attacked has to guess with a very high demand of accuracy. If there were less options for the mix up or there were some actual way to tell what warlord was going to be able to do the guessing game would feel a bit more fair.
    I honestly don't see how your comparison to Warden works out. You can't cancel the Crashing charge once you commit to it, it's an all in move. If you miss you get guard broken.

    Comparing it to the Raider stampede would be a more accurate comparison. The Raider can, 1. Commit to the stampede 2. Do a Reaping charge 3. Do a Rushing Guardbreak on an incoming attack 4. Do nothing and wait for a dodge, then GB.
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  7. #27
    Originally Posted by Tyrjo Go to original post
    I honestly don't see how your comparison to Warden works out. You can't cancel the Crashing charge once you commit to it, it's an all in move. If you miss you get guard broken.

    Comparing it to the Raider stampede would be a more accurate comparison. The Raider can, 1. Commit to the stampede 2. Do a Reaping charge 3. Dodge and GB any incoming move 4. Do nothing.
    Well to be fair i'm bad at comparisons haha.
    My overall point stands though. there is seemingly no flaws to the crashing charge mix up.
    No one I talk to in the competitive community has an answer for it either iirc.
    Really out of lock mix ups are just awful.
    I feel like it shouldn't be viable to unlock and sprint into some mix up in a fight. that's just silly.
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  8. #28
    Tyrjo's Avatar Senior Member
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    Originally Posted by Hormly Go to original post
    His headbutt is fine honestly, it's reactable, can't be be feinted, stamina expensive, and nets you a piddly 12 dmg. All I'd ask is it be made punishable with a guard break on dodge (like it used to be when I had a 500ms dodge) same as any other neutral UB.
    It is still punishable with a GB on dodge even after dodge normalization, but it is harder to perform as your dodge has to be spot on. An indirect buff to Warlord I guess. Most players punish it with dodge attacks though.
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  9. #29
    Hormly's Avatar Senior Member
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    Originally Posted by Tyrjo Go to original post
    It is still punishable with a GB on dodge even after dodge normalization, but it is harder to perform as your dodge has to be spot on. An indirect buff to Warlord I guess. Most players punish it with dodge attacks though.
    All I know is after they nerfed my dodge speed I have never once been able to go it on reaction, and I consider that safe. If I have to do it by guessing and getting lucky (dodging the instant he inputs his headbutt) then that is irrelevant. It should be punishable with a gb on reaction as should many UBS.

    Fighting warlords is a total slog for me since they made the headbutt unpunishable
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  10. #30
    Tyrjo's Avatar Senior Member
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    Originally Posted by Hormly Go to original post
    All I know is after they nerfed my dodge speed I have never once been able to go it on reaction, and I consider that safe. If I have to do it by guessing and getting lucky (dodging the instant he inputs his headbutt) then that is irrelevant. It should be punishable with a gb on reaction as should many UBS.

    Fighting warlords is a total slog for me since they made the headbutt unpunishable
    I don't agree that it is unpunisheable just because dodge and GB is hard to perform. It's also very punishable with a dodge attack, which most heroes have access to. The exceptions are the Warlord himself, Shugoki (his HA helps him here though), Centurion and Aramusha.
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